Mesa (master): demos: rename InitUniforms() to SetUniformValues()

Brian Paul brianp at kemper.freedesktop.org
Wed Aug 12 23:31:57 UTC 2009


Module: Mesa
Branch: master
Commit: 684049d97d423a5a873aefc5313d0c4b22528b95
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=684049d97d423a5a873aefc5313d0c4b22528b95

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Aug 12 13:53:56 2009 -0600

demos: rename InitUniforms() to SetUniformValues()

And call new PrintUniforms() in demos.

---

 progs/glsl/brick.c      |    3 ++-
 progs/glsl/bump.c       |    3 ++-
 progs/glsl/mandelbrot.c |    3 ++-
 progs/glsl/multitex.c   |    3 ++-
 progs/glsl/noise.c      |    3 ++-
 progs/glsl/texdemo1.c   |    3 ++-
 progs/glsl/toyball.c    |    3 ++-
 progs/util/shaderutil.c |    2 +-
 progs/util/shaderutil.h |    2 +-
 9 files changed, 16 insertions(+), 9 deletions(-)

diff --git a/progs/glsl/brick.c b/progs/glsl/brick.c
index 1d08b23..e5f5c96 100644
--- a/progs/glsl/brick.c
+++ b/progs/glsl/brick.c
@@ -148,7 +148,8 @@ Init(void)
 
    glUseProgram(program);
 
-   InitUniforms(program, Uniforms);
+   SetUniformValues(program, Uniforms);
+   PrintUniforms(Uniforms);
 
    assert(glGetError() == 0);
 
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index ddb986a..29af26f 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -242,7 +242,8 @@ Init(void)
 
    CheckError(__LINE__);
 
-   InitUniforms(program, Uniforms);
+   SetUniformValues(program, Uniforms);
+   PrintUniforms(Uniforms);
 
    CheckError(__LINE__);
 
diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c
index 38dffc3..09c65d2 100644
--- a/progs/glsl/mandelbrot.c
+++ b/progs/glsl/mandelbrot.c
@@ -159,7 +159,8 @@ Init(void)
 
    glUseProgram(program);
 
-   InitUniforms(program, Uniforms);
+   SetUniformValues(program, Uniforms);
+   PrintUniforms(Uniforms);
 
    uZoom = glGetUniformLocation(program, "Zoom");
    uXcenter = glGetUniformLocation(program, "Xcenter");
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index a4a8bbe..ce79bc1 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -328,7 +328,8 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
 
    glUseProgram(program);
 
-   InitUniforms(program, uniforms);
+   SetUniformValues(program, uniforms);
+   PrintUniforms(Uniforms);
 
    VertCoord_attr = glGetAttribLocation(program, "VertCoord");
    if (VertCoord_attr > 0) {
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index 59f594e..6ef2a80 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -179,7 +179,8 @@ Init(void)
 
    glUseProgram(program);
 
-   InitUniforms(program, Uniforms);
+   SetUniformValues(program, Uniforms);
+   PrintUniforms(Uniforms);
 
    assert(glGetError() == 0);
 
diff --git a/progs/glsl/texdemo1.c b/progs/glsl/texdemo1.c
index d55f9e7..f0dce85 100644
--- a/progs/glsl/texdemo1.c
+++ b/progs/glsl/texdemo1.c
@@ -382,7 +382,8 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
 
    glUseProgram(program);
 
-   InitUniforms(program, uniforms);
+   SetUniformValues(program, uniforms);
+   PrintUniforms(uniforms);
 
    return program;
 }
diff --git a/progs/glsl/toyball.c b/progs/glsl/toyball.c
index 7fe27ae..13f5776 100644
--- a/progs/glsl/toyball.c
+++ b/progs/glsl/toyball.c
@@ -173,7 +173,8 @@ Init(void)
 
    glUseProgram(program);
 
-   InitUniforms(program, Uniforms);
+   SetUniformValues(program, Uniforms);
+   PrintUniforms(Uniforms);
 
    assert(glGetError() == 0);
 
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index bd04ce5..f057adf 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -122,7 +122,7 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
 
 
 void
-InitUniforms(GLuint program, struct uniform_info uniforms[])
+SetUniformValues(GLuint program, struct uniform_info uniforms[])
 {
    GLuint i;
 
diff --git a/progs/util/shaderutil.h b/progs/util/shaderutil.h
index 607ed28..22dc4dc 100644
--- a/progs/util/shaderutil.h
+++ b/progs/util/shaderutil.h
@@ -37,7 +37,7 @@ extern GLuint
 LinkShaders(GLuint vertShader, GLuint fragShader);
 
 extern void
-InitUniforms(GLuint program, struct uniform_info uniforms[]);
+SetUniformValues(GLuint program, struct uniform_info uniforms[]);
 
 extern GLuint
 GetUniforms(GLuint program, struct uniform_info uniforms[]);




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