Mesa (glsl-pp-rework-2): progs/perf: Fix newlines.

Michał Król michal at kemper.freedesktop.org
Fri Sep 18 09:42:54 UTC 2009


Module: Mesa
Branch: glsl-pp-rework-2
Commit: bb32b0908ff0d3a99758abd46356676fc1ec2369
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=bb32b0908ff0d3a99758abd46356676fc1ec2369

Author: Michal Krol <michal at vmware.com>
Date:   Fri Sep 18 11:42:30 2009 +0200

progs/perf: Fix newlines.

---

 progs/perf/drawoverhead.c |  266 +++++++++++-----------
 progs/perf/teximage.c     |  420 +++++++++++++++++-----------------
 progs/perf/vbo.c          |  276 ++++++++++++------------
 progs/perf/vertexrate.c   |  542 ++++++++++++++++++++++----------------------
 4 files changed, 752 insertions(+), 752 deletions(-)

diff --git a/progs/perf/drawoverhead.c b/progs/perf/drawoverhead.c
index 8c99804..36d756b 100644
--- a/progs/perf/drawoverhead.c
+++ b/progs/perf/drawoverhead.c
@@ -1,133 +1,133 @@
-/*
- * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * Measure drawing overhead
- *
- * This is the first in a series of simple performance benchmarks.
- * The code in this file should be as simple as possible to make it
- * easily portable to other APIs.
- *
- * All the window-system stuff should be contained in glmain.c (or TBDmain.c).
- * All the re-usable, generic code should be in common.c (XXX not done yet).
- *
- * Brian Paul
- * 15 Sep 2009
- */
-
-#include "glmain.h"
-#include "common.h"
-
-
-int WinWidth = 100, WinHeight = 100;
-
-static GLuint VBO;
-
-struct vertex
-{
-   GLfloat x, y;
-};
-
-static const struct vertex vertices[4] = {
-   { -1.0, -1.0 },
-   {  1.0, -1.0 },
-   {  1.0,  1.0 },
-   { -1.0,  1.0 }
-};
-
-
-/** Called from test harness/main */
-void
-PerfInit(void)
-{
-   /* setup VBO w/ vertex data */
-   glGenBuffersARB(1, &VBO);
-   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
-   glBufferDataARB(GL_ARRAY_BUFFER_ARB,
-                   sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
-   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0);
-   glEnableClientState(GL_VERTEX_ARRAY);
-
-   /* misc GL state */
-   glAlphaFunc(GL_ALWAYS, 0.0);
-}
-
-
-static void
-DrawNoStateChange(unsigned count)
-{
-   unsigned i;
-   for (i = 0; i < count; i++) {
-      glDrawArrays(GL_POINTS, 0, 4);
-   }
-   glFinish();
-}
-
-
-static void
-DrawNopStateChange(unsigned count)
-{
-   unsigned i;
-   for (i = 0; i < count; i++) {
-      glDisable(GL_ALPHA_TEST);
-      glDrawArrays(GL_POINTS, 0, 4);
-   }
-   glFinish();
-}
-
-
-static void
-DrawStateChange(unsigned count)
-{
-   unsigned i;
-   for (i = 0; i < count; i++) {
-      if (i & 1)
-         glEnable(GL_TEXTURE_GEN_S);
-      else
-         glDisable(GL_TEXTURE_GEN_S);
-      glDrawArrays(GL_POINTS, 0, 4);
-   }
-   glFinish();
-}
-
-
-/** Called from test harness/main */
-void
-PerfDraw(void)
-{
-   double rate0, rate1, rate2, overhead;
-
-   rate0 = PerfMeasureRate(DrawNoStateChange);
-   printf("   Draw only: %.1f draws/second\n", rate0);
-
-   rate1 = PerfMeasureRate(DrawNopStateChange);
-   overhead = 1000.0 * (1.0 / rate1 - 1.0 / rate0);
-   printf("   Draw w/ nop state change: %.1f draws/sec (overhead: %f ms/draw)\n",
-          rate1, overhead);
-
-   rate2 = PerfMeasureRate(DrawStateChange);
-   overhead = 1000.0 * (1.0 / rate2 - 1.0 / rate0);
-   printf("   Draw w/ state change: %.1f draws/sec (overhead: %f ms/draw)\n",
-          rate2, overhead);
-
-   exit(0);
-}
-
+/*
+ * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Measure drawing overhead
+ *
+ * This is the first in a series of simple performance benchmarks.
+ * The code in this file should be as simple as possible to make it
+ * easily portable to other APIs.
+ *
+ * All the window-system stuff should be contained in glmain.c (or TBDmain.c).
+ * All the re-usable, generic code should be in common.c (XXX not done yet).
