Mesa (master): mesa: fix bug in GPU codegen for fixed-function two-sided lighting

Brian Paul brianp at kemper.freedesktop.org
Tue Mar 31 22:22:32 UTC 2009


Module: Mesa
Branch: master
Commit: 919f57078b289a273e0e46ee2214a9f042b11b1f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=919f57078b289a273e0e46ee2214a9f042b11b1f

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Mar 31 16:13:14 2009 -0600

mesa: fix bug in GPU codegen for fixed-function two-sided lighting

The 'dots' register wasn't getting properly un-negated and un-swizzled
after emitting the code for back-face lighting.  So, if more than one
light source was enabled, the specular exponent for the next light source
was wrong.

During execution we were evaluating pow(x, y) where y was negative instead
of positive.  This led to the outcome being zero or NaN.

This fixes the occasional black triangles seen in isosurf when hacked to
enable two-sided lighting.

---

 src/mesa/main/ffvertex_prog.c |   14 ++++++++++++--
 1 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 859f72b..03f4270 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1108,6 +1108,9 @@ static void build_lighting( struct tnl_program *p )
 
    if (twoside) {
       if (!p->state->material_shininess_is_zero) {
+         /* Note that we negate the back-face specular exponent here.
+          * The negation will be un-done later in the back-face code below.
+          */
          struct ureg shininess = get_material(p, 1, STATE_SHININESS);
          emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z, 
                   negate(swizzle1(shininess,X)));
@@ -1316,6 +1319,11 @@ static void build_lighting( struct tnl_program *p )
 	       mask1 = 0;
 	    }
 
+            /* For the back face we need to negate the X and Y component
+             * dot products.  dots.Z has the negated back-face specular
+             * exponent.  We swizzle that into the W position.  This
+             * negation makes the back-face specular term positive again.
+             */
             dots = negate(swizzle(dots,X,Y,W,Z));
 
 	    if (!is_undef(att)) {
@@ -1334,8 +1342,10 @@ static void build_lighting( struct tnl_program *p )
 
 	    emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
 	    emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
-            /* restore negate flag for next lighting */
-            dots = negate(dots);
+            /* restore dots to its original state for subsequent lights
+             * by negating and swizzling again.
+             */
+            dots = negate(swizzle(dots,X,Y,W,Z));
 
 	    release_temp(p, ambient);
 	    release_temp(p, diffuse);




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