Mesa (gallium-llvmpipe): llvmpipe: frag shader comments
Brian Paul
brianp at kemper.freedesktop.org
Wed Aug 19 19:19:31 UTC 2009
Module: Mesa
Branch: gallium-llvmpipe
Commit: ebfdc4d7ca2929d9aa04df81d6e3122771038bff
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ebfdc4d7ca2929d9aa04df81d6e3122771038bff
Author: Brian Paul <brianp at vmware.com>
Date: Wed Aug 19 13:14:59 2009 -0600
llvmpipe: frag shader comments
---
src/gallium/drivers/llvmpipe/lp_state_fs.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 1c00c2c..ffcc833 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -134,11 +134,11 @@ shader_generate(struct llvmpipe_screen *screen,
unsigned chan;
type.value = 0;
- type.floating = TRUE;
- type.sign = TRUE;
- type.norm = FALSE;
- type.width = 32;
- type.length = 4;
+ type.floating = TRUE; /* floating point values */
+ type.sign = TRUE; /* values are signed */
+ type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
+ type.width = 32; /* 32-bit float */
+ type.length = 4; /* 4 element per vector */
elem_type = lp_build_elem_type(type);
vec_type = lp_build_vec_type(type);
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