Mesa (master): glsl: move predefined shader input/output info/ code to slang_builtin.c

Brian Paul brianp at kemper.freedesktop.org
Wed Aug 12 18:43:04 UTC 2009


Module: Mesa
Branch: master
Commit: fd5eda1423dff38ea1af589f7abd47b002a4f5ed
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fd5eda1423dff38ea1af589f7abd47b002a4f5ed

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Aug 12 12:27:35 2009 -0600

glsl: move predefined shader input/output info/code to slang_builtin.c

This is a more logical place for this code.
Also add some functions for querying vertex shader input names, types, etc.

---

 src/mesa/shader/slang/slang_builtin.c |  183 +++++++++++++++++++++++++++++++++
 src/mesa/shader/slang/slang_builtin.h |   14 +++
 src/mesa/shader/slang/slang_codegen.c |  104 +------------------
 src/mesa/shader/slang/slang_link.c    |    1 +
 4 files changed, 199 insertions(+), 103 deletions(-)

diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 289d946..5721e9b 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -710,3 +710,186 @@ _slang_alloc_statevar(slang_ir_node *n,
    *direct = GL_FALSE;
    return alloc_state_var_array(n->Var, paramList);
 }
+
+
+
+
+#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
+
+
+/** Predefined shader inputs */
+struct input_info
+{
+   const char *Name;
+   GLuint Attrib;
+   GLenum Type;
+   GLuint Swizzle;
+};
+
+/** Predefined vertex shader inputs/attributes */
+static const struct input_info vertInputs[] = {
+   { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP },
+   { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX },
+   { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { NULL, 0, SWIZZLE_NOOP }
+};
+
+/** Predefined fragment shader inputs */
+static const struct input_info fragInputs[] = {
+   { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+   /* note: we're packing several quantities into the fogcoord vector */
+   { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
+   { "gl_FrontFacing", FRAG_ATTRIB_FOGC, GL_BOOL, SWIZZLE_YYYY }, /*XXX*/
+   { "gl_PointCoord", FRAG_ATTRIB_FOGC, GL_FLOAT_VEC2, SWIZZLE_ZWWW },
+   { NULL, 0, SWIZZLE_NOOP }
+};
+
+
+/**
+ * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to
+ * a vertex or fragment program input variable.  Return -1 if the input
+ * name is invalid.
+ * XXX return size too
+ */
+GLint
+_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
+{
+   const struct input_info *inputs;
+   GLuint i;
+
+   switch (target) {
+   case GL_VERTEX_PROGRAM_ARB:
+      inputs = vertInputs;
+      break;
+   case GL_FRAGMENT_PROGRAM_ARB:
+      inputs = fragInputs;
+      break;
+   /* XXX geom program */
+   default:
+      _mesa_problem(NULL, "bad target in _slang_input_index");
+      return -1;
+   }
+
+   ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */
+
+   for (i = 0; inputs[i].Name; i++) {
+      if (strcmp(inputs[i].Name, name) == 0) {
+         /* found */
+         *swizzleOut = inputs[i].Swizzle;
+         return inputs[i].Attrib;
+      }
+   }
+   return -1;
+}
+
+
+/**
+ * Return name of the given vertex attribute (VERT_ATTRIB_x).
+ */
+const char *
+_slang_vert_attrib_name(GLuint attrib)
+{
+   GLuint i;
+   assert(attrib < VERT_ATTRIB_GENERIC0);
+   for (i = 0; vertInputs[i].Name; i++) {
+      if (vertInputs[i].Attrib == attrib)
+         return vertInputs[i].Name;
+   }
+   return NULL;
+}
+
+
+/**
+ * Return type (GL_FLOAT, GL_FLOAT_VEC2, etc) of the given vertex
+ * attribute (VERT_ATTRIB_x).
+ */
+GLenum
+_slang_vert_attrib_type(GLuint attrib)
+{
+   GLuint i;
+   assert(attrib < VERT_ATTRIB_GENERIC0);
+   for (i = 0; vertInputs[i].Name; i++) {
+      if (vertInputs[i].Attrib == attrib)
+         return vertInputs[i].Type;
+   }
+   return GL_NONE;
+}
+
+
+
+
+
+/** Predefined shader output info */
+struct output_info
+{
+   const char *Name;
+   GLuint Attrib;
+};
+
+/** Predefined vertex shader outputs */
+static const struct output_info vertOutputs[] = {
+   { "gl_Position", VERT_RESULT_HPOS },
+   { "gl_FrontColor", VERT_RESULT_COL0 },
+   { "gl_BackColor", VERT_RESULT_BFC0 },
+   { "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
+   { "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
+   { "gl_TexCoord", VERT_RESULT_TEX0 },
+   { "gl_FogFragCoord", VERT_RESULT_FOGC },
+   { "gl_PointSize", VERT_RESULT_PSIZ },
+   { NULL, 0 }
+};
+
+/** Predefined fragment shader outputs */
+static const struct output_info fragOutputs[] = {
+   { "gl_FragColor", FRAG_RESULT_COLOR },
+   { "gl_FragDepth", FRAG_RESULT_DEPTH },
+   { "gl_FragData", FRAG_RESULT_DATA0 },
+   { NULL, 0 }
+};
+
+
+/**
+ * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to
+ * a vertex or fragment program output variable.  Return -1 for an invalid
+ * output name.
+ */
+GLint
+_slang_output_index(const char *name, GLenum target)
+{
+   const struct output_info *outputs;
+   GLuint i;
+
+   switch (target) {
+   case GL_VERTEX_PROGRAM_ARB:
+      outputs = vertOutputs;
+      break;
+   case GL_FRAGMENT_PROGRAM_ARB:
+      outputs = fragOutputs;
+      break;
+   /* XXX geom program */
+   default:
+      _mesa_problem(NULL, "bad target in _slang_output_index");
+      return -1;
+   }
+
+   for (i = 0; outputs[i].Name; i++) {
+      if (strcmp(outputs[i].Name, name) == 0) {
+         /* found */
+         return outputs[i].Attrib;
+      }
+   }
+   return -1;
+}
diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h
index 7f6fe80..f814d11 100644
--- a/src/mesa/shader/slang/slang_builtin.h
+++ b/src/mesa/shader/slang/slang_builtin.h
@@ -37,4 +37,18 @@ _slang_alloc_statevar(slang_ir_node *n,
                       GLboolean *direct);
 
