Mesa (gallium-docs): docs: Re-adjust headers for TGSI, regenerate.

Corbin Simpson csimpson at kemper.freedesktop.org
Mon Dec 21 21:18:49 PST 2009


Module: Mesa
Branch: gallium-docs
Commit: 5bcd26c1725c5782875d329eb5f5637d4a95dd1f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=5bcd26c1725c5782875d329eb5f5637d4a95dd1f

Author: Corbin Simpson <MostAwesomeDude at gmail.com>
Date:   Mon Dec 21 21:04:10 2009 -0800

docs: Re-adjust headers for TGSI, regenerate.

---

 src/gallium/docs/build/html/_sources/tgsi.txt |   35 ++++++++++---------
 src/gallium/docs/build/html/index.html        |   18 ++--------
 src/gallium/docs/build/html/searchindex.js    |    2 +-
 src/gallium/docs/build/html/tgsi.html         |   46 ++++++++++++++-----------
 src/gallium/docs/source/tgsi.rst              |   35 ++++++++++---------
 5 files changed, 68 insertions(+), 68 deletions(-)

diff --git a/src/gallium/docs/build/html/_sources/tgsi.txt b/src/gallium/docs/build/html/_sources/tgsi.txt
index de27d8a..86c0904 100644
--- a/src/gallium/docs/build/html/_sources/tgsi.txt
+++ b/src/gallium/docs/build/html/_sources/tgsi.txt
@@ -6,8 +6,11 @@ for describing shaders. Since Gallium is inherently shaderful, shaders are
 an important part of the API. TGSI is the only intermediate representation
 used by all drivers.
 
+Instruction Set
+---------------
+
 From GL_NV_vertex_program
--------------------------
+^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 ARL - Address Register Load
@@ -633,8 +636,8 @@ X2D - 2D Coordinate Transformation
 Considered for removal.
 
 
-GL_NV_vertex_program2
---------------------------
+From GL_NV_vertex_program2
+^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 ARA - Address Register Add
@@ -850,8 +853,8 @@ POPA - Pop Address Register From Stack
   Considered for cleanup / removal.
 
 
-GL_NV_gpu_program4
-------------------------
+From GL_NV_gpu_program4
+^^^^^^^^^^^^^^^^^^^^^^^^
 
 Support for these opcodes indicated by a special pipe capability bit (TBD).
 
@@ -1015,8 +1018,8 @@ CONT - Continue
   TBD
 
 
-GL_NV_geometry_program4
------------------------------
+From GL_NV_geometry_program4
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 EMIT - Emit
@@ -1029,8 +1032,8 @@ ENDPRIM - End Primitive
   TBD
 
 
-GLSL
-----------
+From GLSL
+^^^^^^^^^^
 
 
 BGNLOOP - Begin a Loop
@@ -1072,7 +1075,7 @@ NRM4 - 4-component Vector Normalise
 
 
 ps_2_x
-------------
+^^^^^^^^^^^^
 
 
 CALLNZ - Subroutine Call If Not Zero
@@ -1091,11 +1094,11 @@ BREAKC - Break Conditional
 
 
 Explanation of symbols used
-==============================
+------------------------------
 
 
 Functions
---------------
+^^^^^^^^^^^^^^
 
 
   :math:`|x|`       Absolute value of `x`.
@@ -1131,7 +1134,7 @@ Functions
 
 
 Keywords
--------------
+^^^^^^^^^^^^^
 
 
   discard           Discard fragment.
@@ -1154,11 +1157,11 @@ Keywords
 
 
 Other tokens
-===============
+---------------
 
 
 Declaration Semantic
--------------------------
+^^^^^^^^^^^^^^^^^^^^^^^^
 
 
   Follows Declaration token if Semantic bit is set.
@@ -1179,7 +1182,7 @@ Declaration Semantic
 
 
 FACE
-^^^^
+""""
 
   Valid only in a fragment shader INPUT declaration.
 