+ *
+ * Brian Paul
+ * 15 Sep 2009
+ */
+
+#include "glmain.h"
+#include "common.h"
+
+
+int WinWidth = 100, WinHeight = 100;
+
+static GLuint VBO;
+
+struct vertex
+{
+   GLfloat x, y;
+};
+
+static const struct vertex vertices[4] = {
+   { -1.0, -1.0 },
+   {  1.0, -1.0 },
+   {  1.0,  1.0 },
+   { -1.0,  1.0 }
+};
+
+
+/** Called from test harness/main */
+void
+PerfInit(void)
+{
+   /* setup VBO w/ vertex data */
+   glGenBuffersARB(1, &VBO);
+   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
+   glBufferDataARB(GL_ARRAY_BUFFER_ARB,
+                   sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
+   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0);
+   glEnableClientState(GL_VERTEX_ARRAY);
+
+   /* misc GL state */
+   glAlphaFunc(GL_ALWAYS, 0.0);
+}
+
+
+static void
+DrawNoStateChange(unsigned count)
+{
+   unsigned i;
+   for (i = 0; i < count; i++) {
+      glDrawArrays(GL_POINTS, 0, 4);
+   }
+   glFinish();
+}
+
+
+static void
+DrawNopStateChange(unsigned count)
+{
+   unsigned i;
+   for (i = 0; i < count; i++) {
+      glDisable(GL_ALPHA_TEST);
+      glDrawArrays(GL_POINTS, 0, 4);
+   }
+   glFinish();
+}
+
+
+static void
+DrawStateChange(unsigned count)
+{
+   unsigned i;
+   for (i = 0; i < count; i++) {
+      if (i & 1)
+         glEnable(GL_TEXTURE_GEN_S);
+      else
+         glDisable(GL_TEXTURE_GEN_S);
+      glDrawArrays(GL_POINTS, 0, 4);
+   }
+   glFinish();
+}
+
+
+/** Called from test harness/main */
+void
+PerfDraw(void)
+{
+   double rate0, rate1, rate2, overhead;
+
+   rate0 = PerfMeasureRate(DrawNoStateChange);
+   printf("   Draw only: %.1f draws/second\n", rate0);
+
+   rate1 = PerfMeasureRate(DrawNopStateChange);
+   overhead = 1000.0 * (1.0 / rate1 - 1.0 / rate0);
+   printf("   Draw w/ nop state change: %.1f draws/sec (overhead: %f ms/draw)\n",
+          rate1, overhead);
+
+   rate2 = PerfMeasureRate(DrawStateChange);
+   overhead = 1000.0 * (1.0 / rate2 - 1.0 / rate0);
+   printf("   Draw w/ state change: %.1f draws/sec (overhead: %f ms/draw)\n",
+          rate2, overhead);
+
+   exit(0);
+}
+
diff --git a/progs/perf/teximage.c b/progs/perf/teximage.c
index b6d4f64..a0ce260 100644
--- a/progs/perf/teximage.c
+++ b/progs/perf/teximage.c
@@ -1,210 +1,210 @@
-/*
- * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * Measure glTexSubImage2D rate
- *
- * Brian Paul
- * 16 Sep 2009
- */
-
-#include "glmain.h"
-#include "common.h"
-
-
-int WinWidth = 100, WinHeight = 100;
-
-static GLuint VBO;
-static GLuint TexObj = 0;
-static GLubyte *TexImage = NULL;
-static GLsizei TexSize;
-static GLenum TexSrcFormat, TexSrcType;
-
-static const GLboolean DrawPoint = GL_TRUE;
-static const GLboolean TexSubImage4 = GL_TRUE;
-
-struct vertex
-{
-   GLfloat x, y, s, t;
-};
-
-static const struct vertex vertices[1] = {
-   { 0.0, 0.0, 0.5, 0.5 },
-};
-
-
-#define VOFFSET(F) ((void *) offsetof(struct vertex, F))
-
-/** Called from test harness/main */
-void
-PerfInit(void)
-{
-   /* setup VBO w/ vertex data */
-   glGenBuffersARB(1, &VBO);
-   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
-   glBufferDataARB(GL_ARRAY_BUFFER_ARB,
-                   sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
-   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x));
-   glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s));
-   glEnableClientState(GL_VERTEX_ARRAY);
-   glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
-   /* texture */
-   glGenTextures(1, &TexObj);
-   glBindTexture(GL_TEXTURE_2D, TexObj);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-   glEnable(GL_TEXTURE_2D);
-}
-
-
-static void
-UploadTexImage2D(unsigned count)
-{
-   unsigned i;
-   for (i = 0; i < count; i++) {
-      /* XXX is this equivalent to a glTexSubImage call since we're
-       * always specifying the same image size?  That case isn't optimized
-       * in Mesa but may be optimized in other drivers.  Note sure how
-       * much difference that might make.
