Mesa (gallium-0.2): cell: move command processing code into new spu_command .c file

Brian Paul brianp at kemper.freedesktop.org
Fri Sep 26 17:04:31 UTC 2008


Module: Mesa
Branch: gallium-0.2
Commit: 9d00cd3fc726a3fe01b98fd222dd4c71b3e95d44
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9d00cd3fc726a3fe01b98fd222dd4c71b3e95d44

Author: Brian Paul <brian.paul at tungstengraphics.com>
Date:   Fri Sep 26 10:15:11 2008 -0600

cell: move command processing code into new spu_command.c file

---

 src/gallium/drivers/cell/spu/Makefile      |    3 +-
 src/gallium/drivers/cell/spu/spu_command.c |  599 ++++++++++++++++++++++++++++
 src/gallium/drivers/cell/spu/spu_command.h |    7 +
 src/gallium/drivers/cell/spu/spu_main.c    |  558 +--------------------------
 4 files changed, 611 insertions(+), 556 deletions(-)

diff --git a/src/gallium/drivers/cell/spu/Makefile b/src/gallium/drivers/cell/spu/Makefile
index c2db852..116453b 100644
--- a/src/gallium/drivers/cell/spu/Makefile
+++ b/src/gallium/drivers/cell/spu/Makefile
@@ -16,8 +16,9 @@ PROG_SPU_EMBED_O = $(PROG)_spu-embed.o
 
