Mesa (mesa_7_5_branch): vbo: fix incorrect loop limit in bind_array_obj()

Brian Paul brianp at kemper.freedesktop.org
Thu May 21 22:56:25 UTC 2009


Module: Mesa
Branch: mesa_7_5_branch
Commit: 8da09e6924ca22ba7951d5a7673dfab2a711a997
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=8da09e6924ca22ba7951d5a7673dfab2a711a997

Author: Brian Paul <brianp at vmware.com>
Date:   Thu May 21 16:54:35 2009 -0600

vbo: fix incorrect loop limit in bind_array_obj()

The generic_array[] is 16 elements in size, but the loop was doing 32
iterations.  The out of bounds array write was clobbering the following
inputs[] array but as luck would have it, that didn't matter.

---

 src/mesa/vbo/vbo_exec_array.c |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 0e61184..65fe197 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -118,8 +118,11 @@ static void bind_array_obj( GLcontext *ctx )
    for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
       exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
 
-   for (i = 0; i < VERT_ATTRIB_MAX; i++)
+   for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
+      assert(i < Elements(arrayObj->VertexAttrib));
+      assert(i < Elements(exec->array.generic_array));
       exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
+   }
    
    exec->array.array_obj = arrayObj->Name;
 }




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