Mesa (master): tgsi: get texturing working in vertex shader sse2 path
Keith Whitwell
keithw at kemper.freedesktop.org
Mon Jul 20 18:47:56 UTC 2009
Module: Mesa
Branch: master
Commit: cad82cd0636b4b74597ae2c6bab83a3e94006bf8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cad82cd0636b4b74597ae2c6bab83a3e94006bf8
Author: Keith Whitwell <keithw at vmware.com>
Date: Mon Jul 20 19:45:24 2009 +0100
tgsi: get texturing working in vertex shader sse2 path
Missing file from previous commit.
---
src/gallium/auxiliary/draw/draw_vs_sse.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index fb58983..7020513 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -67,6 +67,10 @@ static void
vs_sse_prepare( struct draw_vertex_shader *base,
struct draw_context *draw )
{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+ struct tgsi_exec_machine *machine = shader->machine;
+
+ machine->Samplers = draw->vs.samplers;
}
More information about the mesa-commit
mailing list