diff --git a/src/gallium/docs/build/html/index.html b/src/gallium/docs/build/html/index.html
index a01603f..8c059af 100644
--- a/src/gallium/docs/build/html/index.html
+++ b/src/gallium/docs/build/html/index.html
@@ -50,21 +50,9 @@
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference external" href="tgsi.html">TGSI</a><ul>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#from-gl-nv-vertex-program">From GL_NV_vertex_program</a></li>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-vertex-program2">GL_NV_vertex_program2</a></li>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-gpu-program4">GL_NV_gpu_program4</a></li>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-geometry-program4">GL_NV_geometry_program4</a></li>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#glsl">GLSL</a></li>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#ps-2-x">ps_2_x</a></li>
-</ul>
-</li>
-<li class="toctree-l1"><a class="reference external" href="tgsi.html#explanation-of-symbols-used">Explanation of symbols used</a><ul>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#functions">Functions</a></li>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#keywords">Keywords</a></li>
-</ul>
-</li>
-<li class="toctree-l1"><a class="reference external" href="tgsi.html#other-tokens">Other tokens</a><ul>
-<li class="toctree-l2"><a class="reference external" href="tgsi.html#declaration-semantic">Declaration Semantic</a></li>
+<li class="toctree-l2"><a class="reference external" href="tgsi.html#instruction-set">Instruction Set</a></li>
+<li class="toctree-l2"><a class="reference external" href="tgsi.html#explanation-of-symbols-used">Explanation of symbols used</a></li>
+<li class="toctree-l2"><a class="reference external" href="tgsi.html#other-tokens">Other tokens</a></li>
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference external" href="screen.html">Screen</a><ul>
diff --git a/src/gallium/docs/build/html/searchindex.js b/src/gallium/docs/build/html/searchindex.js
index a2836ca..c3c0b87 100644
--- a/src/gallium/docs/build/html/searchindex.js
+++ b/src/gallium/docs/build/html/searchindex.js
@@ -1 +1 @@
-Search.setIndex({desctypes:{},terms:{represent:4,all:[4,9,11],concept:9,edg:2,queri:[4,9],particular:9,four:[4,10],scalar:4,per:5,abil:9,follow:[4,9],depend:5,name:[3,4,9],intermedi:4,ps_2_x:[0,4],those:4,logarithm:4,sourc:[4,9],normalis:4,straightforward:7,fals:4,set_vertex_el:9,lrp:4,fan:5,partialx:4,level:10,pk4b:4,list:6,emul:9,prefilt:10,cosin:4,sine:4,small:9,div:4,round:4,cmp:4,dimens:10,impli:5,flr:4,up4b:4,sign:4,tex:4,second:[4,5,11],pass:[1,11],light_twosid:5,zfail_op:11,index:0,what:[0,7,8],sprite_coord_mod:5,sub:4,compar:4,neg:4,section:[4,9],current:9,delet:9,rgba:[9,10],method:[0,3,9],themselv:5,deriv:4,absolut:4,coeffici:4,inher:4,path:9,vertic:5,modifi:9,sinc:4,valu:[4,9,11],trunc:4,line_stipple_factor:5,search:0,shift:4,vbo:[],shader:[0,1,4,5,6,9,11],permit:[5,9],weird:10,gourard:5,semant:[0,4],txl:4,"boolean":3,txf:4,modul:0,txd:4,sgt:4,textur:[3,4,9,10],src2:4,src0:4,api:[1,4,7,10],brk:4,is_texture_referenc:9,visibl:5,oval:5,sge:4,txq:4,encapsul:7,gl_rasterization_rul:5,from:[0,4,5,9,10],offset_unit:5,subtract:4,regist:4,two:[4,6,9,11],program:4,call:[4,9],get_paramf:3,stage:4,type:6,more:9,desir:1,get_nam:3,raster:[0,1,5,9],pipe_primitive_quad:5,flag:5,indic:[0,4],fill_ccw:5,unpack:4,point_size_min:5,must:4,poly_smooth:5,graphic:[4,7],retriev:9,setup:3,work:1,obvious:5,can:[1,4,3,9],cal:4,purpos:4,root:4,fetch:4,control:[11,8,5,9,10],create_blend_st:9,pipe_surfac:9,templat:3,minimum:[4,5,10],want:9,dp2a:4,unsign:4,occur:4,gl_nv_vertex_program:[0,4],alwai:[11,5,10],point_size_per_vertex:5,multipl:[2,9],divid:4,anoth:9,write:[7,9,11],how:[4,5,