Mesa (master): cell: perform triangle cull a little earlier

Brian Paul brianp at kemper.freedesktop.org
Thu May 21 14:19:31 UTC 2009


Module: Mesa
Branch: master
Commit: 2c007517b541ab470ad251365bd95c83002dfb16
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2c007517b541ab470ad251365bd95c83002dfb16

Author: Jonathan Adamczewski <jadamcze at utas.edu.au>
Date:   Thu May 21 08:19:00 2009 -0600

cell: perform triangle cull a little earlier

In spu_tri.c:setup_sort_vertices() triangles are culled after the
vertices are sorted.  This patch moves the check a little earlier
and performs the actual check a little faster through intrinsics and
a little trickery.

Reduced code size and less work is done before a triangle is deemed
OK to skip.

---

 src/gallium/drivers/cell/spu/spu_tri.c |  105 ++++++++++++++++++++++---------
 1 files changed, 74 insertions(+), 31 deletions(-)

diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c
index d9f5a46..58be001 100644
--- a/src/gallium/drivers/cell/spu/spu_tri.c
+++ b/src/gallium/drivers/cell/spu/spu_tri.c
@@ -133,7 +133,15 @@ struct setup_stage {
 
    uint tx, ty;  /**< position of current tile (x, y) */
 
-   int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy;
+   union {
+      struct {
+         int cliprect_minx;
+         int cliprect_miny;
+         int cliprect_maxx;
+         int cliprect_maxy;
+      };
+      qword cliprect;
+   };
 
    struct interp_coef coef[PIPE_MAX_SHADER_INPUTS];
 
@@ -432,6 +440,41 @@ print_vertex(const struct vertex_header *v)
 }
 #endif
 
+/* Returns the minimum of each slot of two vec_float4s as qwords.
+ * i.e. return[n] = min(q0[n],q1[n]);
+ */
+static qword
+minfq(qword q0, qword q1)
+{
+   const qword q0q1m = si_fcgt(q0, q1);
+   return si_selb(q0, q1, q0q1m);
+}
+
+/* Returns the minimum of each slot of three vec_float4s as qwords.
+ * i.e. return[n] = min(q0[n],q1[n],q2[n]);
+ */
+static qword
+min3fq(qword q0, qword q1, qword q2)
+{
+   return minfq(minfq(q0, q1), q2);
+}
+
+/* Returns the maximum of each slot of two vec_float4s as qwords.
+ * i.e. return[n] = min(q0[n],q1[n],q2[n]);
+ */
+static qword
+maxfq(qword q0, qword q1) {
+   const qword q0q1m = si_fcgt(q0, q1);
+   return si_selb(q1, q0, q0q1m);
+}
+
+/* Returns the maximum of each slot of three vec_float4s as qwords.
+ * i.e. return[n] = min(q0[n],q1[n],q2[n]);
+ */
+static qword
+max3fq(qword q0, qword q1, qword q2) {
+   return maxfq(maxfq(q0, q1), q2);
+}
 
 /**
  * Sort vertices from top to bottom.
@@ -453,8 +496,25 @@ setup_sort_vertices(const qword vs)
    }
 #endif
 
-   /* determine bottom to top order of vertices */
    {
+      /* Load the float values for various processing... */
+      const qword f0 = (qword)(((const struct vertex_header*)si_to_ptr(vs))->data[0]);
+      const qword f1 = (qword)(((const struct vertex_header*)si_to_ptr(si_rotqbyi(vs, 4)))->data[0]);
+      const qword f2 = (qword)(((const struct vertex_header*)si_to_ptr(si_rotqbyi(vs, 8)))->data[0]);
+
+      /* Check if triangle is completely outside the tile bounds
+       * Find the min and max x and y positions of the three poits */
+      const qword minf = min3fq(f0, f1, f2);
+      const qword maxf = max3fq(f0, f1, f2);
+
+      /* Compare min and max against cliprect vals */
+      const qword maxsmins = si_shufb(maxf, minf, SHUFB4(A,B,a,b));
+      const qword outside = si_fcgt(maxsmins, si_csflt(setup.cliprect, 0));
+
+      /* Use a little magic to work out of the tri is visible or not */
+      if(si_to_uint(si_xori(si_gb(outside), 0xc))) return FALSE;
+
+      /* determine bottom to top order of vertices */
       /* A table of shuffle patterns for putting vertex_header pointers into
          correct order.  Quite magical. */
       const qword sort_order_patterns[] = {
@@ -467,43 +527,26 @@ setup_sort_vertices(const qword vs)
 
