Mesa (master): docs: more info for 7.4 release notes
Brian Paul
brianp at kemper.freedesktop.org
Wed Apr 8 14:23:56 UTC 2009
Module: Mesa
Branch: master
Commit: ce01de507563685d4cac4ec45b74e6214887ffc3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ce01de507563685d4cac4ec45b74e6214887ffc3
Author: Brian Paul <brianp at vmware.com>
Date: Tue Apr 7 18:23:21 2009 -0600
docs: more info for 7.4 release notes
---
docs/relnotes-7.5.html | 20 ++++++++++++++++++++
1 files changed, 20 insertions(+), 0 deletions(-)
diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html
index f29553b..3c822da 100644
--- a/docs/relnotes-7.5.html
+++ b/docs/relnotes-7.5.html
@@ -12,6 +12,13 @@
<p>
Mesa 7.5 is a new development release.
+People who are concerned with stability and reliability should stick
+with the 7.4.x branch or wait for Mesa 7.6.
+</p>
+<p>
+The main new feature of Mesa 7.5 is the
+<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D"
+target="_parent">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5 implements the OpenGL 2.1 API, but the version reported by
@@ -32,6 +39,17 @@ tbd
<h2>New features</h2>
<ul>
+<li>Gallium - this is the new architecture for OS-independent and
+ API-independent 3D drivers.
+ Gallium3D is intended for GPUs that fully support vertex/fragment shaders.
+ The Gallium3D drivers currently included are:
+ <ul>
+ <li>softpipe - a software/reference driver
+ <li>i915 - Intel 915/945 driver
+ <li><a href="cell.html">Cell</a> - IBM/Sony/Toshiba Cell processor driver
+ <li>nouveau - preliminary driver for NVIDIA GPUs (still under development)
+ <li>r300 - preliminary driver for R300 (still under development)
+ </ul>
<li>GL_ARB_framebuffer_object extension (software drivers, i965 driver)
<li>Reworked two-sided stencil support.
This allows a driver to support all three variations of two-sided stencil
@@ -45,8 +63,10 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<h2>Bug fixes</h2>
<ul>
+<li>Lots of i965 driver bug fixes
</ul>
+
<h2>Changes</h2>
<ul>
<li>Remove support for GL_SGIX_shadow, GL_SGIX_shadow_ambient and
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