Mesa (master): mesa: use array->BufferObj instead of ctx->Array. ArrayBufferObj
Brian Paul
brianp at kemper.freedesktop.org
Thu May 7 16:17:01 UTC 2009
Module: Mesa
Branch: master
Commit: 828aa76f360c96adea1725380c397d04690bfd04
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=828aa76f360c96adea1725380c397d04690bfd04
Author: Brian Paul <brianp at vmware.com>
Date: Wed May 6 13:02:38 2009 -0600
mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj
No difference, but a little more understandable.
---
src/mesa/main/varray.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 629be60..527555b 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -73,8 +73,8 @@ update_array(GLcontext *ctx, struct gl_client_array *array,
* Later in glDrawArrays we'll check if start + count > _MaxElement to
* be sure we won't go out of bounds.
*/
- if (ctx->Array.ArrayBufferObj->Name)
- array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
+ if (array->BufferObj->Name)
+ array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- (GLsizeiptrARB) array->Ptr + array->StrideB
- elementSize) / array->StrideB;
else
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