       /* Collate y values into two vectors for comparison.
          Using only one shuffle constant! ;) */
-      const vector float f0 = ((const struct vertex_header*)si_to_ptr(vs))->data[0];
-      const vector float f1 = ((const struct vertex_header*)si_to_ptr(si_rotqbyi(vs, 4)))->data[0];
-      const vector float f2 = ((const struct vertex_header*)si_to_ptr(si_rotqbyi(vs, 8)))->data[0];
-      const vec_float4 y_02_ = spu_shuffle(f0, f2, SHUFFLE4(0,B,b,C));
-      const vec_float4 y_10_ = spu_shuffle(f1, f0, SHUFFLE4(0,B,b,C));
-      const vec_float4 y_012 = spu_shuffle(y_02_, f1, SHUFFLE4(0,B,b,C));
-      const vec_float4 y_120 = spu_shuffle(y_10_, f2, SHUFFLE4(0,B,b,C));
+      const qword y_02_ = si_shufb(f0, f2, SHUFB4(0,B,b,C));
+      const qword y_10_ = si_shufb(f1, f0, SHUFB4(0,B,b,C));
+      const qword y_012 = si_shufb(y_02_, f1, SHUFB4(0,B,b,C));
+      const qword y_120 = si_shufb(y_10_, f2, SHUFB4(0,B,b,C));
 
       /* Perform comparison: {y0,y1,y2} > {y1,y2,y0} */
-      const vec_uint4 compare = spu_cmpgt(y_012, y_120);
+      const qword compare = si_fcgt(y_012, y_120);
       /* Compress the result of the comparison into 4 bits */
-      const vec_uint4 gather = spu_gather(compare);
+      const qword gather = si_gb(compare);
       /* Subtract one to attain the index into the LUT.  Magical. */
-      const unsigned int index = spu_extract(gather, 0) - 1;
+      const unsigned int index = si_to_uint(gather) - 1;
 
       /* Load the appropriate pattern and construct the desired vector. */
       setup.vertex_headers = si_shufb(vs, vs, sort_order_patterns[index]);
 
       /* Using the result of the comparison, set sign.
          Very magical. */
-      sign = ((si_to_uint(si_cntb((qword)gather)) == 2) ? 1.0f : -1.0f);
+      sign = ((si_to_uint(si_cntb(gather)) == 2) ? 1.0f : -1.0f);
    }
 
-   /* Check if triangle is completely outside the tile bounds */
-   if (spu_extract(setup.vmin->data[0], 1) > setup.cliprect_maxy)
-      return FALSE;
-   if (spu_extract(setup.vmax->data[0], 1) < setup.cliprect_miny)
-      return FALSE;
-   if (spu_extract(setup.vmin->data[0], 0) < setup.cliprect_minx &&
-       spu_extract(setup.vmid->data[0], 0) < setup.cliprect_minx &&
-       spu_extract(setup.vmax->data[0], 0) < setup.cliprect_minx)
-      return FALSE;
-   if (spu_extract(setup.vmin->data[0], 0) > setup.cliprect_maxx &&
-       spu_extract(setup.vmid->data[0], 0) > setup.cliprect_maxx &&
-       spu_extract(setup.vmax->data[0], 0) > setup.cliprect_maxx)
-      return FALSE;
-
    setup.ebot.ds = spu_sub(setup.vmid->data[0], setup.vmin->data[0]);
    setup.emaj.ds = spu_sub(setup.vmax->data[0], setup.vmin->data[0]);
    setup.etop.ds = spu_sub(setup.vmax->data[0], setup.vmid->data[0]);
@@ -766,10 +809,10 @@ tri_draw(const qword vs,
    setup.ty = ty;
 
    /* set clipping bounds to tile bounds */
-   setup.cliprect_minx = tx * TILE_SIZE;
-   setup.cliprect_miny = ty * TILE_SIZE;
-   setup.cliprect_maxx = (tx + 1) * TILE_SIZE;
-   setup.cliprect_maxy = (ty + 1) * TILE_SIZE;
+   const qword clipbase = (qword)((vec_uint4){tx, ty});
+   const qword clipmin = si_mpyui(clipbase, TILE_SIZE);
+   const qword clipmax = si_ai(clipmin, TILE_SIZE);
+   setup.cliprect = si_shufb(clipmin, clipmax, SHUFB4(A,B,a,b));
 
    if(!setup_sort_vertices(vs)) {
       return FALSE; /* totally clipped */




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