-       */
-      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
-                   TexSize, TexSize, 0,
-                   TexSrcFormat, TexSrcType, TexImage);
-      if (DrawPoint)
-         glDrawArrays(GL_POINTS, 0, 1);
-   }
-   glFinish();
-}
-
-
-static void
-UploadTexSubImage2D(unsigned count)
-{
-   unsigned i;
-   for (i = 0; i < count; i++) {
-      if (TexSubImage4) {
-         GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2;
-         GLsizei halfPos = TexSize - halfSize;
-         /* do glTexSubImage2D in four pieces */
-         /* lower-left */
-         glPixelStorei(GL_UNPACK_ROW_LENGTH, TexSize);
-         glTexSubImage2D(GL_TEXTURE_2D, 0,
-                         0, 0, halfSize, halfSize,
-                         TexSrcFormat, TexSrcType, TexImage);
-         /* lower-right */
-         glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos);
-         glTexSubImage2D(GL_TEXTURE_2D, 0,
-                         halfPos, 0, halfSize, halfSize,
-                         TexSrcFormat, TexSrcType, TexImage);
-         /* upper-left */
-         glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
-         glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos);
-         glTexSubImage2D(GL_TEXTURE_2D, 0,
-                         0, halfPos, halfSize, halfSize,
-                         TexSrcFormat, TexSrcType, TexImage);
-         /* upper-right */
-         glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos);
-         glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos);
-         glTexSubImage2D(GL_TEXTURE_2D, 0,
-                         halfPos, halfPos, halfSize, halfSize,
-                         TexSrcFormat, TexSrcType, TexImage);
-         /* reset the unpacking state */
-         glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
-         glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
-         glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
-      }
-      else {
-         /* replace whole texture image at once */
-         glTexSubImage2D(GL_TEXTURE_2D, 0,
-                         0, 0, TexSize, TexSize,
-                         TexSrcFormat, TexSrcType, TexImage);
-      }
-      if (DrawPoint)
-         glDrawArrays(GL_POINTS, 0, 1);
-   }
-   glFinish();
-}
-
-
-/* XXX any other formats to measure? */
-static const struct {
-   GLenum format, type;
-   const char *name;
-} SrcFormats[] = {
-   { GL_RGBA, GL_UNSIGNED_BYTE, "GL_RGBA/GLubyte" },
-   { GL_BGRA, GL_UNSIGNED_BYTE, "GL_BGRA/GLubyte" },
-   { 0, 0, NULL }
-};
-
-
-
-/** Called from test harness/main */
-void
-PerfDraw(void)
-{
-   GLint maxSize;
-   double rate;
-   GLint fmt, subImage;
-
-   glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
-
-   /* loop over source data formats */
-   for (fmt = 0; SrcFormats[fmt].format; fmt++) {
-      TexSrcFormat = SrcFormats[fmt].format;
-      TexSrcType = SrcFormats[fmt].type;
-
-      /* loop over glTexImage, glTexSubImage */
-      for (subImage = 0; subImage < 2; subImage++) {
-
-         /* loop over texture sizes */
-         for (TexSize = 16; TexSize <= maxSize; TexSize *= 2) {
-            GLint bytesPerImage;
-            double mbPerSec;
-
-            bytesPerImage = TexSize * TexSize * 4;
-            TexImage = malloc(bytesPerImage);
-
-            if (subImage) {
-               /* create initial, empty texture */
-               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
-                            TexSize, TexSize, 0,
-                            TexSrcFormat, TexSrcType, NULL);
-               rate = PerfMeasureRate(UploadTexSubImage2D);
-            }
-            else {
-               rate = PerfMeasureRate(UploadTexImage2D);
-            }
-
-            mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0);
-
-            printf("  glTex%sImage2D(%s %d x %d): "
-                   "%.1f images/sec, %.1f MB/sec\n",
-                   (subImage ? "Sub" : ""),
-                   SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec);
-
-            free(TexImage);
-         }
-      }
-   }
-
-   exit(0);
-}
+/*
+ * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Measure glTexSubImage2D rate
+ *
+ * Brian Paul
+ * 16 Sep 2009
+ */
+
+#include "glmain.h"
+#include "common.h"
+
+
+int WinWidth = 100, WinHeight = 100;
+
+static GLuint VBO;
+static GLuint TexObj = 0;
+static GLubyte *TexImage = NULL;
+static GLsizei TexSize;
+static GLenum TexSrcFormat, TexSrcType;
+
+static const GLboolean DrawPoint = GL_TRUE;
+static const GLboolean TexSubImage4 = GL_TRUE;
+
+struct vertex
+{
+   GLfloat x, y, s, t;
+};
+
+static const struct vertex vertices[1] = {
+   { 0.0, 0.0, 0.5, 0.5 },
+};
+
+
+#define VOFFSET(F) ((void *) offsetof(struct vertex, F))
+
+/** Called from test harness/main */
+void
+PerfInit(void)
+{
+   /* setup VBO w/ vertex data */
+   glGenBuffersARB(1, &VBO);
+   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
+   glBufferDataARB(GL_ARRAY_BUFFER_ARB,
+                   sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
+   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x));
+   glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s));
+   glEnableClientState(GL_VERTEX_ARRAY);
+   glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+   /* texture */
+   glGenTextures(1, &TexObj);
+   glBindTexture(GL_TEXTURE_2D, TexObj);
+   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+   glEnable(GL_TEXTURE_2D);
+}
+
+
+static void
+UploadTexImage2D(unsigned count)
+{
+   unsigned i;
+   for (i = 0; i < count; i++) {
+      /* XXX is this equivalent to a glTexSubImage call since we're
+       * always specifying the same image size?  That case isn't optimized
+       * in Mesa but may be optimized in other drivers.  Note sure how
+       * much difference that might make.
