Mesa (master): mesa: validate shader before drawing (for debugging, disabled)
Brian Paul
brianp at kemper.freedesktop.org
Tue Aug 25 23:54:15 UTC 2009
Module: Mesa
Branch: master
Commit: a088e5631d21fa41e8218feead2933ab3d2ddba0
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a088e5631d21fa41e8218feead2933ab3d2ddba0
Author: Brian Paul <brianp at vmware.com>
Date: Tue Aug 25 17:43:54 2009 -0600
mesa: validate shader before drawing (for debugging, disabled)
---
src/mesa/main/context.c | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 38ec418..a9e5207 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1595,6 +1595,16 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where)
"%s(shader not linked), where");
return GL_FALSE;
}
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx, ctx->Shader.CurrentProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentProgram->Name, errMsg);
+ }
+ }
+#endif
}
else {
if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
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