 
+extern GLint
+_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut);
+
+extern GLint
+_slang_output_index(const char *name, GLenum target);
+
+
+extern const char *
+_slang_vert_attrib_name(GLuint attrib);
+
+extern GLenum
+_slang_vert_attrib_type(GLuint attrib);
+
+
 #endif /* SLANG_BUILTIN_H */
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 2b7e781..349f432 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -46,6 +46,7 @@
 #include "shader/prog_print.h"
 #include "shader/prog_statevars.h"
 #include "slang_typeinfo.h"
+#include "slang_builtin.h"
 #include "slang_codegen.h"
 #include "slang_compile.h"
 #include "slang_label.h"
@@ -342,109 +343,6 @@ slang_operation_identifier(slang_operation *oper,
 }
 
 
-#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
-
-/**
- * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to
- * a vertex or fragment program input variable.  Return -1 if the input
- * name is invalid.
- * XXX return size too
- */
-static GLint
-_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
-{
-   struct input_info {
-      const char *Name;
-      GLuint Attrib;
-      GLuint Swizzle;
-   };
-   static const struct input_info vertInputs[] = {
-      { "gl_Vertex", VERT_ATTRIB_POS, SWIZZLE_NOOP },
-      { "gl_Normal", VERT_ATTRIB_NORMAL, SWIZZLE_NOOP },
-      { "gl_Color", VERT_ATTRIB_COLOR0, SWIZZLE_NOOP },
-      { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, SWIZZLE_NOOP },
-      { "gl_FogCoord", VERT_ATTRIB_FOG, SWIZZLE_XXXX },
-      { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, SWIZZLE_NOOP },
-      { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, SWIZZLE_NOOP },
-      { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, SWIZZLE_NOOP },
-      { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, SWIZZLE_NOOP },
-      { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, SWIZZLE_NOOP },
-      { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, SWIZZLE_NOOP },
-      { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, SWIZZLE_NOOP },
-      { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, SWIZZLE_NOOP },
-      { NULL, 0, SWIZZLE_NOOP }
-   };
-   static const struct input_info fragInputs[] = {
-      { "gl_FragCoord", FRAG_ATTRIB_WPOS, SWIZZLE_NOOP },
-      { "gl_Color", FRAG_ATTRIB_COL0, SWIZZLE_NOOP },
-      { "gl_SecondaryColor", FRAG_ATTRIB_COL1, SWIZZLE_NOOP },
-      { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP },
-      /* note: we're packing several quantities into the fogcoord vector */
-      { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX },
-      { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/
-      { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW },
-      { NULL, 0, SWIZZLE_NOOP }
-   };
-   GLuint i;
-   const struct input_info *inputs
-      = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs;
-
-   ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */
-
-   for (i = 0; inputs[i].Name; i++) {
-      if (strcmp(inputs[i].Name, name) == 0) {
-         /* found */
-         *swizzleOut = inputs[i].Swizzle;
-         return inputs[i].Attrib;
-      }
-   }
-   return -1;
-}
-
-
-/**
- * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to
- * a vertex or fragment program output variable.  Return -1 for an invalid
- * output name.
- */
-static GLint
-_slang_output_index(const char *name, GLenum target)
-{
-   struct output_info {
-      const char *Name;
-      GLuint Attrib;
-   };
-   static const struct output_info vertOutputs[] = {
-      { "gl_Position", VERT_RESULT_HPOS },
-      { "gl_FrontColor", VERT_RESULT_COL0 },
-      { "gl_BackColor", VERT_RESULT_BFC0 },
-      { "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
-      { "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
-      { "gl_TexCoord", VERT_RESULT_TEX0 },
-      { "gl_FogFragCoord", VERT_RESULT_FOGC },
-      { "gl_PointSize", VERT_RESULT_PSIZ },
-      { NULL, 0 }
-   };
-   static const struct output_info fragOutputs[] = {
-      { "gl_FragColor", FRAG_RESULT_COLOR },
-      { "gl_FragDepth", FRAG_RESULT_DEPTH },
-      { "gl_FragData", FRAG_RESULT_DATA0 },
-      { NULL, 0 }
-   };
-   GLuint i;
-   const struct output_info *outputs
-      = (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs;
-
-   for (i = 0; outputs[i].Name; i++) {
-      if (strcmp(outputs[i].Name, name) == 0) {
-         /* found */
-         return outputs[i].Attrib;
-      }
-   }
-   return -1;
-}
-
-
 /**
  * Called when we begin code/IR generation for a new while/do/for loop.
  */
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index f6032d1..826bc3d 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -40,6 +40,7 @@
 #include "shader/prog_statevars.h"
 #include "shader/prog_uniform.h"
 #include "shader/shader_api.h"
+#include "slang_builtin.h"
 #include "slang_link.h"
 
 




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