mesa: Changes to 'gallium-0.1'
Brian Paul
brianp at kemper.freedesktop.org
Fri Feb 15 02:18:14 UTC 2008
src/mesa/pipe/softpipe/sp_state_derived.c | 23 +++++++++++------------
1 file changed, 11 insertions(+), 12 deletions(-)
commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary
New commits:
commit 663f4aaae618a8f031fa1a6b5292ddc57698741c
Author: Brian <brian.paul at tungstengraphics.com>
Date: Thu Feb 14 19:18:09 2008 -0700
gallium: remove some debug assertions in vertex format validation
If a fragment shader references an input for which there's no vertex
shader output (ex: texcoord3), use vertex output 0 by default.
Basically, the attribute's value will be undefined. The shader writer
should never rely on undefined fragment shader inputs anyway.
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