Mesa (gallium-llvmpipe): llvmpipe: frag shader comments

Brian Paul brianp at kemper.freedesktop.org
Wed Aug 19 19:19:31 UTC 2009


Module: Mesa
Branch: gallium-llvmpipe
Commit: ebfdc4d7ca2929d9aa04df81d6e3122771038bff
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ebfdc4d7ca2929d9aa04df81d6e3122771038bff

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Aug 19 13:14:59 2009 -0600

llvmpipe: frag shader comments

---

 src/gallium/drivers/llvmpipe/lp_state_fs.c |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 1c00c2c..ffcc833 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -134,11 +134,11 @@ shader_generate(struct llvmpipe_screen *screen,
    unsigned chan;
 
    type.value = 0;
-   type.floating = TRUE;
-   type.sign = TRUE;
-   type.norm = FALSE;
-   type.width = 32;
-   type.length = 4;
+   type.floating = TRUE; /* floating point values */
+   type.sign = TRUE;     /* values are signed */
+   type.norm = FALSE;    /* values are not limited to [0,1] or [-1,1] */
+   type.width = 32;      /* 32-bit float */
+   type.length = 4;      /* 4 element per vector */
 
    elem_type = lp_build_elem_type(type);
    vec_type = lp_build_vec_type(type);




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