Mesa (mesa_7_4_branch): glsl: raise GL_INVALID_OPERATION for glUniform( location < -1)

Brian Paul brianp at kemper.freedesktop.org
Tue Feb 17 03:46:47 UTC 2009


Module: Mesa
Branch: mesa_7_4_branch
Commit: 46f8b62d5f989b2f878383813c291e055af936fa
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=46f8b62d5f989b2f878383813c291e055af936fa

Author: Brian Paul <brianp at vmware.com>
Date:   Mon Feb 16 20:30:06 2009 -0700

glsl: raise GL_INVALID_OPERATION for glUniform(location < -1)

location = -1 is silently ignored, but other negative values should raise
an error.

Another fix for bug 20056.

(cherry picked from master, commit 234f03e90ab718f5b16300a91bac477ccbabf36c)

---

 src/mesa/shader/shader_api.c |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 692fa92..2c1a963 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1663,6 +1663,11 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
    if (location == -1)
       return;   /* The standard specifies this as a no-op */
 
+   if (location < -1) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)");
+      return;
+   }
+
    split_location_offset(&location, &offset);
 
    if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
@@ -1802,6 +1807,11 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
    if (location == -1)
       return;   /* The standard specifies this as a no-op */
 
+   if (location < -1) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
+      return;
+   }
+
    split_location_offset(&location, &offset);
 
    if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {




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