Mesa (refs/remotes/origin/HEAD): mesa: fix stand-alone glslcompiler build
Gary Wong
gary at kemper.freedesktop.org
Fri Oct 31 21:39:16 UTC 2008
Module: Mesa
Branch: refs/remotes/origin/HEAD
Commit: 1100866aa1efd51603fe0b92337afecdc723561c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1100866aa1efd51603fe0b92337afecdc723561c
Author: Brian Paul <brian.paul at tungstengraphics.com>
Date: Tue Oct 28 17:03:35 2008 -0600
mesa: fix stand-alone glslcompiler build
---
src/mesa/drivers/glslcompiler/glslcompiler.c | 8 ++------
1 files changed, 2 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c
index 62a3668..34cce97 100644
--- a/src/mesa/drivers/glslcompiler/glslcompiler.c
+++ b/src/mesa/drivers/glslcompiler/glslcompiler.c
@@ -226,12 +226,8 @@ PrintShaderInstructions(GLuint shader, FILE *f)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- GLuint i;
-
- for (i = 0; i < sh->NumPrograms; i++) {
- struct gl_program *prog = sh->Programs[i];
- _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
- }
+ struct gl_program *prog = sh->Program;
+ _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
}
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