 
 SOURCES = \
-	spu_funcs.c \
+	spu_command.c \
 	spu_dcache.c \
+	spu_funcs.c \
 	spu_main.c \
 	spu_per_fragment_op.c \
 	spu_render.c \
diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c
new file mode 100644
index 0000000..ec9da5d
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_command.c
@@ -0,0 +1,599 @@
+/**************************************************************************
+ * 
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+
+/**
+ * SPU command processing code
+ */
+
+
+#include <stdio.h>
+#include <libmisc.h>
+
+#include "pipe/p_defines.h"
+
+#include "spu_command.h"
+#include "spu_main.h"
+#include "spu_render.h"
+#include "spu_per_fragment_op.h"
+#include "spu_texture.h"
+#include "spu_tile.h"
+#include "spu_vertex_shader.h"
+#include "spu_dcache.h"
+#include "spu_debug.h"
+#include "cell/common.h"
+
+
+struct spu_vs_context draw;
+
+
+/**
+ * Buffers containing dynamically generated SPU code:
+ */
+static unsigned char attribute_fetch_code_buffer[136 * PIPE_MAX_ATTRIBS]
+    ALIGN16_ATTRIB;
+
+
+
+/**
+ * Tell the PPU that this SPU has finished copying a buffer to
+ * local store and that it may be reused by the PPU.
+ * This is done by writting a 16-byte batch-buffer-status block back into
+ * main memory (in cell_context->buffer_status[]).
+ */
+static void
+release_buffer(uint buffer)
+{
+   /* Evidently, using less than a 16-byte status doesn't work reliably */
+   static const uint status[4] ALIGN16_ATTRIB
+      = {CELL_BUFFER_STATUS_FREE, 0, 0, 0};
+
+   const uint index = 4 * (spu.init.id * CELL_NUM_BUFFERS + buffer);
+   uint *dst = spu.init.buffer_status + index;
+
+   ASSERT(buffer < CELL_NUM_BUFFERS);
+
+   mfc_put((void *) &status,    /* src in local memory */
+           (unsigned int) dst,  /* dst in main memory */
+           sizeof(status),      /* size */
+           TAG_MISC,            /* tag is unimportant */
+           0, /* tid */
+           0  /* rid */);
+}
+
+
+static void
+cmd_clear_surface(const struct cell_command_clear_surface *clear)
+{
+   DEBUG_PRINTF("CLEAR SURF %u to 0x%08x\n", clear->surface, clear->value);
+
+   if (clear->surface == 0) {
+      spu.fb.color_clear_value = clear->value;
+      if (spu.init.debug_flags & CELL_DEBUG_CHECKER) {
+         uint x = (spu.init.id << 4) | (spu.init.id << 12) |
+            (spu.init.id << 20) | (spu.init.id << 28);
+         spu.fb.color_clear_value ^= x;
+      }
+   }
+   else {
+      spu.fb.depth_clear_value = clear->value;
+   }
+
+#define CLEAR_OPT 1
+#if CLEAR_OPT
+
+   /* Simply set all tiles' status to CLEAR.
+    * When we actually begin rendering into a tile, we'll initialize it to
+    * the clear value.  If any tiles go untouched during the frame,
+    * really_clear_tiles() will set them to the clear value.
+    */
+   if (clear->surface == 0) {
+      memset(spu.ctile_status, TILE_STATUS_CLEAR, sizeof(spu.ctile_status));
+   }
+   else {
+      memset(spu.ztile_status, TILE_STATUS_CLEAR, sizeof(spu.ztile_status));
+   }
+
+#else
+
+   /*
+    * This path clears the whole framebuffer to the clear color right now.
+    */
+
+   /*
+   printf("SPU: %s num=%d w=%d h=%d\n",
+          __FUNCTION__, num_tiles, spu.fb.width_tiles, spu.fb.height_tiles);
+   */
+
+   /* init a single tile to the clear value */
+   if (clear->surface == 0) {
+      clear_c_tile(&spu.ctile);
+   }
+   else {
+      clear_z_tile(&spu.ztile);
+   }
+
+   /* walk over my tiles, writing the 'clear' tile's data */
+   {
+      const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles;
+      uint i;
+      for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) {
+         uint tx = i % spu.fb.width_tiles;
+         uint ty = i / spu.fb.width_tiles;
+         if (clear->surface == 0)
+            put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0);
+         else
+            put_tile(tx, ty, &spu.ztile, TAG_SURFACE_CLEAR, 1);
+      }
+   }
+
+   if (spu.init.debug_flags & CELL_DEBUG_SYNC) {
+      wait_on_mask(1 << TAG_SURFACE_CLEAR);
+   }
+
+#endif /* CLEAR_OPT */
+
+   DEBUG_PRINTF("CLEAR SURF done\n");
+}
+
+
+static void
+cmd_release_verts(const struct cell_command_release_verts *release)
+{
+   DEBUG_PRINTF("RELEASE VERTS %u\n", release->vertex_buf);
+   ASSERT(release->vertex_buf != ~0U);
+   release_buffer(release->vertex_buf);
+}
+
+
+/**
+ * Process a CELL_CMD_STATE_FRAGMENT_OPS command.
+ * This involves installing new fragment ops SPU code.
