Mesa (mesa_7_5_branch): draw: avoid leaking tokens when building pstipple fragment shader
Keith Whitwell
keithw at kemper.freedesktop.org
Tue Jun 2 03:36:19 UTC 2009
Module: Mesa
Branch: mesa_7_5_branch
Commit: 69a765df1c3bf6acc549a5a6a047bbde16988721
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=69a765df1c3bf6acc549a5a6a047bbde16988721
Author: Keith Whitwell <keithw at vmware.com>
Date: Mon Jun 1 19:48:40 2009 -0700
draw: avoid leaking tokens when building pstipple fragment shader
Add missing FREE() after MALLOC().
---
src/gallium/auxiliary/draw/draw_pipe_pstipple.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
index 9287fc1..bc63b70 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
@@ -358,6 +358,7 @@ generate_pstip_fs(struct pstip_stage *pstip)
pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
+ FREE((void *)pstip_fs.tokens);
return TRUE;
}
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