9,10],flatshad:[1,5],simpl:9,sin:4,"42101e":[],product:4,sne:4,resourc:9,max:4,after:10,cso:[0,1,9],set_constant_buff:9,mad:4,mai:[5,9],end:4,fail_op:11,pipe_stencil_op:11,principl:1,essenti:7,third:4,bind:9,counter:4,element:5,endprim:4,inform:2,valuemask:11,order:11,rotat:5,over:9,move:[4,9],through:[5,11],sqrt:[],still:5,paramet:3,group:9,directli:9,bypass:5,main:5,easier:9,non:9,"return":[1,4,3],greater:4,thei:[1,11,5,9,10],fragment:[4,8,5,9,11],initi:9,get_vendor:3,"break":4,line_smooth:5,cull_mod:5,front:4,nop:4,introduct:[0,7],"884467e":[],separ:9,token:[0,4,6],each:[5,10],side:11,doxi:10,offset_ccw:5,clamp:[4,10],chunk:5,continu:4,bra:4,frac:4,special:[4,9],out:[1,11,10],variabl:9,dst:4,ret:4,content:0,vector:4,rel:4,hardwar:[7,5,11],got:3,linear:4,offset_cw:5,given:3,compare_func:10,endsub:4,base:4,begin_queri:9,"_rasterizer_st":9,reusabl:1,endrep:4,filter:10,turn:5,get_param:3,clump:11,first:[4,5],oper:[4,9,11],glsl:[0,4],rang:10,max_lod:10,render:[8,9],carri:11,independ:3,restrict:4,clear:9,instruct:4,done:11,size:[4,5],differ:[4,5],stencil:[0,1,9,11],exponenti:4,tradition:11,too:9,circl:5,scheme:9,moar:[3,5],store:11,nrm4:4,min_img_filt:10,option:[4,5,10],pipe_tex_filt:10,specifi:5,create_queri:9,part:[1,4,3],than:4,line_stipple_en:5,target:[4,8],keyword:[0,4],provid:[7,9],remov:4,see:3,structur:11,texel:[4,10],stippl:5,str:4,opaqu:1,posit:4,result:[8,9],pre:5,fashion:7,clip:5,pk4ub:4,ani:[1,9],"_blend_stat":9,bitfield:5,subroutin:4,max_anisotropi:10,txb:4,manner:[3,7],have:[11,5,9,10],tabl:0,need:5,seem:9,"null":9,bitwis:4,techniqu:2,unresolv:8,alias:[2,5],destroi:9,fill_cw:5,note:[1,4,5],ex2:4,take:2,set_viewport_st:9,pipe_func:11,noth:4,singl:9,pipelin:[4,5,9],xor:4,shade:5,normal:10,buffer:[2,8,9,11],object:[1,7,3,9],most:[5,9],sfl:4,mipmap:10,alpha:[0,1,9,11],pipe_primitive_polygon:5,segment:5,tradit:10,pk2h:4,nail:9,tgsi:[0,4],face:4,pipe:4,declar:[0,4],determin:5,pk2u:4,left:4,blend:[0,1,8,9],sum:4,dot:4,end_queri:9,popa:4,destroy_blend_st:9,wrap_:10,dst0:4,trivial:9,access:9,onli:[4,9],dp4:4,dp3:4,dp2:4,front_wind:5,point_sprit:5,should:[8,5],busi:9,endloop:4,lit:4,variou:9,get:3,set_scissor_st:9,stop:9,ceil:4,mul:4,tungsten:4,ssg:4,tgsi_token:6,tbd:4,set_fragment_sampler_textur:9,shr:4,enabl:[5,9,11],draw_el:9,"default":4,statist:9,contain:4,anisotrop:10,shl:4,valid:4,dph:4,arr:4,set:[4,5,9,10],set_framebuffer_st:9,seq:4,smooth:[2,5],ara:4,msaa:[2,5],wrap_t:10,wrap_r:10,fail:11,arl:4,purest:9,modulu:4,project:4,pattern:5,label:4,state:[1,5,8,9,10,11],between:4,"import":[4,5],subscript:4,triplet:9,screen:[0,3],min_mip_filt:10,entir:5,is_buffer_referenc:9,lod_bia:10,addit:9,both:[9,11],last:5,framebuff:9,x2d:4,region:9,equal:4,min_lod:10,context:[0,1,3,9],line_last_pixel:5,mani:10,destroy_queri:9,load:[4,10],undocu:[8,5,10],point:[3,5,9],color:[5,10],pow:4,address:4,pop:4,distinguish:4,callnz:4,reciproc:4,anti:[2,5],provok:5,lg2:4,asdf:[],light:4,endif:4,devic:[3,7,9],three:[4,11],been:11,compon:4,get_query_result:9,treat:10,basic:2,bgnsub:4,up4ub:4,sprite:5,nrm:4,normalized_coord:10,xxx:[3,4,5,8,10,11],coordin:[4,10],zero:4,minifi:10,texture_cr:3,func:11,predic:4,bgnloop:4,sad:4,present:9,multi:2,ident:4,slt:4,servic:7,properti:1,batch:9,rectangular:5,behavior:8,glossari:[2,0],sle:4,loop:4,pack:[4,9],gl_nv_vertex_program2:[0,4],cont:4,set_edgeflag:9,endfor:4,destin:[4,9],unit:10,primit:[4,5],"_vs_state":9,sever:[7,5],set_blend_co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\ No newline at end of file
