mesa: Changes to 'gallium-0.1'

Brian Paul brianp at kemper.freedesktop.org
Tue Sep 25 15:56:51 PDT 2007


 src/mesa/main/texenvprogram.c             |   17 -
 src/mesa/state_tracker/st_atom_constbuf.c |   14 -
 src/mesa/state_tracker/st_cb_clear.c      |    6 
 src/mesa/state_tracker/st_cb_drawpixels.c |  388 +++++++++++++++++++++++++-----
 src/mesa/state_tracker/st_context.c       |    5 
 src/mesa/state_tracker/st_draw.c          |    5 
 src/mesa/state_tracker/st_draw.h          |    2 
 src/mesa/state_tracker/st_program.c       |    6 
 8 files changed, 354 insertions(+), 89 deletions(-)

commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary

New commits:
commit 0dfa5506a318b202ac955a59cc7c9b22b5ff3867
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Tue Sep 25 16:56:35 2007 -0600

    st_draw_vertices() no longer needs attribs[] array parameter

commit ccff14de0d6291aa0866ce5d207af416caec69e7
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Tue Sep 25 16:52:38 2007 -0600

    Simple implementation of glBitmap rendering.
    
    Create a texture matching the bitmap image and use a fragment program
    to modulate current raster color by the boolean-valued texture.  Need to
    eventually use fragment culling (see comments in code).

commit 02ea8b81414b50936b8b6b7b8031511e12ef55cd
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Tue Sep 25 15:48:14 2007 -0600

    re-org/prep for glBitmap

commit b5051bf6bbe54269c78f4dd545791e51bc7ce9e0
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Tue Sep 25 15:21:19 2007 -0600

    clean-up #includes

commit 38504011c8dc55cbcfdf16e39eb7a1473e1bdfbd
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Tue Sep 25 15:20:58 2007 -0600

    better debug output

commit 83fad68ec1989c719646a76f4cc5e0b3d23537ed
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Tue Sep 25 15:20:04 2007 -0600

    include programopt.h

commit 3bf8d2ac7108a7f0f1722e411161e013bb8573f0
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Tue Sep 25 15:18:51 2007 -0600

    Disable vertex shader fog, compute fog in fragment shader.



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