+       */
+      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+                   TexSize, TexSize, 0,
+                   TexSrcFormat, TexSrcType, TexImage);
+      if (DrawPoint)
+         glDrawArrays(GL_POINTS, 0, 1);
+   }
+   glFinish();
+}
+
+
+static void
+UploadTexSubImage2D(unsigned count)
+{
+   unsigned i;
+   for (i = 0; i < count; i++) {
+      if (TexSubImage4) {
+         GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2;
+         GLsizei halfPos = TexSize - halfSize;
+         /* do glTexSubImage2D in four pieces */
+         /* lower-left */
+         glPixelStorei(GL_UNPACK_ROW_LENGTH, TexSize);
+         glTexSubImage2D(GL_TEXTURE_2D, 0,
+                         0, 0, halfSize, halfSize,
+                         TexSrcFormat, TexSrcType, TexImage);
+         /* lower-right */
+         glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos);
+         glTexSubImage2D(GL_TEXTURE_2D, 0,
+                         halfPos, 0, halfSize, halfSize,
+                         TexSrcFormat, TexSrcType, TexImage);
+         /* upper-left */
+         glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+         glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos);
+         glTexSubImage2D(GL_TEXTURE_2D, 0,
+                         0, halfPos, halfSize, halfSize,
+                         TexSrcFormat, TexSrcType, TexImage);
+         /* upper-right */
+         glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos);
+         glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos);
+         glTexSubImage2D(GL_TEXTURE_2D, 0,
+                         halfPos, halfPos, halfSize, halfSize,
+                         TexSrcFormat, TexSrcType, TexImage);
+         /* reset the unpacking state */
+         glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+         glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+         glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+      }
+      else {
+         /* replace whole texture image at once */
+         glTexSubImage2D(GL_TEXTURE_2D, 0,
+                         0, 0, TexSize, TexSize,
+                         TexSrcFormat, TexSrcType, TexImage);
+      }
+      if (DrawPoint)
+         glDrawArrays(GL_POINTS, 0, 1);
+   }
+   glFinish();
+}
+
+
+/* XXX any other formats to measure? */
+static const struct {
+   GLenum format, type;
+   const char *name;
+} SrcFormats[] = {
+   { GL_RGBA, GL_UNSIGNED_BYTE, "GL_RGBA/GLubyte" },
+   { GL_BGRA, GL_UNSIGNED_BYTE, "GL_BGRA/GLubyte" },
+   { 0, 0, NULL }
+};
+
+
+
+/** Called from test harness/main */
+void
+PerfDraw(void)
+{
+   GLint maxSize;
+   double rate;
+   GLint fmt, subImage;
+
+   glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
+
+   /* loop over source data formats */
+   for (fmt = 0; SrcFormats[fmt].format; fmt++) {
+      TexSrcFormat = SrcFormats[fmt].format;
+      TexSrcType = SrcFormats[fmt].type;
+
+      /* loop over glTexImage, glTexSubImage */
+      for (subImage = 0; subImage < 2; subImage++) {
+
+         /* loop over texture sizes */
+         for (TexSize = 16; TexSize <= maxSize; TexSize *= 2) {
+            GLint bytesPerImage;
+            double mbPerSec;
+
+            bytesPerImage = TexSize * TexSize * 4;
+            TexImage = malloc(bytesPerImage);
+
+            if (subImage) {
+               /* create initial, empty texture */
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+                            TexSize, TexSize, 0,
+                            TexSrcFormat, TexSrcType, NULL);
+               rate = PerfMeasureRate(UploadTexSubImage2D);
+            }
+            else {
+               rate = PerfMeasureRate(UploadTexImage2D);
+            }
+
+            mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0);
+
+            printf("  glTex%sImage2D(%s %d x %d): "
+                   "%.1f images/sec, %.1f MB/sec\n",
+                   (subImage ? "Sub" : ""),
+                   SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec);
+
+            free(TexImage);
+         }
+      }
+   }
+
+   exit(0);
+}
diff --git a/progs/perf/vbo.c b/progs/perf/vbo.c
index 8545a33..dba7e45 100644
--- a/progs/perf/vbo.c
+++ b/progs/perf/vbo.c
@@ -1,138 +1,138 @@
-/*
- * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * Measure VBO upload speed.
- * That is, measure glBufferDataARB() and glBufferSubDataARB().