+ * If this function is never called, we'll use a regular C fallback function
+ * for fragment processing.
+ */
+static void
+cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops)
+{
+   static int warned = 0;
+
+   DEBUG_PRINTF("CMD_STATE_FRAGMENT_OPS\n");
+   /* Copy SPU code from batch buffer to spu buffer */
+   memcpy(spu.fragment_ops_code, fops->code, SPU_MAX_FRAGMENT_OPS_INSTS * 4);
+   /* Copy state info (for fallback case only) */
+   memcpy(&spu.depth_stencil_alpha, &fops->dsa, sizeof(fops->dsa));
+   memcpy(&spu.blend, &fops->blend, sizeof(fops->blend));
+
+   /* Parity twist!  For now, always use the fallback code by default,
+    * only switching to codegen when specifically requested.  This
+    * allows us to develop freely without risking taking down the
+    * branch.
+    *
+    * Later, the parity of this check will be reversed, so that
+    * codegen is *always* used, unless we specifically indicate that
+    * we don't want it.
+    *
+    * Eventually, the option will be removed completely, because in
+    * final code we'll always use codegen and won't even provide the
+    * raw state records that the fallback code requires.
+    */
+   if ((spu.init.debug_flags & CELL_DEBUG_FRAGMENT_OP_FALLBACK) == 0) {
+      spu.fragment_ops = (spu_fragment_ops_func) spu.fragment_ops_code;
+   }
+   else {
+      /* otherwise, the default fallback code remains in place */
+      if (!warned) {
+         fprintf(stderr, "Cell Warning: using fallback per-fragment code\n");
+         warned = 1;
+      }
+   }
+
+   spu.read_depth = spu.depth_stencil_alpha.depth.enabled;
+   spu.read_stencil = spu.depth_stencil_alpha.stencil[0].enabled;
+}
+
+
+static void
+cmd_state_fragment_program(const struct cell_command_fragment_program *fp)
+{
+   DEBUG_PRINTF("CMD_STATE_FRAGMENT_PROGRAM\n");
+   /* Copy SPU code from batch buffer to spu buffer */
+   memcpy(spu.fragment_program_code, fp->code,
+          SPU_MAX_FRAGMENT_PROGRAM_INSTS * 4);
+#if 01
+   /* Point function pointer at new code */
+   spu.fragment_program = (spu_fragment_program_func)spu.fragment_program_code;
+#endif
+}
+
+
+static void
+cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
+{
+   DEBUG_PRINTF("FRAMEBUFFER: %d x %d at %p, cformat 0x%x  zformat 0x%x\n",
+             cmd->width,
+             cmd->height,
+             cmd->color_start,
+             cmd->color_format,
+             cmd->depth_format);
+
+   ASSERT_ALIGN16(cmd->color_start);
+   ASSERT_ALIGN16(cmd->depth_start);
+
+   spu.fb.color_start = cmd->color_start;
+   spu.fb.depth_start = cmd->depth_start;
+   spu.fb.color_format = cmd->color_format;
+   spu.fb.depth_format = cmd->depth_format;
+   spu.fb.width = cmd->width;
+   spu.fb.height = cmd->height;
+   spu.fb.width_tiles = (spu.fb.width + TILE_SIZE - 1) / TILE_SIZE;
+   spu.fb.height_tiles = (spu.fb.height + TILE_SIZE - 1) / TILE_SIZE;
+
+   switch (spu.fb.depth_format) {
+   case PIPE_FORMAT_Z32_UNORM:
+      spu.fb.zsize = 4;
+      spu.fb.zscale = (float) 0xffffffffu;
+      break;
+   case PIPE_FORMAT_Z24S8_UNORM:
+   case PIPE_FORMAT_S8Z24_UNORM:
+   case PIPE_FORMAT_Z24X8_UNORM:
+   case PIPE_FORMAT_X8Z24_UNORM:
+      spu.fb.zsize = 4;
+      spu.fb.zscale = (float) 0x00ffffffu;
+      break;
+   case PIPE_FORMAT_Z16_UNORM:
+      spu.fb.zsize = 2;
+      spu.fb.zscale = (float) 0xffffu;
+      break;
+   default:
+      spu.fb.zsize = 0;
+      break;
+   }
+}
+
+
+static void
+cmd_state_sampler(const struct cell_command_sampler *sampler)
+{
+   DEBUG_PRINTF("SAMPLER [%u]\n", sampler->unit);
+
+   spu.sampler[sampler->unit] = sampler->state;
+   if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR)
+      spu.sample_texture[sampler->unit] = sample_texture_bilinear;
+   else
+      spu.sample_texture[sampler->unit] = sample_texture_nearest;
+}
+
+
+static void
+cmd_state_texture(const struct cell_command_texture *texture)
+{
+   const uint unit = texture->unit;
+   const uint width = texture->width;
+   const uint height = texture->height;
+
+   DEBUG_PRINTF("TEXTURE [%u] at %p  size %u x %u\n",
+             texture->unit, texture->start,
+             texture->width, texture->height);
+
+   spu.texture[unit].start = texture->start;
+   spu.texture[unit].width = width;
+   spu.texture[unit].height = height;
+
+   spu.texture[unit].tiles_per_row = width / TILE_SIZE;
+
+   spu.texture[unit].tex_size = (vector float) { width, height, 0.0, 0.0};
+   spu.texture[unit].tex_size_mask = (vector unsigned int)
+         { width - 1, height - 1, 0, 0 };