+Search.setIndex({desctypes:{},terms:{represent:4,all:[4,9,11],concept:9,edg:2,queri:[4,9],particular:9,four:[4,10],scalar:4,per:5,abil:9,follow:[4,9],depend:5,intermedi:4,ps_2_x:4,those:4,logarithm:4,sourc:[4,9],normalis:4,straightforward:7,fals:4,set_vertex_el:9,lrp:4,fan:5,partialx:4,level:10,pk4b:4,list:6,"884467e":[],emul:9,prefilt:10,cosin:4,sine:4,small:9,div:4,round:4,cmp:4,dimens:10,impli:5,flr:4,up4b:4,sign:4,tex:4,second:[4,5,11],pass:[1,11],light_twosid:5,zfail_op:11,index:0,what:[0,7,8],sprite_coord_mod:5,sub:4,compar:4,neg:4,section:[4,9],current:9,delet:9,rgba:[9,10],method:[0,3,9],themselv:5,deriv:4,absolut:4,coeffici:4,inher:4,path:9,vertic:5,modifi:9,sinc:4,valu:[4,9,11],trunc:4,line_stipple_factor:5,search:0,shift:4,vbo:[],shader:[0,1,4,5,6,9,11],permit:[5,9],weird:10,gourard:5,semant:4,txl:4,"boolean":3,txf:4,modul:0,txd:4,sgt:4,src2:4,src0:4,api:[1,4,7,10],brk:4,is_texture_referenc:9,visibl:5,oval:5,sge:4,bra:4,encapsul:7,gl_rasterization_rul:5,from:[4,5,9,10],offset_unit:5,subtract:4,regist:4,two:[4,6,9,11],program:4,call:[4,9],get_paramf:3,stage:4,type:6,more:9,desir:1,get_nam:3,raster:[0,1,5,9],pipe_primitive_quad:5,flag:5,indic:[0,4],fill_ccw:5,unpack:4,point_size_min:5,must:4,poly_smooth:5,graphic:[4,7],retriev:9,setup:3,work:1,obvious:5,can:[1,4,3,9],cal:4,purpos:4,root:4,fetch:4,control:[11,8,5,9,10],create_blend_st:9,pipe_surfac:9,templat:3,minimum:[4,5,10],want:9,dp2a:4,unsign:4,occur:4,gl_nv_vertex_program:4,alwai:[11,5,10],point_size_per_vertex:5,multipl:[2,9],divid:4,anoth:9,write:[7,9,11],how:[4,5,9,10],flatshad:[1,5],simpl:9,sin:4,"42101e":[],product:4,sne:4,resourc:9,max:4,after:10,cso:[0,1,9],set_constant_buff:9,mad:4,mai:[5,9],end:4,fail_op:11,pipe_stencil_op:11,principl:1,essenti:7,third:4,bind:9,counter:4,element:5,endprim:4,inform:2,valuemask:11,order:11,rotat:5,over:9,move:[4,9],through:[5,11],sqrt:[],still:5,paramet:3,group:9,directli:9,bypass:5,main:5,easier:9,non:9,"return":[1,4,3],greater:4,thei:[1,11,5,9,10],fragment:[4,8,5,9,11],initi:9,get_vendor:3,"break":4,line_smooth:5,cull_mod:5,front:4,nop:4,introduct:[0,7],name:[3,4,9],separ:9,token:[0,4,6],each:[5,10],side:11,doxi:10,offset_ccw:5,clamp:[4,10],chunk:5,continu:4,frac:4,special:[4,9],out:[1,11,10],variabl:9,dst:4,ret:4,content:0,vector:4,rel:4,hardwar:[7,5,11],got:3,linear:4,offset_cw:5,given:3,compare_func:10,endsub:4,base:4,begin_queri:9,"_rasterizer_st":9,reusabl:1,endrep:4,filter:10,turn:5,get_param:3,clump:11,first:[4,5],oper:[4,9,11],glsl:4,rang:10,max_lod:10,render:[8,9],carri:11,independ:3,restrict:4,clear:9,instruct:[0,4],done:11,size:[4,5],differ:[4,5],stencil:[0,1,9,11],exponenti:4,tradition:11,too:9,circl:5,scheme:9,moar:[3,5],store:11,nrm4:4,min_img_filt:10,option:[4,5,10],pipe_tex_filt:10,specifi:5,create_queri:9,part:[1,4,3],than:4,line_stipple_en:5,target:[4,8],keyword:4,provid:[7,9],remov:4,see:3,structur:11,texel:[4,10],stippl:5,str:4,opaqu:1,posit:4,rcc:4,result:[8,9],pre:5,fashion:7,clip:5,pk4ub:4,ani:[1,9],"_blend_stat":9,bitfield:5,subroutin:4,max_anisotropi:10,txb:4,manner:[3,7],have:[11,5,9,10],tabl:0,need:5,seem:9,"null":9,bitwis:4,techniqu:2,unresolv:8,alias:[2,5],destroi:9,fill_cw:5,note:[1,4,5],ex2:4,take:2,set_viewport_st:9,pipe_func:11,noth:4,singl:9,pipelin:[4,5,9],xor:4,shade:5,normal:10,buffer:[2,8,9,11],object:[1,7,3,9],most:[5,9],sfl:4,mipmap:10,alpha:[0,1,9,11],pipe_primitive_polygon:5,segment:5,tradit:10,pk2h:4,nail:9,tgsi:[0,4],face:4,pipe:4,declar:4,determin:5,pk2u:4,left:4,blend:[0,1,8,9],sum:4,dot:4,end_queri:9,popa:4,destroy_blend_st:9,wrap_:10,dst0:4,trivial:9,access:9,onli:[4,9],dp4:4,dp3:4,dp2:4,front_wind:5,point_sprit:5,should:[8,5],busi:9,endloop:4,lit:4,variou:9,get:3,set_scissor_st:9,stop:9,ceil:4,mul:4,tungsten:4,ssg:4,tgsi_token:6,tbd:4,set_fragment_sampler_textur:9,shr:4,enabl:[5,9,11],draw_el:9,"default":4,statist:9,contain:4,anisotrop:10,shl:4,valid:4,dph:4,arr:4,set:[0,4,5,9,10],set_framebuffer_st:9,seq:4,smooth:[2,5],ara:4,msaa:[2,5],wrap_t:10,wrap_r:10,fail:11,