Mesa (mesa_7_5_branch): intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Jun 17 19:06:13 UTC 2009
Module: Mesa
Branch: mesa_7_5_branch
Commit: d9e35d51fd9bb5d67865a451d16cf61c66f16a11
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d9e35d51fd9bb5d67865a451d16cf61c66f16a11
Author: Eric Anholt <eric at anholt.net>
Date: Wed May 13 18:18:29 2009 -0700
intel: Use GL_FRONT_AND_BACK for stencil clearing.
This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
---
src/mesa/drivers/dri/intel/intel_clear.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index eb0d890..488db2c 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -256,7 +256,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
_mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);
} else {
_mesa_Disable(GL_STENCIL_TEST);
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