+   spu.texture[unit].tex_size_x_mask = spu_splats(width - 1);
+   spu.texture[unit].tex_size_y_mask = spu_splats(height - 1);
+}
+
+
+static void
+cmd_state_vertex_info(const struct vertex_info *vinfo)
+{
+   DEBUG_PRINTF("VERTEX_INFO num_attribs=%u\n", vinfo->num_attribs);
+   ASSERT(vinfo->num_attribs >= 1);
+   ASSERT(vinfo->num_attribs <= 8);
+   memcpy(&spu.vertex_info, vinfo, sizeof(*vinfo));
+}
+
+
+static void
+cmd_state_vs_array_info(const struct cell_array_info *vs_info)
+{
+   const unsigned attr = vs_info->attr;
+
+   ASSERT(attr < PIPE_MAX_ATTRIBS);
+   draw.vertex_fetch.src_ptr[attr] = vs_info->base;
+   draw.vertex_fetch.pitch[attr] = vs_info->pitch;
+   draw.vertex_fetch.size[attr] = vs_info->size;
+   draw.vertex_fetch.code_offset[attr] = vs_info->function_offset;
+   draw.vertex_fetch.dirty = 1;
+}
+
+
+static void
+cmd_state_attrib_fetch(const struct cell_attribute_fetch_code *code)
+{
+   mfc_get(attribute_fetch_code_buffer,
+           (unsigned int) code->base,  /* src */
+           code->size,
+           TAG_BATCH_BUFFER,
+           0, /* tid */
+           0  /* rid */);
+   wait_on_mask(1 << TAG_BATCH_BUFFER);
+
+   draw.vertex_fetch.code = attribute_fetch_code_buffer;
+}
+
+
+static void
+cmd_finish(void)
+{
+   DEBUG_PRINTF("FINISH\n");
+   really_clear_tiles(0);
+   /* wait for all outstanding DMAs to finish */
+   mfc_write_tag_mask(~0);
+   mfc_read_tag_status_all();
+   /* send mbox message to PPU */
+   spu_write_out_mbox(CELL_CMD_FINISH);
+}
+
+
+/**
+ * Execute a batch of commands which was sent to us by the PPU.
+ * See the cell_emit_state.c code to see where the commands come from.
+ *
+ * The opcode param encodes the location of the buffer and its size.
+ */
+static void
+cmd_batch(uint opcode)
+{
+   const uint buf = (opcode >> 8) & 0xff;
+   uint size = (opcode >> 16);
+   uint64_t buffer[CELL_BUFFER_SIZE / 8] ALIGN16_ATTRIB;
+   const unsigned usize = size / sizeof(buffer[0]);
+   uint pos;
+
+   DEBUG_PRINTF("BATCH buffer %u, len %u, from %p\n",
+             buf, size, spu.init.buffers[buf]);
+
+   ASSERT((opcode & CELL_CMD_OPCODE_MASK) == CELL_CMD_BATCH);
+
+   ASSERT_ALIGN16(spu.init.buffers[buf]);
+
+   size = ROUNDUP16(size);
+
+   ASSERT_ALIGN16(spu.init.buffers[buf]);
+
+   mfc_get(buffer,  /* dest */
+           (unsigned int) spu.init.buffers[buf],  /* src */
+           size,
+           TAG_BATCH_BUFFER,
+           0, /* tid */
+           0  /* rid */);
+   wait_on_mask(1 << TAG_BATCH_BUFFER);
+
+   /* Tell PPU we're done copying the buffer to local store */
+   DEBUG_PRINTF("release batch buf %u\n", buf);
+   release_buffer(buf);
+
+   /*
+    * Loop over commands in the batch buffer
+    */
+   for (pos = 0; pos < usize; /* no incr */) {
+      switch (buffer[pos]) {
+      /*
+       * rendering commands
+       */
+      case CELL_CMD_CLEAR_SURFACE:
+         {
+            struct cell_command_clear_surface *clr
+               = (struct cell_command_clear_surface *) &buffer[pos];
+            cmd_clear_surface(clr);
+            pos += sizeof(*clr) / 8;
+         }
+         break;
+      case CELL_CMD_RENDER:
+         {
+            struct cell_command_render *render
+               = (struct cell_command_render *) &buffer[pos];
+            uint pos_incr;
+            cmd_render(render, &pos_incr);
+            pos += pos_incr;
+         }
+         break;
+      /*
+       * state-update commands
+       */
+      case CELL_CMD_STATE_FRAMEBUFFER:
+         {
+            struct cell_command_framebuffer *fb
+               = (struct cell_command_framebuffer *) &buffer[pos];
+            cmd_state_framebuffer(fb);
+            pos += sizeof(*fb) / 8;
+         }
+         break;
+      case CELL_CMD_STATE_FRAGMENT_OPS:
+         {
+            struct cell_command_fragment_ops *fops
+               = (struct cell_command_fragment_ops *) &buffer[pos];
+            cmd_state_fragment_ops(fops);
+            pos += sizeof(*fops) / 8;
+         }
+         break;
+      case CELL_CMD_STATE_FRAGMENT_PROGRAM:
+         {
+            struct cell_command_fragment_program *fp
+               = (struct cell_command_fragment_program *) &buffer[pos];
+            cmd_state_fragment_program(fp);
+            pos += sizeof(*fp) / 8;
+         }
+         break;
+      case CELL_CMD_STATE_SAMPLER:
+         {
+            struct cell_command_sampler *sampler
+               = (struct cell_command_sampler *) &buffer[pos];
