Mesa (mesa_7_6_branch): st/vega: Move declaration outside for loop.

Vinson Lee vlee at kemper.freedesktop.org
Wed Dec 23 22:44:34 UTC 2009


Module: Mesa
Branch: mesa_7_6_branch
Commit: 15ecd0337e4e4d9d33449bdff014a634e368c7d6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=15ecd0337e4e4d9d33449bdff014a634e368c7d6

Author: Vinson Lee <vlee at vmware.com>
Date:   Wed Dec 23 14:43:53 2009 -0800

st/vega: Move declaration outside for loop.

---

 src/gallium/state_trackers/vega/arc.c        |    6 ++++--
 src/gallium/state_trackers/vega/bezier.c     |    7 +++++--
 src/gallium/state_trackers/vega/vg_context.c |    3 ++-
 3 files changed, 11 insertions(+), 5 deletions(-)

diff --git a/src/gallium/state_trackers/vega/arc.c b/src/gallium/state_trackers/vega/arc.c
index e74c7f0..36cde7a 100644
--- a/src/gallium/state_trackers/vega/arc.c
+++ b/src/gallium/state_trackers/vega/arc.c
@@ -537,8 +537,9 @@ static INLINE int num_beziers_needed(struct arc *arc)
       double d_eta = (max_eta - min_eta) / n;
       if (d_eta <= 0.5 * M_PI) {
          double eta_b = min_eta;
+         int i;
          found = VG_TRUE;
-         for (int i = 0; found && (i < n); ++i) {
+         for (i = 0; found && (i < n); ++i) {
             double etaA = eta_b;
             eta_b += d_eta;
             found = (estimate_error(arc, etaA, eta_b) <= threshold);
@@ -559,6 +560,7 @@ static void arc_to_beziers(struct arc *arc,
       sin_eta_b, a_cos_eta_b, b_sin_eta_b, a_sin_eta_b,
       b_cos_eta_b, x_b, y_b, x_b_dot, y_b_dot, lx, ly;
    double t, alpha;
+   int i;
 
    { /* always move to the start of the arc */
       VGfloat x = arc->x1;
@@ -607,7 +609,7 @@ static void arc_to_beziers(struct arc *arc,
    t     = tan(0.5 * d_eta);
    alpha = sin(d_eta) * (sqrt(4 + 3 * t * t) - 1) / 3;
 
-   for (int i = 0; i < n; ++i) {
+   for (i = 0; i < n; ++i) {
       struct bezier bezier;
       double xA    = x_b;
       double yA    = y_b;
diff --git a/src/gallium/state_trackers/vega/bezier.c b/src/gallium/state_trackers/vega/bezier.c
index 39a7ade..d1ee41a 100644
--- a/src/gallium/state_trackers/vega/bezier.c
+++ b/src/gallium/state_trackers/vega/bezier.c
@@ -255,7 +255,8 @@ static enum shift_result good_offset(const struct bezier *b1,
    const float max_dist_line = threshold*offset*offset;
    const float max_dist_normal = threshold*offset;
    const float spacing = 0.25;
-   for (float i = spacing; i < 0.99; i += spacing) {
+   float i;
+   for (i = spacing; i < 0.99; i += spacing) {
       float p1[2],p2[2], d, l;
       float normal[2];
       bezier_point_at(b1, i, p1);
@@ -341,6 +342,8 @@ static enum shift_result shift(const struct bezier *orig,
    float points_shifted[4][2];
    float prev_normal[2];
 
+   int i;
+
    points[np][0] = orig->x1;
    points[np][1] = orig->y1;
    map[0] = 0;
@@ -404,7 +407,7 @@ static enum shift_result shift(const struct bezier *orig,
    points_shifted[0][0] = points[0][0] + offset * prev_normal[0];
    points_shifted[0][1] = points[0][1] + offset * prev_normal[1];
 
-   for (int i = 1; i < np - 1; ++i) {
+   for (i = 1; i < np - 1; ++i) {
       float normal_sum[2], r;
       float next_normal[2];
       compute_pt_normal(points[i], points[i + 1], next_normal);
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index e0ff02f..1572c9f 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -231,6 +231,7 @@ static void update_clip_state(struct vg_context *ctx)
    if (state->scissoring) {
       struct pipe_blend_state *blend = &ctx->state.g3d.blend;
       struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
+      int i;
       dsa->depth.writemask = 1;/*glDepthMask(TRUE);*/
       dsa->depth.func = PIPE_FUNC_ALWAYS;
       dsa->depth.enabled = 1;
@@ -254,7 +255,7 @@ static void update_clip_state(struct vg_context *ctx)
       cso_set_blend(ctx->cso_context, blend);
 
       /* enable scissoring */
-      for (int i = 0; i < state->scissor_rects_num; ++i) {
+      for (i = 0; i < state->scissor_rects_num; ++i) {
          const float x      = state->scissor_rects[i * 4 + 0].f;
          const float y      = state->scissor_rects[i * 4 + 1].f;
          const float width  = state->scissor_rects[i * 4 + 2].f;




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