Mesa (dlist-statechange-shortcircuit): mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Keith Whitwell
keithw at kemper.freedesktop.org
Tue Jun 30 11:23:18 UTC 2009
Module: Mesa
Branch: dlist-statechange-shortcircuit
Commit: 00438bb94a9ee03f8a4d5472d7ae598fcbdb1572
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=00438bb94a9ee03f8a4d5472d7ae598fcbdb1572
Author: Keith Whitwell <keithw at vmware.com>
Date: Tue Jun 30 12:19:11 2009 +0100
mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Reorganization of ShadeModel to avoid flushing vertices too often
ended up never flushing vertices due to omitted line of code.
---
src/mesa/main/dlist.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 3647401..93b8a8f 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -3186,6 +3186,7 @@ save_ShadeModel(GLenum mode)
if (ctx->ListState.Current.ShadeModel == mode)
return;
+ SAVE_FLUSH_VERTICES(ctx);
ctx->ListState.Current.ShadeModel = mode;
n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1);
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