- *
- * Brian Paul
- * 16 Sep 2009
- */
-
-#include <string.h>
-#include "glmain.h"
-#include "common.h"
-
-
-int WinWidth = 100, WinHeight = 100;
-
-static GLuint VBO;
-
-static GLsizei VBOSize = 0;
-static GLubyte *VBOData = NULL;
-
-static const GLboolean DrawPoint = GL_TRUE;
-static const GLboolean BufferSubDataInHalves = GL_TRUE;
-
-static const GLfloat Vertex0[2] = { 0.0, 0.0 };
-
-
-/** Called from test harness/main */
-void
-PerfInit(void)
-{
-   /* setup VBO */
-   glGenBuffersARB(1, &VBO);
-   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
-   glVertexPointer(2, GL_FLOAT, sizeof(Vertex0), (void *) 0);
-   glEnableClientState(GL_VERTEX_ARRAY);
-}
-
-
-static void
-UploadVBO(unsigned count)
-{
-   unsigned i;
-   for (i = 0; i < count; i++) {
-      glBufferDataARB(GL_ARRAY_BUFFER, VBOSize, VBOData, GL_STREAM_DRAW_ARB);
-
-      if (DrawPoint)
-         glDrawArrays(GL_POINTS, 0, 1);
-   }
-   glFinish();
-}
-
-
-static void
-UploadSubVBO(unsigned count)
-{
-   unsigned i;
-   for (i = 0; i < count; i++) {
-      if (BufferSubDataInHalves) {
-         GLsizei half = VBOSize / 2;
-         glBufferSubDataARB(GL_ARRAY_BUFFER, 0, half, VBOData);
-         glBufferSubDataARB(GL_ARRAY_BUFFER, half, half, VBOData + half);
-      }
-      else {
-         glBufferSubDataARB(GL_ARRAY_BUFFER, 0, VBOSize, VBOData);
-      }
-
-      if (DrawPoint)
-         glDrawArrays(GL_POINTS, 0, 1);
-   }
-   glFinish();
-}
-
-
-static const GLsizei Sizes[] = {
-   64,
-   1024,
-   16*1024,
-   256*1024,
-   1024*1024,
-   16*1024*1024,
-   0 /* end of list */
-};
-
-
-/** Called from test harness/main */
-void
-PerfDraw(void)
-{
-   double rate, mbPerSec;
-   int sub, sz;
-
-   /* loop over whole/sub buffer upload */
-   for (sub = 0; sub < 2; sub++) {
-
-      /* loop over VBO sizes */
-      for (sz = 0; Sizes[sz]; sz++) {
-         VBOSize = Sizes[sz];
-
-         VBOData = malloc(VBOSize);
-         memcpy(VBOData, Vertex0, sizeof(Vertex0));
-
-         if (sub)
-            rate = PerfMeasureRate(UploadSubVBO);
-         else
-            rate = PerfMeasureRate(UploadVBO);
-
-         mbPerSec = rate * VBOSize / (1024.0 * 1024.0);
-
-         printf("  glBuffer%sDataARB(size = %d): %.1f MB/sec\n",
-                (sub ? "Sub" : ""), VBOSize, mbPerSec);
-
-         free(VBOData);
-      }
-   }
-
-   exit(0);
-}
+/*
+ * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Measure VBO upload speed.
+ * That is, measure glBufferDataARB() and glBufferSubDataARB().
+ *
+ * Brian Paul
+ * 16 Sep 2009
+ */
+
+#include <string.h>
+#include "glmain.h"
+#include "common.h"
+
+
+int WinWidth = 100, WinHeight = 100;
+
+static GLuint VBO;
+
+static GLsizei VBOSize = 0;
+static GLubyte *VBOData = NULL;
+
+static const GLboolean DrawPoint = GL_TRUE;
+static const GLboolean BufferSubDataInHalves = GL_TRUE;
+
+static const GLfloat Vertex0[2] = { 0.0, 0.0 };
+
+
+/** Called from test harness/main */
+void
