Mesa (master): mesa: make _mesa_get_current_tex_objec() public

Brian Paul brianp at kemper.freedesktop.org
Tue Nov 3 04:04:30 UTC 2009


Module: Mesa
Branch: master
Commit: b8fdb900fb9b1c8b1e9ec88509624237307a869a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b8fdb900fb9b1c8b1e9ec88509624237307a869a

Author: Brian Paul <brianp at vmware.com>
Date:   Sat Oct 31 08:07:23 2009 -0600

mesa: make _mesa_get_current_tex_objec() public

---

 src/mesa/main/teximage.c |   61 ++++++++++++++++++++++-----------------------
 src/mesa/main/teximage.h |    3 ++
 2 files changed, 33 insertions(+), 31 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 69ef2cc..b100768 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -583,6 +583,17 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
 
 
 /**
+ * Return pointer to texture object for given target on current texture unit.
+ */
+struct gl_texture_object *
+_mesa_get_current_tex_object(GLcontext *ctx, GLenum target)
+{
+   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+   return _mesa_select_tex_object(ctx, texUnit, target);
+}
+
+
+/**
  * Get a texture image pointer from a texture object, given a texture
  * target and mipmap level.  The target and level parameters should
  * have already been error-checked.
@@ -964,18 +975,6 @@ _mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage)
 
 
 /**
- * Return pointer to texture object for given target on current texture unit.
- */
-static struct gl_texture_object *
-get_current_tex_object(GLcontext *ctx, GLenum target)
-{
-   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
-   return _mesa_select_tex_object(ctx, texUnit, target);
-}
-
-
-
-/**
  * This is the fallback for Driver.TestProxyTexImage().  Test the texture
  * level, width, height and depth against the ctx->Const limits for textures.
  *
@@ -2128,7 +2127,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
       if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
 	 _mesa_update_state(ctx);
 
-      texObj = get_current_tex_object(ctx, target);
+      texObj = _mesa_get_current_tex_object(ctx, target);
       _mesa_lock_texture(ctx, texObj);
       {
 	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
@@ -2249,7 +2248,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
       if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
 	 _mesa_update_state(ctx);
 
-      texObj = get_current_tex_object(ctx, target);
+      texObj = _mesa_get_current_tex_object(ctx, target);
       _mesa_lock_texture(ctx, texObj);
       {
 	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
@@ -2365,7 +2364,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
       if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
 	 _mesa_update_state(ctx);
 
-      texObj = get_current_tex_object(ctx, target);
+      texObj = _mesa_get_current_tex_object(ctx, target);
       _mesa_lock_texture(ctx, texObj);
       {
 	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
@@ -2457,7 +2456,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
 {
    GLsizei postConvWidth = width;
    struct gl_texture_object *texObj;
-   struct gl_texture_image *texImage = NULL;
+   struct gl_texture_image *texImage;
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
 
@@ -2483,7 +2482,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
    }
 
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
    assert(texObj);
 
    _mesa_lock_texture(ctx, texObj);
@@ -2549,7 +2548,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
       return;   /* error was detected */
    }
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
 
    _mesa_lock_texture(ctx, texObj);
    {
@@ -2607,7 +2606,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
       return;   /* error was detected */
    }
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
 
    _mesa_lock_texture(ctx, texObj);
    {
@@ -2674,7 +2673,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
                                postConvWidth, 1, border))
       return;
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
 
    _mesa_lock_texture(ctx, texObj);
    {
@@ -2753,7 +2752,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
                                postConvWidth, postConvHeight, border))
       return;
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
 
    _mesa_lock_texture(ctx, texObj);
    {
@@ -2825,7 +2824,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
    if (copytexsubimage_error_check1(ctx, 1, target, level))
       return;
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
 
    _mesa_lock_texture(ctx, texObj);
    {
@@ -2885,7 +2884,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
    if (copytexsubimage_error_check1(ctx, 2, target, level))
       return;
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
 
    _mesa_lock_texture(ctx, texObj);
    {
@@ -2948,7 +2947,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
    if (copytexsubimage_error_check1(ctx, 3, target, level))
       return;
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
 
    _mesa_lock_texture(ctx, texObj);
    {
@@ -3282,7 +3281,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
          return;
       }
 
-      texObj = get_current_tex_object(ctx, target);
+      texObj = _mesa_get_current_tex_object(ctx, target);
 
       _mesa_lock_texture(ctx, texObj);
       {
@@ -3344,7 +3343,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
          struct gl_texture_object *texObj;
          struct gl_texture_image *texImage;
 
-         texObj = get_current_tex_object(ctx, target);
+         texObj = _mesa_get_current_tex_object(ctx, target);
 
 	 _mesa_lock_texture(ctx, texObj);
 	 {
@@ -3392,7 +3391,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
          return;
       }
 
-      texObj = get_current_tex_object(ctx, target);
+      texObj = _mesa_get_current_tex_object(ctx, target);
 
       _mesa_lock_texture(ctx, texObj);
       {
@@ -3456,7 +3455,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
          struct gl_texture_object *texObj;
          struct gl_texture_image *texImage;
 
-         texObj = get_current_tex_object(ctx, target);
+         texObj = _mesa_get_current_tex_object(ctx, target);
 
 	 _mesa_lock_texture(ctx, texObj);
 	 {
@@ -3500,7 +3499,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
          return;
       }
 
-      texObj = get_current_tex_object(ctx, target);
+      texObj = _mesa_get_current_tex_object(ctx, target);
 
       _mesa_lock_texture(ctx, texObj);
       {
@@ -3564,7 +3563,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
          struct gl_texture_object *texObj;
          struct gl_texture_image *texImage;
 
-         texObj = get_current_tex_object(ctx, target);
+         texObj = _mesa_get_current_tex_object(ctx, target);
 
 	 _mesa_lock_texture(ctx, texObj);
 	 {
@@ -3606,7 +3605,7 @@ compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
       return;
    }
 
-   texObj = get_current_tex_object(ctx, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
 
    _mesa_lock_texture(ctx, texObj);
    {
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 094177d..97c9018 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -86,6 +86,9 @@ extern struct gl_texture_object *
 _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
                         GLenum target);
 
+extern struct gl_texture_object *
+_mesa_get_current_tex_object(GLcontext *ctx, GLenum target);
+
 
 extern struct gl_texture_image *
 _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,




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