arl:4,purest:9,modulu:4,project:4,pattern:5,label:4,state:[1,5,8,9,10,11],between:4,"import":[4,5],subscript:4,triplet:9,screen:[0,3],min_mip_filt:10,entir:5,is_buffer_referenc:9,lod_bia:10,addit:9,both:[9,11],last:5,framebuff:9,x2d:4,region:9,equal:4,pixel:5,min_lod:10,context:[0,1,3,9],line_last_pixel:5,mani:10,destroy_queri:9,load:[4,10],undocu:[8,5,10],point:[3,5,9],color:[5,10],pow:4,address:4,pop:4,distinguish:4,callnz:4,reciproc:4,anti:[2,5],provok:5,lg2:4,asdf:[],light:4,endif:4,devic:[3,7,9],three:[4,11],been:11,compon:4,get_query_result:9,treat:10,basic:2,bgnsub:4,up4ub:4,sprite:5,nrm:4,normalized_coord:10,xxx:[3,4,5,8,10,11],coordin:[4,10],zero:4,minifi:10,togeth:11,func:11,predic:4,bgnloop:4,sad:4,present:9,multi:2,ident:4,slt:4,servic:7,properti:1,batch:9,rectangular:5,behavior:8,glossari:[2,0],sle:4,loop:4,pack:[4,9],gl_nv_vertex_program2:4,cont:4,set_edgeflag:9,endfor:4,destin:[4,9],txq:4,primit:[4,5],"_vs_state":9,sever:[7,5],set_blend_color:9,surface_fil:9,welcom:0,bind_fragm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to Gallium&#8217;s documentation!","CSO","Glossary","Screen","TGSI","Rasterizer","Shader","Introduction","Blend","Context","Sampler","Depth, Stencil, &amp; Alpha"],modules:{},descrefs:{},filenames:["index","cso","glossary","screen","tgsi","cso/rasterizer","cso/shader","intro","cso/blend","context","cso/sampler","cso/dsa"]})
\ No newline at end of file
diff --git a/src/gallium/docs/build/html/tgsi.html b/src/gallium/docs/build/html/tgsi.html
index 207607b..0dac00f 100644
--- a/src/gallium/docs/build/html/tgsi.html
+++ b/src/gallium/docs/build/html/tgsi.html
@@ -51,8 +51,10 @@
 for describing shaders. Since Gallium is inherently shaderful, shaders are
 an important part of the API. TGSI is the only intermediate representation
 used by all drivers.</p>
+<div class="section" id="instruction-set">
+<h2>Instruction Set<a class="headerlink" href="#instruction-set" title="Permalink to this headline">¶</a></h2>
 <div class="section" id="from-gl-nv-vertex-program">
-<h2>From GL_NV_vertex_program<a class="headerlink" href="#from-gl-nv-vertex-program" title="Permalink to this headline">¶</a></h2>
+<h3>From GL_NV_vertex_program<a class="headerlink" href="#from-gl-nv-vertex-program" title="Permalink to this headline">¶</a></h3>
 <p>ARL - Address Register Load</p>
 <div class="math">
 <p><img src="_images/math/a6a788a4144ea0b8be244aad870806646081b809.png" alt="dst.x = \lfloor src.x\rfloor
@@ -478,8 +480,8 @@ dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y
 dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w" /></p>
 </div><p>Considered for removal.</p>
 </div>
-<div class="section" id="gl-nv-vertex-program2">
-<h2>GL_NV_vertex_program2<a class="headerlink" href="#gl-nv-vertex-program2" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="from-gl-nv-vertex-program2">
+<h3>From GL_NV_vertex_program2<a class="headerlink" href="#from-gl-nv-vertex-program2" title="Permalink to this headline">¶</a></h3>
 <p>ARA - Address Register Add</p>
 <blockquote>
 <p>TBD</p>
@@ -637,8 +639,8 @@ dst.x = pop()</p>
 <p>Considered for cleanup / removal.</p>
 </blockquote>
 </div>
-<div class="section" id="gl-nv-gpu-program4">
-<h2>GL_NV_gpu_program4<a class="headerlink" href="#gl-nv-gpu-program4" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="from-gl-nv-gpu-program4">
+<h3>From GL_NV_gpu_program4<a class="headerlink" href="#from-gl-nv-gpu-program4" title="Permalink to this headline">¶</a></h3>
 <p>Support for these opcodes indicated by a special pipe capability bit (TBD).</p>
 <p>CEIL - Ceiling</p>
 <div class="math">
@@ -750,8 +752,8 @@ TBD</blockquote>
 <blockquote>
 TBD</blockquote>
 </div>
-<div class="section" id="gl-nv-geometry-program4">
