mesa: Changes to 'gallium-0.1'

Brian Paul brianp at kemper.freedesktop.org
Mon Feb 4 17:06:18 PST 2008


 src/mesa/pipe/cell/common.h                 |   19 ++++---
 src/mesa/pipe/cell/ppu/cell_batch.c         |    4 -
 src/mesa/pipe/cell/ppu/cell_flush.c         |    2 
 src/mesa/pipe/cell/ppu/cell_state_emit.c    |    9 +++
 src/mesa/pipe/cell/ppu/cell_vbuf.c          |    4 -
 src/mesa/pipe/cell/ppu/cell_vertex_shader.c |   22 ++++----
 src/mesa/pipe/cell/spu/Makefile             |    1 
 src/mesa/pipe/cell/spu/spu_blend.c          |   62 +++++++++++++++++++++++
 src/mesa/pipe/cell/spu/spu_blend.h          |   37 ++++++++++++++
 src/mesa/pipe/cell/spu/spu_colorpack.h      |   46 +++++++++++------
 src/mesa/pipe/cell/spu/spu_main.c           |   73 +++++++++++++++-------------
 src/mesa/pipe/cell/spu/spu_main.h           |   10 ---
 src/mesa/pipe/cell/spu/spu_texture.c        |   25 ++++-----
 src/mesa/pipe/cell/spu/spu_texture.h        |    4 -
 src/mesa/pipe/cell/spu/spu_tri.c            |   56 +++++++++++++--------
 src/mesa/pipe/cell/spu/spu_vertex_fetch.c   |    7 +-
 src/mesa/pipe/cell/spu/spu_vertex_shader.h  |    2 
 src/mesa/pipe/cell/spu/spu_ztest.h          |   24 ++++-----
 18 files changed, 273 insertions(+), 134 deletions(-)

commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary

New commits:
commit 5db1593c78192b764ad2ef7bdc5182d8ec4aed7c
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 18:05:37 2008 -0700

    Cell: fix some alignment issues by aligning commands to 8-byte boundaries
    
    Contributed by Ian Romanick.
    Also, temporarily disable inlined vertex buffers.  They need to be 16-byte
    aligned...

commit 684d320ea2e7ec03d01275a544068cc6b45e1e9a
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 18:03:05 2008 -0700

    Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0

commit 7cbe5cf212d296c19ccf8e1b74d3a5b1bcb2d9e9
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 18:02:21 2008 -0700

    Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0

commit 93d061b217e31d27a1c54e50a14538e94f1404d6
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 16:48:36 2008 -0700

    Cell: move float4 typedef (temporary datatype)

commit 1a75464cdc12a1e83f1452707cd624c53f808308
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 16:48:00 2008 -0700

    Cell: fix small sampling error in sample_texture_bilinear()

commit efa8e03a6f3f7c27b019d20cca93bf7e624d7035
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 16:06:51 2008 -0700

    Cell: texture sampler functions always return vector float now
    
    Texture colors look the same now, regardless of X display/pixel format

commit 5068b573c417bdb317e1938585bebfe931bda049
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 16:05:13 2008 -0700

    Cell: added spu_unpack_A8R8G8B8()

commit 76c1a10eb121f040ef510124bf6aa24c4c5c3f8f
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 16:04:50 2008 -0700

    Cell: fix typo

commit bc1ad6bcbd5c63da9c10d0276c9d7535b6139437
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 15:17:50 2008 -0700

    Cell: some basic blending code

commit 168247d1caee28ef577ad4c3c4308451f1193062
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 15:10:35 2008 -0700

    Cell: replace float 4 with vector float in eval_coeff()

commit 7a1d01f2a0d8f0875a265e7d4e31e1348fd82677
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Mon Feb 4 15:06:10 2008 -0700

    Cell: emit blend state to SPUs



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