Mesa (master): progs/util: make sure function pointers are initialized

Brian Paul brianp at kemper.freedesktop.org
Tue Jun 30 14:57:31 UTC 2009


Module: Mesa
Branch: master
Commit: 14a2b5445a653e9a8258873300df8f04ac099e60
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=14a2b5445a653e9a8258873300df8f04ac099e60

Author: Keith Whitwell <keithw at vmware.com>
Date:   Mon Jun 29 16:07:14 2009 +0100

progs/util: make sure function pointers are initialized

Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.

---

 progs/util/shaderutil.c |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index 2f1c4e3..5cef84e 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -9,6 +9,7 @@
 #include <assert.h>
 #include <stdio.h>
 #include <stdlib.h>
+#include <GL/glew.h>
 #include <GL/glut.h>
 #include "extfuncs.h"
 #include "shaderutil.h"
@@ -78,8 +79,12 @@ CompileShaderFile(GLenum shaderType, const char *filename)
    int n;
    char *buffer = (char*) malloc(max);
    GLuint shader;
+   FILE *f;
 
-   FILE *f = fopen(filename, "r");
+   Init();
+
+
+   f = fopen(filename, "r");
    if (!f) {
       fprintf(stderr, "Unable to open shader file %s\n", filename);
       return 0;




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