-<h2>GL_NV_geometry_program4<a class="headerlink" href="#gl-nv-geometry-program4" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="from-gl-nv-geometry-program4">
+<h3>From GL_NV_geometry_program4<a class="headerlink" href="#from-gl-nv-geometry-program4" title="Permalink to this headline">¶</a></h3>
 <p>EMIT - Emit</p>
 <blockquote>
 TBD</blockquote>
@@ -759,8 +761,8 @@ TBD</blockquote>
 <blockquote>
 TBD</blockquote>
 </div>
-<div class="section" id="glsl">
-<h2>GLSL<a class="headerlink" href="#glsl" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="from-glsl">
+<h3>From GLSL<a class="headerlink" href="#from-glsl" title="Permalink to this headline">¶</a></h3>
 <p>BGNLOOP - Begin a Loop</p>
 <blockquote>
 TBD</blockquote>
@@ -787,7 +789,7 @@ dst.z = \frac{src.z}{src.x \times src.x + src.y \times src.y + src.z \times src.
 dst.w = \frac{src.w}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}" /></p>
 </div></div>
 <div class="section" id="ps-2-x">
-<h2>ps_2_x<a class="headerlink" href="#ps-2-x" title="Permalink to this headline">¶</a></h2>
+<h3>ps_2_x<a class="headerlink" href="#ps-2-x" title="Permalink to this headline">¶</a></h3>
 <p>CALLNZ - Subroutine Call If Not Zero</p>
 <blockquote>
 TBD</blockquote>
@@ -800,9 +802,9 @@ TBD</blockquote>
 </div>
 </div>
 <div class="section" id="explanation-of-symbols-used">
-<h1>Explanation of symbols used<a class="headerlink" href="#explanation-of-symbols-used" title="Permalink to this headline">¶</a></h1>
+<h2>Explanation of symbols used<a class="headerlink" href="#explanation-of-symbols-used" title="Permalink to this headline">¶</a></h2>
 <div class="section" id="functions">
-<h2>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h2>
+<h3>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h3>
 <blockquote>
 <p><img class="math" src="_images/math/49428192d366caf373c0af3c3261687f12b4c883.png" alt="|x|"/>       Absolute value of <cite>x</cite>.</p>
 <p><img class="math" src="_images/math/1a7cd7095a9b123f81967d8d3b14d1e02b0174e7.png" alt="\lceil x \rceil"/> Ceiling of <cite>x</cite>.</p>
@@ -828,7 +830,7 @@ TBD</blockquote>
 </blockquote>
 </div>
 <div class="section" id="keywords">
-<h2>Keywords<a class="headerlink" href="#keywords" title="Permalink to this headline">¶</a></h2>
+<h3>Keywords<a class="headerlink" href="#keywords" title="Permalink to this headline">¶</a></h3>
 <blockquote>
 <p>discard           Discard fragment.</p>
 <p>dst               First destination register.</p>
@@ -843,9 +845,9 @@ TBD</blockquote>
 </div>
 </div>
 <div class="section" id="other-tokens">
-<h1>Other tokens<a class="headerlink" href="#other-tokens" title="Permalink to this headline">¶</a></h1>
+<h2>Other tokens<a class="headerlink" href="#other-tokens" title="Permalink to this headline">¶</a></h2>
 <div class="section" id="declaration-semantic">
-<h2>Declaration Semantic<a class="headerlink" href="#declaration-semantic" title="Permalink to this headline">¶</a></h2>
+<h3>Declaration Semantic<a class="headerlink" href="#declaration-semantic" title="Permalink to this headline">¶</a></h3>
 <blockquote>
 <p>Follows Declaration token if Semantic bit is set.</p>
 <p>Since its purpose is to link a shader with other stages of the pipeline,
@@ -860,7 +862,7 @@ is 0.</p>
 sections.</p>
 </blockquote>
 <div class="section" id="face">
-<h3>FACE<a class="headerlink" href="#face" title="Permalink to this headline">¶</a></h3>
+<h4>FACE<a class="headerlink" href="#face" title="Permalink to this headline">¶</a></h4>
 <blockquote>
 <p>Valid only in a fragment shader INPUT declaration.</p>
 <p>FACE.x is negative when the primitive is back facing. FACE.x is positive
@@ -869,6 +871,7 @@ when the primitive is front facing.</p>
 </div>
 </div>
 </div>
+</div>
 
