Mesa (master): glsl: force creation of new scope for for-loop body

Brian Paul brianp at kemper.freedesktop.org
Sat Jan 10 19:09:41 UTC 2009


Module: Mesa
Branch: master
Commit: 6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0

Author: Brian Paul <brianp at vmware.com>
Date:   Sat Jan 10 11:40:20 2009 -0700

glsl: force creation of new scope for for-loop body

Fixes regression in progs/demos/convolution.c due to loop unrolling.
This also allows the following to be compiled correctly:
for (int i = 0; i < n; i++) {
   int i;
   ...
}
This fix is a bit of a hack, however.  The better fix would be to change
the slang_shader.syn grammar.  Will revisit that...

---

 src/mesa/shader/slang/slang_compile.c |   18 ++++++++++++++++++
 1 files changed, 18 insertions(+), 0 deletions(-)

diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index ec27fc6..add8594 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1138,8 +1138,26 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
             RETURN0;
          if (!parse_child_operation(C, &o, oper, GL_FALSE))
             RETURN0;
+#if 0
          if (!parse_child_operation(C, &o, oper, GL_TRUE))
             RETURN0;
+#else
+         /* force creation of new scope for loop body */
+         {
+            slang_operation *ch;
+            slang_output_ctx oo = o;
+
+            /* grow child array */
+            ch = slang_operation_grow(&oper->num_children, &oper->children);
+            ch->type = SLANG_OPER_BLOCK_NEW_SCOPE;
+
+            ch->locals->outer_scope = o.vars;
+            oo.vars = ch->locals;
+
+            if (!parse_child_operation(C, &oo, ch, GL_TRUE))
+               RETURN0;
+         }
+#endif
       }
       break;
    case OP_PRECISION:




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