Mesa (texformat-rework): mesa: choose texture format in _mesa_get_fallback_texture()
Brian Paul
brianp at kemper.freedesktop.org
Thu Oct 29 02:15:36 UTC 2009
Module: Mesa
Branch: texformat-rework
Commit: 7ac233ec15743763996e59c8b283f7c2e78a7210
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7ac233ec15743763996e59c8b283f7c2e78a7210
Author: Brian Paul <brianp at vmware.com>
Date: Wed Oct 28 19:33:48 2009 -0600
mesa: choose texture format in _mesa_get_fallback_texture()
---
src/mesa/main/texobj.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 678845e..f69379d 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -33,6 +33,7 @@
#include "context.h"
#include "enums.h"
#include "fbobject.h"
+#include "formats.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
@@ -740,6 +741,10 @@ _mesa_get_fallback_texture(GLcontext *ctx)
_mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
8, 8, 1, 0, GL_RGBA);
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
/* set image data */
ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
8, 8, 0,
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