+            cmd_state_sampler(sampler);
+            pos += sizeof(*sampler) / 8;
+         }
+         break;
+      case CELL_CMD_STATE_TEXTURE:
+         {
+            struct cell_command_texture *texture
+               = (struct cell_command_texture *) &buffer[pos];
+            cmd_state_texture(texture);
+            pos += sizeof(*texture) / 8;
+         }
+         break;
+      case CELL_CMD_STATE_VERTEX_INFO:
+         cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
+         pos += (1 + ROUNDUP8(sizeof(struct vertex_info)) / 8);
+         break;
+      case CELL_CMD_STATE_VIEWPORT:
+         (void) memcpy(& draw.viewport, &buffer[pos+1],
+                       sizeof(struct pipe_viewport_state));
+         pos += (1 + ROUNDUP8(sizeof(struct pipe_viewport_state)) / 8);
+         break;
+      case CELL_CMD_STATE_UNIFORMS:
+         draw.constants = (const float (*)[4]) (uintptr_t) buffer[pos + 1];
+         pos += 2;
+         break;
+      case CELL_CMD_STATE_VS_ARRAY_INFO:
+         cmd_state_vs_array_info((struct cell_array_info *) &buffer[pos+1]);
+         pos += (1 + ROUNDUP8(sizeof(struct cell_array_info)) / 8);
+         break;
+      case CELL_CMD_STATE_BIND_VS:
+#if 0
+         spu_bind_vertex_shader(&draw,
+                                (struct cell_shader_info *) &buffer[pos+1]);
+#endif
+         pos += (1 + ROUNDUP8(sizeof(struct cell_shader_info)) / 8);
+         break;
+      case CELL_CMD_STATE_ATTRIB_FETCH:
+         cmd_state_attrib_fetch((struct cell_attribute_fetch_code *)
+                                &buffer[pos+1]);
+         pos += (1 + ROUNDUP8(sizeof(struct cell_attribute_fetch_code)) / 8);
+         break;
+      /*
+       * misc commands
+       */
+      case CELL_CMD_FINISH:
+         cmd_finish();
+         pos += 1;
+         break;
+      case CELL_CMD_RELEASE_VERTS:
+         {
+            struct cell_command_release_verts *release
+               = (struct cell_command_release_verts *) &buffer[pos];
+            cmd_release_verts(release);
+            pos += sizeof(*release) / 8;
+         }
+         break;
+      case CELL_CMD_FLUSH_BUFFER_RANGE: {
+	 struct cell_buffer_range *br = (struct cell_buffer_range *)
+	     &buffer[pos+1];
+
+	 spu_dcache_mark_dirty((unsigned) br->base, br->size);
+         pos += (1 + ROUNDUP8(sizeof(struct cell_buffer_range)) / 8);
+	 break;
+      }
+      default:
+         printf("SPU %u: bad opcode: 0x%llx\n", spu.init.id, buffer[pos]);
+         ASSERT(0);
+         break;
+      }
+   }
+
+   DEBUG_PRINTF("BATCH complete\n");
+}
+
+
+
+/**
+ * Main loop for SPEs: Get a command, execute it, repeat.
+ */
+void
+command_loop(void)
+{
+   struct cell_command cmd;
+   int exitFlag = 0;
+
+   DEBUG_PRINTF("Enter command loop\n");
+
+   ASSERT((sizeof(struct cell_command) & 0xf) == 0);
+   ASSERT_ALIGN16(&cmd);
+
+   while (!exitFlag) {
+      unsigned opcode;
+      int tag = 0;
+
+      DEBUG_PRINTF("Wait for cmd...\n");
+
+      /* read/wait from mailbox */
+      opcode = (unsigned int) spu_read_in_mbox();
+
+      DEBUG_PRINTF("got cmd 0x%x\n", opcode);
+
+      /* command payload */
+      mfc_get(&cmd,  /* dest */
+              (unsigned int) spu.init.cmd, /* src */
+              sizeof(struct cell_command), /* bytes */
+              tag,
+              0, /* tid */
+              0  /* rid */);
+      wait_on_mask( 1 << tag );
+
+      /*
+       * NOTE: most commands should be contained in a batch buffer
+       */
+
+      switch (opcode & CELL_CMD_OPCODE_MASK) {
+      case CELL_CMD_EXIT:
+         DEBUG_PRINTF("EXIT\n");
+         exitFlag = 1;
+         break;
+      case CELL_CMD_VS_EXECUTE:
+#if 0
+         spu_execute_vertex_shader(&draw, &cmd.vs);
+#endif
+         break;
+      case CELL_CMD_BATCH:
+         cmd_batch(opcode);
+         break;
+      default:
+         printf("Bad opcode 0x%x!\n", opcode & CELL_CMD_OPCODE_MASK);
+      }
+
+   }
+
+   DEBUG_PRINTF("Exit command loop\n");
+
+   spu_dcache_report();
+}
diff --git a/src/gallium/drivers/cell/spu/spu_command.h b/src/gallium/drivers/cell/spu/spu_command.h
new file mode 100644
index 0000000..853e9aa
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_command.h
@@ -0,0 +1,7 @@
+
+
+
+extern void
+command_loop(void);
+
+
diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c
index bc94674..4becd0f 100644
--- a/src/gallium/drivers/cell/spu/spu_main.c
+++ b/src/gallium/drivers/cell/spu/spu_main.c
@@ -35,14 +35,11 @@
 #include "pipe/p_defines.h"
 
