Mesa (master): mesa: call _mesa_update_array_object_max_element() before printing array info
Brian Paul
brianp at kemper.freedesktop.org
Thu May 21 22:12:23 UTC 2009
Module: Mesa
Branch: master
Commit: 8fe3134622eed34159ff6f72a33558a659e8d299
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8fe3134622eed34159ff6f72a33558a659e8d299
Author: Brian Paul <brianp at vmware.com>
Date: Thu May 21 15:36:25 2009 -0600
mesa: call _mesa_update_array_object_max_element() before printing array info
---
src/mesa/main/varray.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 8e6ef9c..ac30538 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1060,6 +1060,8 @@ _mesa_print_arrays(GLcontext *ctx)
const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
GLuint i;
+ _mesa_update_array_object_max_element(ctx, arrayObj);
+
_mesa_printf("Array Object %u\n", arrayObj->Name);
if (arrayObj->Vertex.Enabled)
print_array("Vertex", -1, &arrayObj->Vertex);
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