+PerfInit(void)
+{
+   /* setup VBO */
+   glGenBuffersARB(1, &VBO);
+   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
+   glVertexPointer(2, GL_FLOAT, sizeof(Vertex0), (void *) 0);
+   glEnableClientState(GL_VERTEX_ARRAY);
+}
+
+
+static void
+UploadVBO(unsigned count)
+{
+   unsigned i;
+   for (i = 0; i < count; i++) {
+      glBufferDataARB(GL_ARRAY_BUFFER, VBOSize, VBOData, GL_STREAM_DRAW_ARB);
+
+      if (DrawPoint)
+         glDrawArrays(GL_POINTS, 0, 1);
+   }
+   glFinish();
+}
+
+
+static void
+UploadSubVBO(unsigned count)
+{
+   unsigned i;
+   for (i = 0; i < count; i++) {
+      if (BufferSubDataInHalves) {
+         GLsizei half = VBOSize / 2;
+         glBufferSubDataARB(GL_ARRAY_BUFFER, 0, half, VBOData);
+         glBufferSubDataARB(GL_ARRAY_BUFFER, half, half, VBOData + half);
+      }
+      else {
+         glBufferSubDataARB(GL_ARRAY_BUFFER, 0, VBOSize, VBOData);
+      }
+
+      if (DrawPoint)
+         glDrawArrays(GL_POINTS, 0, 1);
+   }
+   glFinish();
+}
+
+
+static const GLsizei Sizes[] = {
+   64,
+   1024,
+   16*1024,
+   256*1024,
+   1024*1024,
+   16*1024*1024,
+   0 /* end of list */
+};
+
+
+/** Called from test harness/main */
+void
+PerfDraw(void)
+{
+   double rate, mbPerSec;
+   int sub, sz;
+
+   /* loop over whole/sub buffer upload */
+   for (sub = 0; sub < 2; sub++) {
+
+      /* loop over VBO sizes */
+      for (sz = 0; Sizes[sz]; sz++) {
+         VBOSize = Sizes[sz];
+
+         VBOData = malloc(VBOSize);
+         memcpy(VBOData, Vertex0, sizeof(Vertex0));
+
+         if (sub)
+            rate = PerfMeasureRate(UploadSubVBO);
+         else
+            rate = PerfMeasureRate(UploadVBO);
+
+         mbPerSec = rate * VBOSize / (1024.0 * 1024.0);
+
+         printf("  glBuffer%sDataARB(size = %d): %.1f MB/sec\n",
+                (sub ? "Sub" : ""), VBOSize, mbPerSec);
+
+         free(VBOData);
+      }
+   }
+
+   exit(0);
+}
diff --git a/progs/perf/vertexrate.c b/progs/perf/vertexrate.c
index f7e0262..d24a391 100644
--- a/progs/perf/vertexrate.c
+++ b/progs/perf/vertexrate.c
@@ -1,271 +1,271 @@
-/*
- * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * Measure simple vertex processing rate via:
- *  - immediate mode
- *  - vertex arrays
- *  - VBO vertex arrays
- *  - glDrawElements
- *  - VBO glDrawElements
- *  - glDrawRangeElements
- *  - VBO glDrawRangeElements
- *
- * Brian Paul
- * 16 Sep 2009
- */
-
-#include <assert.h>
-#include <string.h>
-#include "glmain.h"
-#include "common.h"
-
-
-#define MAX_VERTS (100 * 100)
-
-/** glVertex2/3/4 size */
-#define VERT_SIZE 4
-
-int WinWidth = 500, WinHeight = 500;
-
-static GLuint VertexBO, ElementBO;
-
-static unsigned NumVerts = MAX_VERTS;
-static unsigned VertBytes = VERT_SIZE * sizeof(float);
-static float *VertexData = NULL;
-
-static unsigned NumElements = MAX_VERTS;
-static GLuint *Elements = NULL;
-
-
-/**
- * Load VertexData buffer with a 2-D grid of points in the range [-1,1]^2.