 #include "spu_funcs.h"
+#include "spu_command.h"
 #include "spu_main.h"
-#include "spu_render.h"
 #include "spu_per_fragment_op.h"
 #include "spu_texture.h"
-#include "spu_tile.h"
 //#include "spu_test.h"
-#include "spu_vertex_shader.h"
-#include "spu_dcache.h"
 #include "spu_debug.h"
 #include "cell/common.h"
 
@@ -55,8 +52,6 @@ helpful headers:
 
 struct spu_global spu;
 
-struct spu_vs_context draw;
-
 
 #if DEBUG
 boolean Debug = FALSE;
@@ -64,554 +59,6 @@ boolean force_fragment_ops_fallback = TRUE;
 #endif
 
 
-/**
- * Buffers containing dynamically generated SPU code:
- */
-static unsigned char attribute_fetch_code_buffer[136 * PIPE_MAX_ATTRIBS]
-    ALIGN16_ATTRIB;
-
-
-
-/**
- * Tell the PPU that this SPU has finished copying a buffer to
- * local store and that it may be reused by the PPU.
- * This is done by writting a 16-byte batch-buffer-status block back into
- * main memory (in cell_context->buffer_status[]).
- */
-static void
-release_buffer(uint buffer)
-{
-   /* Evidently, using less than a 16-byte status doesn't work reliably */
-   static const uint status[4] ALIGN16_ATTRIB
-      = {CELL_BUFFER_STATUS_FREE, 0, 0, 0};
-
-   const uint index = 4 * (spu.init.id * CELL_NUM_BUFFERS + buffer);
-   uint *dst = spu.init.buffer_status + index;
-
-   ASSERT(buffer < CELL_NUM_BUFFERS);
-
-   mfc_put((void *) &status,    /* src in local memory */
-           (unsigned int) dst,  /* dst in main memory */
-           sizeof(status),      /* size */
-           TAG_MISC,            /* tag is unimportant */
-           0, /* tid */
-           0  /* rid */);
-}
-
-
-static void
-cmd_clear_surface(const struct cell_command_clear_surface *clear)
-{
-   DEBUG_PRINTF("CLEAR SURF %u to 0x%08x\n", clear->surface, clear->value);
-
-   if (clear->surface == 0) {
-      spu.fb.color_clear_value = clear->value;
-      if (spu.init.debug_flags & CELL_DEBUG_CHECKER) {
-         uint x = (spu.init.id << 4) | (spu.init.id << 12) |
-            (spu.init.id << 20) | (spu.init.id << 28);
-         spu.fb.color_clear_value ^= x;
-      }
-   }
-   else {
-      spu.fb.depth_clear_value = clear->value;
-   }
-
-#define CLEAR_OPT 1
-#if CLEAR_OPT
-
-   /* Simply set all tiles' status to CLEAR.
-    * When we actually begin rendering into a tile, we'll initialize it to
-    * the clear value.  If any tiles go untouched during the frame,
-    * really_clear_tiles() will set them to the clear value.
-    */
-   if (clear->surface == 0) {
-      memset(spu.ctile_status, TILE_STATUS_CLEAR, sizeof(spu.ctile_status));
-   }
-   else {
-      memset(spu.ztile_status, TILE_STATUS_CLEAR, sizeof(spu.ztile_status));
-   }
-
-#else
-
-   /*
-    * This path clears the whole framebuffer to the clear color right now.
-    */
-
-   /*
-   printf("SPU: %s num=%d w=%d h=%d\n",
-          __FUNCTION__, num_tiles, spu.fb.width_tiles, spu.fb.height_tiles);
-   */
-
-   /* init a single tile to the clear value */
-   if (clear->surface == 0) {
-      clear_c_tile(&spu.ctile);
-   }
-   else {
-      clear_z_tile(&spu.ztile);
-   }
-
-   /* walk over my tiles, writing the 'clear' tile's data */
-   {
-      const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles;
-      uint i;
-      for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) {
-         uint tx = i % spu.fb.width_tiles;
-         uint ty = i / spu.fb.width_tiles;
-         if (clear->surface == 0)
-            put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0);
-         else
-            put_tile(tx, ty, &spu.ztile, TAG_SURFACE_CLEAR, 1);
-      }
-   }
-
-   if (spu.init.debug_flags & CELL_DEBUG_SYNC) {
-      wait_on_mask(1 << TAG_SURFACE_CLEAR);
-   }
-
-#endif /* CLEAR_OPT */
-
-   DEBUG_PRINTF("CLEAR SURF done\n");
-}
-
-
-static void
-cmd_release_verts(const struct cell_command_release_verts *release)
-{
-   DEBUG_PRINTF("RELEASE VERTS %u\n", release->vertex_buf);
-   ASSERT(release->vertex_buf != ~0U);
-   release_buffer(release->vertex_buf);
-}
-
-
-/**
- * Process a CELL_CMD_STATE_FRAGMENT_OPS command.
- * This involves installing new fragment ops SPU code.
- * If this function is never called, we'll use a regular C fallback function
- * for fragment processing.
- */
-static void
-cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops)
-{
-   static int warned = 0;
-
-   DEBUG_PRINTF("CMD_STATE_FRAGMENT_OPS\n");
-   /* Copy SPU code from batch buffer to spu buffer */
-   memcpy(spu.fragment_ops_code, fops->code, SPU_MAX_FRAGMENT_OPS_INSTS * 4);
-   /* Copy state info (for fallback case only) */
-   memcpy(&spu.depth_stencil_alpha, &fops->dsa, sizeof(fops->dsa));
-   memcpy(&spu.blend, &fops->blend, sizeof(fops->blend));
-
-   /* Parity twist!  For now, always use the fallback code by default,
-    * only switching to codegen when specifically requested.  This
-    * allows us to develop freely without risking taking down the
-    * branch.
-    *
-    * Later, the parity of this check will be reversed, so that
-    * codegen is *always* used, unless we specifically indicate that
-    * we don't want it.
-    *
-    * Eventually, the option will be removed completely, because in
-    * final code we'll always use codegen and won't even provide the
-    * raw state records that the fallback code requires.
-    */
-   if ((spu.init.debug_flags & CELL_DEBUG_FRAGMENT_OP_FALLBACK) == 0) {
-      spu.fragment_ops = (spu_fragment_ops_func) spu.fragment_ops_code;
-   }
-   else {
-      /* otherwise, the default fallback code remains in place */
-      if (!warned) {
-         fprintf(stderr, "Cell Warning: using fallback per-fragment code\n");
-         warned = 1;
-      }
-   }
-
-   spu.read_depth = spu.depth_stencil_alpha.depth.enabled;
-   spu.read_stencil = spu.depth_stencil_alpha.stencil[0].enabled;
-}
-
-
-static void
-cmd_state_fragment_program(const struct cell_command_fragment_program *fp)
-{
-   DEBUG_PRINTF("CMD_STATE_FRAGMENT_PROGRAM\n");
