Mesa (master): vbo: call _mesa_valid_to_render()

Brian Paul brianp at kemper.freedesktop.org
Fri Aug 14 17:31:39 UTC 2009


Module: Mesa
Branch: master
Commit: d03dde16ebb5ab7f109c8ff6d710d54d50d4fa8f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d03dde16ebb5ab7f109c8ff6d710d54d50d4fa8f

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Aug 14 10:46:04 2009 -0600

vbo: call _mesa_valid_to_render()

---

 src/mesa/vbo/vbo_exec_api.c |   21 +--------------------
 1 files changed, 1 insertions(+), 20 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index b746a77..387d4ee 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -486,23 +486,6 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
 }
 
 
-/**
- * Check if programs/shaders are enabled and valid at glBegin time.
- */
-GLboolean 
-vbo_validate_shaders(GLcontext *ctx)
-{
-   if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
-       (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
-      return GL_FALSE;
-   }
-   if (ctx->Shader.CurrentProgram && !ctx->Shader.CurrentProgram->LinkStatus) {
-      return GL_FALSE;
-   }
-   return GL_TRUE;
-}
-
-
 /* Build a list of primitives on the fly.  Keep
  * ctx->Driver.CurrentExecPrimitive uptodate as well.
  */
@@ -521,9 +504,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
 	 return;
       }
 
-      if (!vbo_validate_shaders(ctx)) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBegin (invalid vertex/fragment program)");
+      if (!_mesa_valid_to_render(ctx, "glBegin")) {
          return;
       }
 




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