- */
-static void
-InitializeVertexData(void)
-{
-   unsigned i;
-   float x = -1.0, y = -1.0;
-   float dx = 2.0 / 100;
-   float dy = 2.0 / 100;
-
-   VertexData = (float *) malloc(NumVerts * VertBytes);
-
-   for (i = 0; i < NumVerts; i++) {
-      VertexData[i * VERT_SIZE + 0] = x;
-      VertexData[i * VERT_SIZE + 1] = y;
-      VertexData[i * VERT_SIZE + 2] = 0.0;
-      VertexData[i * VERT_SIZE + 3] = 1.0;
-      x += dx;
-      if (x > 1.0) {
-         x = -1.0;
-         y += dy;
-      }
-   }
-
-   Elements = (GLuint *) malloc(NumVerts * sizeof(GLuint));
-
-   for (i = 0; i < NumVerts; i++) {
-      Elements[i] = NumVerts - i - 1;
-   }
-}
-
-
-/** Called from test harness/main */
-void
-PerfInit(void)
-{
-   InitializeVertexData();
-
-   /* setup VertexBO */
-   glGenBuffersARB(1, &VertexBO);
-   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VertexBO);
-   glBufferDataARB(GL_ARRAY_BUFFER_ARB,
-                   NumVerts * VertBytes, VertexData, GL_STATIC_DRAW_ARB);
-   glEnableClientState(GL_VERTEX_ARRAY);
-
-   /* setup ElementBO */
-   glGenBuffersARB(1, &ElementBO);
-   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ElementBO);
-   glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
-                   NumElements * sizeof(GLuint), Elements, GL_STATIC_DRAW_ARB);
-}
-
-
-static void
-DrawImmediate(unsigned count)
-{
-   unsigned i;
-   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
-   glBindBufferARB(GL_ARRAY_BUFFER, 0);
-   for (i = 0; i < count; i++) {
-      unsigned j;
-      glBegin(GL_POINTS);
-      for (j = 0; j < NumVerts; j++) {
-#if VERT_SIZE == 4
-         glVertex4fv(VertexData + j * 4);
-#elif VERT_SIZE == 3
-         glVertex3fv(VertexData + j * 3);
-#elif VERT_SIZE == 2
-         glVertex2fv(VertexData + j * 2);
-#else
-         abort();
-#endif
-      }
-      glEnd();
-   }
-   glFinish();
-   PerfSwapBuffers();
-}
-
-
-static void
-DrawArraysMem(unsigned count)
-{
-   unsigned i;
-   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
-   glBindBufferARB(GL_ARRAY_BUFFER, 0);
-   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData);
-   for (i = 0; i < count; i++) {
-      glDrawArrays(GL_POINTS, 0, NumVerts);
-   }
-   glFinish();
-   PerfSwapBuffers();
-}
-
-
-static void
-DrawArraysVBO(unsigned count)
-{
-   unsigned i;
-   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
-   glBindBufferARB(GL_ARRAY_BUFFER, VertexBO);
-   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0);
-   for (i = 0; i < count; i++) {
-      glDrawArrays(GL_POINTS, 0, NumVerts);
-   }
-   glFinish();
-   PerfSwapBuffers();
-}
-
-
-static void
-DrawElementsMem(unsigned count)
-{
-   unsigned i;
-   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
-   glBindBufferARB(GL_ARRAY_BUFFER, 0);
-   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData);
-   for (i = 0; i < count; i++) {
-      glDrawElements(GL_POINTS, NumVerts, GL_UNSIGNED_INT, Elements);
-   }
-   glFinish();
-   PerfSwapBuffers();
-}
-
-
-static void
-DrawElementsBO(unsigned count)
-{
-   unsigned i;
-   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, ElementBO);
-   glBindBufferARB(GL_ARRAY_BUFFER, VertexBO);
-   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0);
-   for (i = 0; i < count; i++) {
-      glDrawElements(GL_POINTS, NumVerts, GL_UNSIGNED_INT, (void *) 0);
-   }
-   glFinish();
-   PerfSwapBuffers();
-}
-
-
-static void
-DrawRangeElementsMem(unsigned count)
-{
-   unsigned i;
-   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
-   glBindBufferARB(GL_ARRAY_BUFFER, 0);
-   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData);
-   for (i = 0; i < count; i++) {
-      glDrawRangeElements(GL_POINTS, 0, NumVerts - 1,
-                          NumVerts, GL_UNSIGNED_INT, Elements);
-   }
-   glFinish();
-   PerfSwapBuffers();
-}
-
-
-static void
-DrawRangeElementsBO(unsigned count)
-{
-   unsigned i;
-   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, ElementBO);
-   glBindBufferARB(GL_ARRAY_BUFFER, VertexBO);
-   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0);
-   for (i = 0; i < count; i++) {
-      glDrawRangeElements(GL_POINTS, 0, NumVerts - 1,
-                          NumVerts, GL_UNSIGNED_INT, (void *) 0);
-   }
-   glFinish();
-   PerfSwapBuffers();
-}
-
-
-/** Called from test harness/main */
-void
-PerfDraw(void)
-{
-   double rate;
-
-   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-   printf("Vertex rate (%d x Vertex%df)\n", NumVerts, VERT_SIZE);
-
-   rate = PerfMeasureRate(DrawImmediate);
-   rate *= NumVerts;
-   printf("  Immediate mode: %.1f verts/sec\n", rate);
-
-   rate = PerfMeasureRate(DrawArraysMem);
-   rate *= NumVerts;
-   printf("  glDrawArrays: %.1f verts/sec\n", rate);
-
-   rate = PerfMeasureRate(DrawArraysVBO);
-   rate *= NumVerts;
-   printf("  VBO glDrawArrays: %.1f verts/sec\n", rate);
-
-   rate = PerfMeasureRate(DrawElementsMem);
-   rate *= NumVerts;
-   printf("  glDrawElements: %.1f verts/sec\n", rate);
-
-   rate = PerfMeasureRate(DrawElementsBO);
-   rate *= NumVerts;
-   printf("  VBO glDrawElements: %.1f verts/sec\n", rate);
-
-   rate = PerfMeasureRate(DrawRangeElementsMem);
-   rate *= NumVerts;
-   printf("  glDrawRangeElements: %.1f verts/sec\n", rate);
-
-   rate = PerfMeasureRate(DrawRangeElementsBO);
-   rate *= NumVerts;
-   printf("  VBO glDrawRangeElements: %.1f verts/sec\n", rate);
-
-   exit(0);
-}
+/*
+ * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Measure simple vertex processing rate via:
+ *  - immediate mode
+ *  - vertex arrays
+ *  - VBO vertex arrays
+ *  - glDrawElements
+ *  - VBO glDrawElements
+ *  - glDrawRangeElements
+ *  - VBO glDrawRangeElements
+ *
+ * Brian Paul
+ * 16 Sep 2009
+ */
+
+#include <assert.h>
+#include <string.h>
+#include "glmain.h"
+#include "common.h"
+
+
+#define MAX_VERTS (100 * 100)
+
+/** glVertex2/3/4 size */
+#define VERT_SIZE 4
+
+int WinWidth = 500, WinHeight = 500;
+
+static GLuint VertexBO, ElementBO;
+
+static unsigned NumVerts = MAX_VERTS;
+static unsigned VertBytes = VERT_SIZE * sizeof(float);
+static float *VertexData = NULL;
+
+static unsigned NumElements = MAX_VERTS;
+static GLuint *Elements = NULL;
+
+
+/**
+ * Load VertexData buffer with a 2-D grid of points in the range [-1,1]^2.
