Mesa (gallium-mesa-7.4): st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Brian Paul
brianp at kemper.freedesktop.org
Mon Jun 1 21:08:21 UTC 2009
Module: Mesa
Branch: gallium-mesa-7.4
Commit: 29b822e4cf9626d3f0b8105375a2c0954e653e12
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=29b822e4cf9626d3f0b8105375a2c0954e653e12
Author: Brian Paul <brianp at vmware.com>
Date: Mon Jun 1 15:07:47 2009 -0600
st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Need to take the draw buffer's up/down orientation into consideration
when setting the sprite_coord_mode field.
Fixes inverted sprites when drawing into an FBO.
(cherry picked from commit 0e8a5a84742adf6e99236f246c77325fad174204)
---
src/mesa/state_tracker/st_atom_rasterizer.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index ea76487..775ebe0 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -209,7 +209,8 @@ static void update_raster_state( struct st_context *st )
raster->point_sprite = ctx->Point.PointSprite;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (ctx->Point.CoordReplace[i]) {
- if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT)
+ if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
+ (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
else
raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;
More information about the mesa-commit
mailing list