Mesa (master): mesa: fix shader prog_execute strict aliasing violations

Roland Scheidegger sroland at kemper.freedesktop.org
Tue Dec 8 18:28:45 UTC 2009


Module: Mesa
Branch: master
Commit: 72362a5cd41d97b770980c28fe6719c556f12ab7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=72362a5cd41d97b770980c28fe6719c556f12ab7

Author: Roland Scheidegger <sroland at vmware.com>
Date:   Mon Dec  7 21:47:49 2009 +0100

mesa: fix shader prog_execute strict aliasing violations

use unions instead of pointer casts.

---

 src/mesa/shader/prog_execute.c |   50 +++++++++++++++++++++++++--------------
 1 files changed, 32 insertions(+), 18 deletions(-)

diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 192d39a..038ce0b 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -54,8 +54,18 @@
  * Set x to positive or negative infinity.
  */
 #if defined(USE_IEEE) || defined(_WIN32)
-#define SET_POS_INFINITY(x)  ( *((GLuint *) (void *)&x) = 0x7F800000 )
-#define SET_NEG_INFINITY(x)  ( *((GLuint *) (void *)&x) = 0xFF800000 )
+#define SET_POS_INFINITY(x)                  \
+   do {                                      \
+         fi_type fi;                         \
+         fi.i = 0x7F800000;                  \
+         x = fi.f;                           \
+   } while (0)
+#define SET_NEG_INFINITY(x)                  \
+   do {                                      \
+         fi_type fi;                         \
+         fi.i = 0xFF800000;                  \
+         x = fi.f;                           \
+   } while (0)
 #elif defined(VMS)
 #define SET_POS_INFINITY(x)  x = __MAXFLOAT
 #define SET_NEG_INFINITY(x)  x = -__MAXFLOAT
@@ -1635,11 +1645,12 @@ _mesa_execute_program(GLcontext * ctx,
       case OPCODE_UP2H:        /* unpack two 16-bit floats */
          {
             GLfloat a[4], result[4];
-            const GLuint *rawBits = (const GLuint *) a;
+            fi_type fi;
             GLhalfNV hx, hy;
             fetch_vector1(&inst->SrcReg[0], machine, a);
-            hx = rawBits[0] & 0xffff;
-            hy = rawBits[0] >> 16;
+            fi.f = a[0];
+            hx = fi.i & 0xffff;
+            hy = fi.i >> 16;
             result[0] = result[2] = _mesa_half_to_float(hx);
             result[1] = result[3] = _mesa_half_to_float(hy);
             store_vector4(inst, machine, result);
@@ -1648,11 +1659,12 @@ _mesa_execute_program(GLcontext * ctx,
       case OPCODE_UP2US:       /* unpack two GLushorts */
          {
             GLfloat a[4], result[4];
-            const GLuint *rawBits = (const GLuint *) a;
+            fi_type fi;
             GLushort usx, usy;
             fetch_vector1(&inst->SrcReg[0], machine, a);
-            usx = rawBits[0] & 0xffff;
-            usy = rawBits[0] >> 16;
+            fi.f = a[0];
+            usx = fi.i & 0xffff;
+            usy = fi.i >> 16;
             result[0] = result[2] = usx * (1.0f / 65535.0f);
             result[1] = result[3] = usy * (1.0f / 65535.0f);
             store_vector4(inst, machine, result);
@@ -1661,24 +1673,26 @@ _mesa_execute_program(GLcontext * ctx,
       case OPCODE_UP4B:        /* unpack four GLbytes */
          {
             GLfloat a[4], result[4];
-            const GLuint *rawBits = (const GLuint *) a;
+            fi_type fi;
             fetch_vector1(&inst->SrcReg[0], machine, a);
-            result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F;
-            result[1] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F;
-            result[2] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F;
-            result[3] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F;
+            fi.f = a[0];
+            result[0] = (((fi.i >> 0) & 0xff) - 128) / 127.0F;
+            result[1] = (((fi.i >> 8) & 0xff) - 128) / 127.0F;
+            result[2] = (((fi.i >> 16) & 0xff) - 128) / 127.0F;
+            result[3] = (((fi.i >> 24) & 0xff) - 128) / 127.0F;
             store_vector4(inst, machine, result);
          }
          break;
       case OPCODE_UP4UB:       /* unpack four GLubytes */
          {
             GLfloat a[4], result[4];
-            const GLuint *rawBits = (const GLuint *) a;
+            fi_type fi;
             fetch_vector1(&inst->SrcReg[0], machine, a);
-            result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F;
-            result[1] = ((rawBits[0] >> 8) & 0xff) / 255.0F;
-            result[2] = ((rawBits[0] >> 16) & 0xff) / 255.0F;
-            result[3] = ((rawBits[0] >> 24) & 0xff) / 255.0F;
+            fi.f = a[0];
+            result[0] = ((fi.i >> 0) & 0xff) / 255.0F;
+            result[1] = ((fi.i >> 8) & 0xff) / 255.0F;
+            result[2] = ((fi.i >> 16) & 0xff) / 255.0F;
+            result[3] = ((fi.i >> 24) & 0xff) / 255.0F;
             store_vector4(inst, machine, result);
          }
          break;




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