mesa: Changes to 'drm-gem'

Eric Anholt anholt at kemper.freedesktop.org
Fri Jul 25 12:54:35 PDT 2008


The branch, drm-gem has been updated
        Commits at: http://cgit.freedesktop.org/mesa/mesa/log/?h=drm-gem

Summary of changes:
 src/mesa/drivers/dri/intel/intel_tex_image.c |   21 ++++++++++++++++++---
 src/mesa/main/fbobject.c                     |    5 ++++-
 2 files changed, 22 insertions(+), 4 deletions(-)

       via  e5022c3fdf9888857f22f9a1690035ff3f90d36b (commit)
       via  ff60e3fa031504b403766324b1fae3ccacec6650 (commit)
      from  2e3714380027252ba17a11f23eae851d3f77ab02 (commit)


- Commits -----------------------------------------------
commit e5022c3fdf9888857f22f9a1690035ff3f90d36b
Author: Eric Anholt <eric at anholt.net>
Date:   Fri Jul 25 12:40:16 2008 -0700

    mesa: Return 0 for cube map face of non-cubemap framebuffer attachments.
    
    Fixes some oglconform fbo testcases.

commit ff60e3fa031504b403766324b1fae3ccacec6650
Author: Eric Anholt <eric at anholt.net>
Date:   Fri Jul 25 12:17:58 2008 -0700

    intel: If a tex image doesn't fit in the object's tree, make a temporary tree.
    
    Previously, we would just store the data as malloced memory hanging off the
    object, which would get memcpyed in at validate time.  This broke an
    oglconform render-to-texture test, since validate wasn't called but a miptree
    was expected.

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