Mesa (mesa_7_7_branch): i965: Fix handling of drawing to MESA_FORMAT_XRGB8888

Ian Romanick idr at kemper.freedesktop.org
Thu Dec 10 23:17:20 UTC 2009


Module: Mesa
Branch: mesa_7_7_branch
Commit: eadd9b8e16e3b1ad35fec54f780a0f94ac43988f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=eadd9b8e16e3b1ad35fec54f780a0f94ac43988f

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Dec  8 21:13:05 2009 -0800

i965: Fix handling of drawing to MESA_FORMAT_XRGB8888

It turns out that 965 and friends cannot actually render to an xRGB
surfaces.  Instead, the surface has to be RGBA with writes to alpha
disabled and the blend function modified to always use 1.0 for
destination alpha.

---

 src/mesa/drivers/dri/i965/brw_cc.c               |   34 ++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |   17 +++++++++--
 2 files changed, 48 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index d4ccd28..ab301b9 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -34,6 +34,7 @@
 #include "brw_state.h"
 #include "brw_defines.h"
 #include "brw_util.h"
+#include "intel_fbo.h"
 #include "main/macros.h"
 #include "main/enums.h"
 
@@ -89,6 +90,28 @@ struct brw_cc_unit_key {
    GLenum depth_func;
 };
 
+/**
+ * Modify blend function to force destination alpha to 1.0
+ *
+ * If \c function specifies a blend function that uses destination alpha,
+ * replace it with a function that hard-wires destination alpha to 1.0.  This
+ * is used when rendering to xRGB targets.
+ */
+static GLenum
+fix_xRGB_alpha(GLenum function)
+{
+   switch (function) {
+   case GL_DST_ALPHA:
+      return GL_ONE;
+
+   case GL_ONE_MINUS_DST_ALPHA:
+   case GL_SRC_ALPHA_SATURATE:
+      return GL_ZERO;
+   }
+
+   return function;
+}
+
 static void
 cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
 {
@@ -132,6 +155,17 @@ cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
       key->blend_dst_rgb = ctx->Color.BlendDstRGB;
       key->blend_src_a = ctx->Color.BlendSrcA;
       key->blend_dst_a = ctx->Color.BlendDstA;
+
+      /* If the renderbuffer is XRGB, we have to frob the blend function to
+       * force the destination alpha to 1.0.  This means replacing GL_DST_ALPHA
+       * with GL_ONE and GL_ONE_MINUS_DST_ALPAH with GL_ZERO.
+       */
+      if (ctx->Visual.alphaBits == 0) {
+	 key->blend_src_rgb = fix_xRGB_alpha(key->blend_src_rgb);
+	 key->blend_src_a   = fix_xRGB_alpha(key->blend_src_a);
+	 key->blend_dst_rgb = fix_xRGB_alpha(key->blend_dst_rgb);
+	 key->blend_dst_a   = fix_xRGB_alpha(key->blend_dst_a);
+      }
    }
 
    key->alpha_enabled = ctx->Color.AlphaEnabled;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index b7b6eae..74cf66f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -538,11 +538,15 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
 
       key.surface_type = BRW_SURFACE_2D;
       switch (irb->Base.Format) {
+      /* XRGB and ARGB are treated the same here because the chips in this
+       * family cannot render to XRGB targets.  This means that we have to
+       * mask writes to alpha (ala glColorMask) and reconfigure the alpha
+       * blending hardware to use GL_ONE (or GL_ZERO) for cases where
+       * GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is used.
+       */
       case MESA_FORMAT_ARGB8888:
-	 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
-	 break;
       case MESA_FORMAT_XRGB8888:
-	 key.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
+	 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
 	 break;
       case MESA_FORMAT_RGB565:
 	 key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
@@ -579,6 +583,13 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
    /* _NEW_COLOR */
    memcpy(key.color_mask, ctx->Color.ColorMask,
 	  sizeof(key.color_mask));
+
+   /* As mentioned above, disable writes to the alpha component when the
+    * renderbuffer is XRGB.
+    */
+   if (ctx->Visual.alphaBits == 0)
+     key.color_mask[3] = GL_FALSE;
+
    key.color_blend = (!ctx->Color._LogicOpEnabled &&
 		      ctx->Color.BlendEnabled);
 




More information about the mesa-commit mailing list