Mesa (master): mesa: added MESA_GLSL=useprog debug flag

Brian Paul brianp at kemper.freedesktop.org
Fri Oct 16 19:09:32 UTC 2009


Module: Mesa
Branch: master
Commit: 2ee7fd8d584abf051c552f455aeb588e2936b0ea
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2ee7fd8d584abf051c552f455aeb588e2936b0ea

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Oct 15 15:25:52 2009 -0600

mesa: added MESA_GLSL=useprog debug flag

This logs glUseProgram() calls to stderr.

---

 src/mesa/main/mtypes.h       |    1 +
 src/mesa/shader/shader_api.c |   27 +++++++++++++++++++++------
 2 files changed, 22 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 988bfe1..b77dcdb 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2046,6 +2046,7 @@ struct gl_shader_program
 #define GLSL_UNIFORMS 0x10  /**< Print glUniform calls */
 #define GLSL_NOP_VERT 0x20  /**< Force no-op vertex shaders */
 #define GLSL_NOP_FRAG 0x40  /**< Force no-op fragment shaders */
+#define GLSL_USE_PROG 0x80  /**< Log glUseProgram calls */
 
 
 /**
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 6de9798..f473bd1 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -390,6 +390,8 @@ get_shader_flags(void)
          flags |= GLSL_OPT;
       if (_mesa_strstr(env, "uniform"))
          flags |= GLSL_UNIFORMS;
+      if (_mesa_strstr(env, "useprog"))
+         flags |= GLSL_USE_PROG;
    }
 
    return flags;
@@ -1524,19 +1526,32 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
       }
 
       /* debug code */
-      if (0) {
+      if (ctx->Shader.Flags & GLSL_USE_PROG) {
          GLuint i;
-         _mesa_printf("Use Shader Program %u\n", shProg->Name);
+         _mesa_printf("Mesa: glUseProgram(%u)\n", shProg->Name);
          for (i = 0; i < shProg->NumShaders; i++) {
-            _mesa_printf(" shader %u, type 0x%x, checksum %u\n",
+            const char *s;
+            switch (shProg->Shaders[i]->Type) {
+            case GL_VERTEX_SHADER:
+               s = "vertex";
+               break;
+            case GL_FRAGMENT_SHADER:
+               s = "fragment";
+               break;
+            case GL_GEOMETRY_SHADER:
+               s = "geometry";
+               break;
+            default:
+               s = "";
+            }
+            _mesa_printf("  %s shader %u, checksum %u\n", s, 
                          shProg->Shaders[i]->Name,
-                         shProg->Shaders[i]->Type,
                          shProg->Shaders[i]->SourceChecksum);
          }
          if (shProg->VertexProgram)
-            printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
+            _mesa_printf("  vert prog %u\n", shProg->VertexProgram->Base.Id);
          if (shProg->FragmentProgram)
-            printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
+            _mesa_printf("  frag prog %u\n", shProg->FragmentProgram->Base.Id);
       }
    }
    else {




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