+ */
+static void
+InitializeVertexData(void)
+{
+   unsigned i;
+   float x = -1.0, y = -1.0;
+   float dx = 2.0 / 100;
+   float dy = 2.0 / 100;
+
+   VertexData = (float *) malloc(NumVerts * VertBytes);
+
+   for (i = 0; i < NumVerts; i++) {
+      VertexData[i * VERT_SIZE + 0] = x;
+      VertexData[i * VERT_SIZE + 1] = y;
+      VertexData[i * VERT_SIZE + 2] = 0.0;
+      VertexData[i * VERT_SIZE + 3] = 1.0;
+      x += dx;
+      if (x > 1.0) {
+         x = -1.0;
+         y += dy;
+      }
+   }
+
+   Elements = (GLuint *) malloc(NumVerts * sizeof(GLuint));
+
+   for (i = 0; i < NumVerts; i++) {
+      Elements[i] = NumVerts - i - 1;
+   }
+}
+
+
+/** Called from test harness/main */
+void
+PerfInit(void)
+{
+   InitializeVertexData();
+
+   /* setup VertexBO */
+   glGenBuffersARB(1, &VertexBO);
+   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VertexBO);
+   glBufferDataARB(GL_ARRAY_BUFFER_ARB,
+                   NumVerts * VertBytes, VertexData, GL_STATIC_DRAW_ARB);
+   glEnableClientState(GL_VERTEX_ARRAY);
+
+   /* setup ElementBO */
+   glGenBuffersARB(1, &ElementBO);
+   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ElementBO);
+   glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+                   NumElements * sizeof(GLuint), Elements, GL_STATIC_DRAW_ARB);
+}
+
+
+static void
+DrawImmediate(unsigned count)
+{
+   unsigned i;
+   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
+   glBindBufferARB(GL_ARRAY_BUFFER, 0);
+   for (i = 0; i < count; i++) {
+      unsigned j;
+      glBegin(GL_POINTS);
+      for (j = 0; j < NumVerts; j++) {
+#if VERT_SIZE == 4
+         glVertex4fv(VertexData + j * 4);
+#elif VERT_SIZE == 3
+         glVertex3fv(VertexData + j * 3);
+#elif VERT_SIZE == 2
+         glVertex2fv(VertexData + j * 2);
+#else
+         abort();
+#endif
+      }
+      glEnd();
+   }
+   glFinish();
+   PerfSwapBuffers();
+}
+
+
+static void
+DrawArraysMem(unsigned count)
+{
+   unsigned i;
+   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
+   glBindBufferARB(GL_ARRAY_BUFFER, 0);
+   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData);
+   for (i = 0; i < count; i++) {
+      glDrawArrays(GL_POINTS, 0, NumVerts);
+   }
+   glFinish();
+   PerfSwapBuffers();
+}
+
+
+static void
+DrawArraysVBO(unsigned count)
+{
+   unsigned i;
+   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
+   glBindBufferARB(GL_ARRAY_BUFFER, VertexBO);
+   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0);
+   for (i = 0; i < count; i++) {
+      glDrawArrays(GL_POINTS, 0, NumVerts);
+   }
+   glFinish();
+   PerfSwapBuffers();
+}
+
+
+static void
+DrawElementsMem(unsigned count)
+{
+   unsigned i;
+   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
+   glBindBufferARB(GL_ARRAY_BUFFER, 0);
+   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData);
+   for (i = 0; i < count; i++) {
+      glDrawElements(GL_POINTS, NumVerts, GL_UNSIGNED_INT, Elements);
+   }
+   glFinish();
+   PerfSwapBuffers();
+}
+
+
+static void
+DrawElementsBO(unsigned count)
+{
+   unsigned i;
+   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, ElementBO);
+   glBindBufferARB(GL_ARRAY_BUFFER, VertexBO);
+   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0);
+   for (i = 0; i < count; i++) {
+      glDrawElements(GL_POINTS, NumVerts, GL_UNSIGNED_INT, (void *) 0);
+   }
+   glFinish();
+   PerfSwapBuffers();
+}
+
+
+static void
+DrawRangeElementsMem(unsigned count)
+{
+   unsigned i;
+   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
+   glBindBufferARB(GL_ARRAY_BUFFER, 0);
+   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData);
+   for (i = 0; i < count; i++) {
+      glDrawRangeElements(GL_POINTS, 0, NumVerts - 1,
+                          NumVerts, GL_UNSIGNED_INT, Elements);
+   }
+   glFinish();
+   PerfSwapBuffers();
+}
+
+
+static void
+DrawRangeElementsBO(unsigned count)
+{
+   unsigned i;
+   glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, ElementBO);
+   glBindBufferARB(GL_ARRAY_BUFFER, VertexBO);
+   glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0);
+   for (i = 0; i < count; i++) {
+      glDrawRangeElements(GL_POINTS, 0, NumVerts - 1,
+                          NumVerts, GL_UNSIGNED_INT, (void *) 0);
+   }
+   glFinish();
+   PerfSwapBuffers();
+}
+
+
+/** Called from test harness/main */
+void
+PerfDraw(void)
+{
+   double rate;
+
+   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+   printf("Vertex rate (%d x Vertex%df)\n", NumVerts, VERT_SIZE);
+
+   rate = PerfMeasureRate(DrawImmediate);
+   rate *= NumVerts;
+   printf("  Immediate mode: %.1f verts/sec\n", rate);
+
+   rate = PerfMeasureRate(DrawArraysMem);
+   rate *= NumVerts;
+   printf("  glDrawArrays: %.1f verts/sec\n", rate);
+
+   rate = PerfMeasureRate(DrawArraysVBO);
+   rate *= NumVerts;
+   printf("  VBO glDrawArrays: %.1f verts/sec\n", rate);
+
+   rate = PerfMeasureRate(DrawElementsMem);
+   rate *= NumVerts;
+   printf("  glDrawElements: %.1f verts/sec\n", rate);
+
+   rate = PerfMeasureRate(DrawElementsBO);
+   rate *= NumVerts;
+   printf("  VBO glDrawElements: %.1f verts/sec\n", rate);
+
+   rate = PerfMeasureRate(DrawRangeElementsMem);
+   rate *= NumVerts;
+   printf("  glDrawRangeElements: %.1f verts/sec\n", rate);
+
+   rate = PerfMeasureRate(DrawRangeElementsBO);
+   rate *= NumVerts;
+   printf("  VBO glDrawRangeElements: %.1f verts/sec\n", rate);
+
+   exit(0);
+}




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