mesa: Changes to 'gallium-0.1'

Brian Paul brianp at kemper.freedesktop.org
Thu Feb 14 18:18:14 PST 2008


 src/mesa/pipe/softpipe/sp_state_derived.c |   23 +++++++++++------------
 1 file changed, 11 insertions(+), 12 deletions(-)

commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary

New commits:
commit 663f4aaae618a8f031fa1a6b5292ddc57698741c
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Thu Feb 14 19:18:09 2008 -0700

    gallium: remove some debug assertions in vertex format validation
    
    If a fragment shader references an input for which there's no vertex
    shader output (ex: texcoord3), use vertex output 0 by default.
    Basically, the attribute's value will be undefined.  The shader writer
    should never rely on undefined fragment shader inputs anyway.



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