Mesa (gallium-0.2): mesa: use _bfc0 instead of _col0 when building back face lighting.
Brian Paul
brianp at kemper.freedesktop.org
Fri Nov 7 17:20:35 UTC 2008
Module: Mesa
Branch: gallium-0.2
Commit: 4550b0562d5b59890fccb0e7eb0dbef967d1ccf9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4550b0562d5b59890fccb0e7eb0dbef967d1ccf9
Author: Xiang, Haihao <haihao.xiang at intel.com>
Date: Fri Nov 7 14:58:04 2008 +0800
mesa: use _bfc0 instead of _col0 when building back face lighting.
---
src/mesa/main/ffvertex_prog.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 308b4ef..5155c01 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1296,14 +1296,13 @@ static void build_lighting( struct tnl_program *p )
}
else if (!p->state->material_shininess_is_zero) {
emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
else {
emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
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