Mesa (master): demos: minor updates for shader_api.c test

Brian Paul brianp at kemper.freedesktop.org
Wed Feb 11 16:17:39 UTC 2009


Module: Mesa
Branch: master
Commit: b6ad7c8c4a19241146e92e3765cd2095dcd80547
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b6ad7c8c4a19241146e92e3765cd2095dcd80547

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Feb 11 09:14:07 2009 -0700

demos: minor updates for shader_api.c test

Mesa's glGetUniformLocation() does support array indexes.

Minor code reformatting.

It would be great if this program were converted into a glean test...

---

 progs/tests/shader_api.c |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c
index 598f029..679f913 100644
--- a/progs/tests/shader_api.c
+++ b/progs/tests/shader_api.c
@@ -113,7 +113,8 @@ static void test_uniform_size_type1(const char *glslType, GLenum glType, const c
    GLenum type;
    GLint size;
 
-   printf("  Running subtest %s\n", glslType); fflush(stdout);
+   printf("  Running subtest %s\n", glslType);
+   fflush(stdout);
    sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
            glslType, el);
 
@@ -169,7 +170,8 @@ static void test_attrib_size_type1(const char *glslType, GLenum glType, const ch
    GLenum type;
    GLint size;
 
-   printf("  Running subtest %s\n", glslType); fflush(stdout);
+   printf("  Running subtest %s\n", glslType);
+   fflush(stdout);
    sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
            glslType, el);
 
@@ -302,8 +304,6 @@ static void test_uniform_multiple_samplers(void)
    assert_no_error();
    program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
    location = glGetUniformLocation(program, "s[0]");
-   if (location == -1)  /* Mesa doesn't currently support indexing */
-      location = glGetUniformLocation(program, "s");
    assert(location != -1);
    assert_no_error();
    glUniform1iv(location, 2, values);




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