 
           </div>
@@ -879,11 +882,12 @@ when the primitive is front facing.</p>
             <h3><a href="index.html">Table Of Contents</a></h3>
             <ul>
 <li><a class="reference external" href="">TGSI</a><ul>
+<li><a class="reference external" href="#instruction-set">Instruction Set</a><ul>
 <li><a class="reference external" href="#from-gl-nv-vertex-program">From GL_NV_vertex_program</a></li>
-<li><a class="reference external" href="#gl-nv-vertex-program2">GL_NV_vertex_program2</a></li>
-<li><a class="reference external" href="#gl-nv-gpu-program4">GL_NV_gpu_program4</a></li>
-<li><a class="reference external" href="#gl-nv-geometry-program4">GL_NV_geometry_program4</a></li>
-<li><a class="reference external" href="#glsl">GLSL</a></li>
+<li><a class="reference external" href="#from-gl-nv-vertex-program2">From GL_NV_vertex_program2</a></li>
+<li><a class="reference external" href="#from-gl-nv-gpu-program4">From GL_NV_gpu_program4</a></li>
+<li><a class="reference external" href="#from-gl-nv-geometry-program4">From GL_NV_geometry_program4</a></li>
+<li><a class="reference external" href="#from-glsl">From GLSL</a></li>
 <li><a class="reference external" href="#ps-2-x">ps_2_x</a></li>
 </ul>
 </li>
@@ -900,6 +904,8 @@ when the primitive is front facing.</p>
 </ul>
 </li>
 </ul>
+</li>
+</ul>
 