-   /* Copy SPU code from batch buffer to spu buffer */
-   memcpy(spu.fragment_program_code, fp->code,
-          SPU_MAX_FRAGMENT_PROGRAM_INSTS * 4);
-#if 01
-   /* Point function pointer at new code */
-   spu.fragment_program = (spu_fragment_program_func)spu.fragment_program_code;
-#endif
-}
-
-
-static void
-cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
-{
-   DEBUG_PRINTF("FRAMEBUFFER: %d x %d at %p, cformat 0x%x  zformat 0x%x\n",
-             cmd->width,
-             cmd->height,
-             cmd->color_start,
-             cmd->color_format,
-             cmd->depth_format);
-
-   ASSERT_ALIGN16(cmd->color_start);
-   ASSERT_ALIGN16(cmd->depth_start);
-
-   spu.fb.color_start = cmd->color_start;
-   spu.fb.depth_start = cmd->depth_start;
-   spu.fb.color_format = cmd->color_format;
-   spu.fb.depth_format = cmd->depth_format;
-   spu.fb.width = cmd->width;
-   spu.fb.height = cmd->height;
-   spu.fb.width_tiles = (spu.fb.width + TILE_SIZE - 1) / TILE_SIZE;
-   spu.fb.height_tiles = (spu.fb.height + TILE_SIZE - 1) / TILE_SIZE;
-
-   switch (spu.fb.depth_format) {
-   case PIPE_FORMAT_Z32_UNORM:
-      spu.fb.zsize = 4;
-      spu.fb.zscale = (float) 0xffffffffu;
-      break;
-   case PIPE_FORMAT_Z24S8_UNORM:
-   case PIPE_FORMAT_S8Z24_UNORM:
-   case PIPE_FORMAT_Z24X8_UNORM:
-   case PIPE_FORMAT_X8Z24_UNORM:
-      spu.fb.zsize = 4;
-      spu.fb.zscale = (float) 0x00ffffffu;
-      break;
-   case PIPE_FORMAT_Z16_UNORM:
-      spu.fb.zsize = 2;
-      spu.fb.zscale = (float) 0xffffu;
-      break;
-   default:
-      spu.fb.zsize = 0;
-      break;
-   }
-}
-
-
-static void
-cmd_state_sampler(const struct cell_command_sampler *sampler)
-{
-   DEBUG_PRINTF("SAMPLER [%u]\n", sampler->unit);
-
-   spu.sampler[sampler->unit] = sampler->state;
-   if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR)
-      spu.sample_texture[sampler->unit] = sample_texture_bilinear;
-   else
-      spu.sample_texture[sampler->unit] = sample_texture_nearest;
-}
-
-
-static void
-cmd_state_texture(const struct cell_command_texture *texture)
-{
-   const uint unit = texture->unit;
-   const uint width = texture->width;
-   const uint height = texture->height;
-
-   DEBUG_PRINTF("TEXTURE [%u] at %p  size %u x %u\n",
-             texture->unit, texture->start,
-             texture->width, texture->height);
-
-   spu.texture[unit].start = texture->start;
-   spu.texture[unit].width = width;
-   spu.texture[unit].height = height;
-
-   spu.texture[unit].tiles_per_row = width / TILE_SIZE;
-
-   spu.texture[unit].tex_size = (vector float) { width, height, 0.0, 0.0};
-   spu.texture[unit].tex_size_mask = (vector unsigned int)
-         { width - 1, height - 1, 0, 0 };
-   spu.texture[unit].tex_size_x_mask = spu_splats(width - 1);
-   spu.texture[unit].tex_size_y_mask = spu_splats(height - 1);
-}
-
-
-static void
-cmd_state_vertex_info(const struct vertex_info *vinfo)
-{
-   DEBUG_PRINTF("VERTEX_INFO num_attribs=%u\n", vinfo->num_attribs);
-   ASSERT(vinfo->num_attribs >= 1);
-   ASSERT(vinfo->num_attribs <= 8);
-   memcpy(&spu.vertex_info, vinfo, sizeof(*vinfo));
-}
-
-
-static void
-cmd_state_vs_array_info(const struct cell_array_info *vs_info)
-{
-   const unsigned attr = vs_info->attr;
-
-   ASSERT(attr < PIPE_MAX_ATTRIBS);
-   draw.vertex_fetch.src_ptr[attr] = vs_info->base;
-   draw.vertex_fetch.pitch[attr] = vs_info->pitch;
-   draw.vertex_fetch.size[attr] = vs_info->size;
-   draw.vertex_fetch.code_offset[attr] = vs_info->function_offset;
-   draw.vertex_fetch.dirty = 1;
-}
-
-
-static void
-cmd_state_attrib_fetch(const struct cell_attribute_fetch_code *code)
-{
-   mfc_get(attribute_fetch_code_buffer,
-           (unsigned int) code->base,  /* src */
-           code->size,
-           TAG_BATCH_BUFFER,
-           0, /* tid */
-           0  /* rid */);
-   wait_on_mask(1 << TAG_BATCH_BUFFER);
-
-   draw.vertex_fetch.code = attribute_fetch_code_buffer;
-}
-
-
-static void
-cmd_finish(void)
-{
-   DEBUG_PRINTF("FINISH\n");
-   really_clear_tiles(0);
-   /* wait for all outstanding DMAs to finish */
-   mfc_write_tag_mask(~0);
-   mfc_read_tag_status_all();
-   /* send mbox message to PPU */
-   spu_write_out_mbox(CELL_CMD_FINISH);
-}
-
-
-/**
- * Execute a batch of commands which was sent to us by the PPU.
- * See the cell_emit_state.c code to see where the commands come from.
- *
- * The opcode param encodes the location of the buffer and its size.
- */
-static void
-cmd_batch(uint opcode)
-{
-   const uint buf = (opcode >> 8) & 0xff;
-   uint size = (opcode >> 16);
-   uint64_t buffer[CELL_BUFFER_SIZE / 8] ALIGN16_ATTRIB;
-   const unsigned usize = size / sizeof(buffer[0]);
-   uint pos;
-
-   DEBUG_PRINTF("BATCH buffer %u, len %u, from %p\n",
-             buf, size, spu.init.buffers[buf]);
-
-   ASSERT((opcode & CELL_CMD_OPCODE_MASK) == CELL_CMD_BATCH);
-
-   ASSERT_ALIGN16(spu.init.buffers[buf]);
-
-   size = ROUNDUP16(size);
-
-   ASSERT_ALIGN16(spu.init.buffers[buf]);
-
-   mfc_get(buffer,  /* dest */
-           (unsigned int) spu.init.buffers[buf],  /* src */
-           size,
-           TAG_BATCH_BUFFER,
-           0, /* tid */
-           0  /* rid */);
-   wait_on_mask(1 << TAG_BATCH_BUFFER);
-
-   /* Tell PPU we're done copying the buffer to local store */
-   DEBUG_PRINTF("release batch buf %u\n", buf);
-   release_buffer(buf);
-
-   /*
-    * Loop over commands in the batch buffer
-    */
-   for (pos = 0; pos < usize; /* no incr */) {
-      switch (buffer[pos]) {
-      /*
-       * rendering commands
-       */
-      case CELL_CMD_CLEAR_SURFACE:
-         {
-            struct cell_command_clear_surface *clr
-               = (struct cell_command_clear_surface *) &buffer[pos];
-            cmd_clear_surface(clr);
-            pos += sizeof(*clr) / 8;
-         }
-         break;
-      case CELL_CMD_RENDER:
-         {
-            struct cell_command_render *render
-               = (struct cell_command_render *) &buffer[pos];
-            uint pos_incr;
-            cmd_render(render, &pos_incr);
-            pos += pos_incr;
-         }
-         break;
-      /*
-       * state-update commands
-       */
-      case CELL_CMD_STATE_FRAMEBUFFER:
-         {
-            struct cell_command_framebuffer *fb
-               = (struct cell_command_framebuffer *) &buffer[pos];
-            cmd_state_framebuffer(fb);
-            pos += sizeof(*fb) / 8;
-         }
-         break;
-      case CELL_CMD_STATE_FRAGMENT_OPS:
-         {
-            struct cell_command_fragment_ops *fops
-               = (struct cell_command_fragment_ops *) &buffer[pos];
-            cmd_state_fragment_ops(fops);
-            pos += sizeof(*fops) / 8;
-         }
-         break;
-      case CELL_CMD_STATE_FRAGMENT_PROGRAM:
-         {
-            struct cell_command_fragment_program *fp
-               = (struct cell_command_fragment_program *) &buffer[pos];
-            cmd_state_fragment_program(fp);
-            pos += sizeof(*fp) / 8;
-         }
-         break;
-      case CELL_CMD_STATE_SAMPLER:
-         {
-            struct cell_command_sampler *sampler
-               = (struct cell_command_sampler *) &buffer[pos];
-            cmd_state_sampler(sampler);
-            pos += sizeof(*sampler) / 8;
-         }
-         break;
-      case CELL_CMD_STATE_TEXTURE:
-         {
-            struct cell_command_texture *texture
-               = (struct cell_command_texture *) &buffer[pos];
-            cmd_state_texture(texture);
-            pos += sizeof(*texture) / 8;
-         }
-         break;
-      case CELL_CMD_STATE_VERTEX_INFO:
-         cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
-         pos += (1 + ROUNDUP8(sizeof(struct vertex_info)) / 8);
-         break;
-      case CELL_CMD_STATE_VIEWPORT:
-         (void) memcpy(& draw.viewport, &buffer[pos+1],
-                       sizeof(struct pipe_viewport_state));
-         pos += (1 + ROUNDUP8(sizeof(struct pipe_viewport_state)) / 8);
-         break;
-      case CELL_CMD_STATE_UNIFORMS:
-         draw.constants = (const float (*)[4]) (uintptr_t) buffer[pos + 1];
-         pos += 2;
-         break;
-      case CELL_CMD_STATE_VS_ARRAY_INFO:
-         cmd_state_vs_array_info((struct cell_array_info *) &buffer[pos+1]);
-         pos += (1 + ROUNDUP8(sizeof(struct cell_array_info)) / 8);
-         break;
-      case CELL_CMD_STATE_BIND_VS:
-#if 0
-         spu_bind_vertex_shader(&draw,
-                                (struct cell_shader_info *) &buffer[pos+1]);
-#endif
-         pos += (1 + ROUNDUP8(sizeof(struct cell_shader_info)) / 8);
-         break;
-      case CELL_CMD_STATE_ATTRIB_FETCH:
-         cmd_state_attrib_fetch((struct cell_attribute_fetch_code *)
-                                &buffer[pos+1]);
-         pos += (1 + ROUNDUP8(sizeof(struct cell_attribute_fetch_code)) / 8);
-         break;
-      /*
-       * misc commands
-       */
-      case CELL_CMD_FINISH:
-         cmd_finish();
-         pos += 1;
-         break;
-      case CELL_CMD_RELEASE_VERTS:
-         {
-            struct cell_command_release_verts *release
-               = (struct cell_command_release_verts *) &buffer[pos];
-            cmd_release_verts(release);
-            pos += sizeof(*release) / 8;
-         }
-         break;
-      case CELL_CMD_FLUSH_BUFFER_RANGE: {
-	 struct cell_buffer_range *br = (struct cell_buffer_range *)
-	     &buffer[pos+1];
-
-	 spu_dcache_mark_dirty((unsigned) br->base, br->size);
-         pos += (1 + ROUNDUP8(sizeof(struct cell_buffer_range)) / 8);
-	 break;
-      }
-      default:
-         printf("SPU %u: bad opcode: 0x%llx\n", spu.init.id, buffer[pos]);
-         ASSERT(0);
-         break;
-      }
-   }
-
-   DEBUG_PRINTF("BATCH complete\n");
-}
-
-
-/**
- * Temporary/simple main loop for SPEs: Get a command, execute it, repeat.
- */
-static void
-main_loop(void)
-{
-   struct cell_command cmd;
-   int exitFlag = 0;
-
-   DEBUG_PRINTF("Enter main loop\n");
-
-   ASSERT((sizeof(struct cell_command) & 0xf) == 0);
-   ASSERT_ALIGN16(&cmd);
-
-   while (!exitFlag) {
-      unsigned opcode;
-      int tag = 0;
-
-      DEBUG_PRINTF("Wait for cmd...\n");
-
-      /* read/wait from mailbox */
-      opcode = (unsigned int) spu_read_in_mbox();
-
-      DEBUG_PRINTF("got cmd 0x%x\n", opcode);
-
-      /* command payload */
-      mfc_get(&cmd,  /* dest */
-              (unsigned int) spu.init.cmd, /* src */
-              sizeof(struct cell_command), /* bytes */
-              tag,
-              0, /* tid */
-              0  /* rid */);
-      wait_on_mask( 1 << tag );
-
-      /*
-       * NOTE: most commands should be contained in a batch buffer
-       */
-
-      switch (opcode & CELL_CMD_OPCODE_MASK) {
-      case CELL_CMD_EXIT:
-         DEBUG_PRINTF("EXIT\n");
-         exitFlag = 1;
-         break;
-      case CELL_CMD_VS_EXECUTE:
-#if 0
-         spu_execute_vertex_shader(&draw, &cmd.vs);
-#endif
-         break;
-      case CELL_CMD_BATCH:
-         cmd_batch(opcode);
-         break;
-      default:
-         printf("Bad opcode 0x%x!\n", opcode & CELL_CMD_OPCODE_MASK);
-      }
-
-   }
-
-   DEBUG_PRINTF("Exit main loop\n");
-
-   spu_dcache_report();
-}
-
-
-
 static void
 one_time_init(void)
 {
@@ -658,6 +105,7 @@ main(main_param_t speid, main_param_t argp)
    DEBUG_PRINTF("main() speid=%lu\n", (unsigned long) speid);
    D_PRINTF(CELL_DEBUG_FRAGMENT_OP_FALLBACK, "using fragment op fallback\n");
 
+   /* get initialization data */
    mfc_get(&spu.init,  /* dest */
            (unsigned int) argp, /* src */
            sizeof(struct cell_init_info), /* bytes */
@@ -675,7 +123,7 @@ main(main_param_t speid, main_param_t argp)
       spu_test_misc(spu.init.id);
 #endif
 
-   main_loop();
+   command_loop();
 
    return 0;
 }




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