             <h4>Previous topic</h4>
             <p class="topless"><a href="intro.html"
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index de27d8a..86c0904 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -6,8 +6,11 @@ for describing shaders. Since Gallium is inherently shaderful, shaders are
 an important part of the API. TGSI is the only intermediate representation
 used by all drivers.
 
+Instruction Set
+---------------
+
 From GL_NV_vertex_program
--------------------------
+^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 ARL - Address Register Load
@@ -633,8 +636,8 @@ X2D - 2D Coordinate Transformation
 Considered for removal.
 
 
-GL_NV_vertex_program2
---------------------------
+From GL_NV_vertex_program2
+^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 ARA - Address Register Add
@@ -850,8 +853,8 @@ POPA - Pop Address Register From Stack
   Considered for cleanup / removal.
 
 
-GL_NV_gpu_program4
-------------------------
+From GL_NV_gpu_program4
+^^^^^^^^^^^^^^^^^^^^^^^^
 
 Support for these opcodes indicated by a special pipe capability bit (TBD).
 
@@ -1015,8 +1018,8 @@ CONT - Continue
   TBD
 
 
-GL_NV_geometry_program4
------------------------------
+From GL_NV_geometry_program4
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 EMIT - Emit
@@ -1029,8 +1032,8 @@ ENDPRIM - End Primitive
   TBD
 
 
-GLSL
-----------
+From GLSL
+^^^^^^^^^^
 
 
 BGNLOOP - Begin a Loop
@@ -1072,7 +1075,7 @@ NRM4 - 4-component Vector Normalise
 
 
 ps_2_x
-------------
+^^^^^^^^^^^^
 
 
 CALLNZ - Subroutine Call If Not Zero
@@ -1091,11 +1094,11 @@ BREAKC - Break Conditional
 
 
 Explanation of symbols used
-==============================
+------------------------------
 
 
 Functions
---------------
+^^^^^^^^^^^^^^
 
 
   :math:`|x|`       Absolute value of `x`.
@@ -1131,7 +1134,7 @@ Functions
 
 
 Keywords
--------------
+^^^^^^^^^^^^^
 
 
   discard           Discard fragment.
@@ -1154,11 +1157,11 @@ Keywords
 
 
 Other tokens
-===============
+---------------
 
 
 Declaration Semantic
--------------------------
+^^^^^^^^^^^^^^^^^^^^^^^^
 
 
   Follows Declaration token if Semantic bit is set.
@@ -1179,7 +1182,7 @@ Declaration Semantic
 
 
 FACE
-^^^^
+""""
 
   Valid only in a fragment shader INPUT declaration.
 



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