Mesa (master): glsl: append built-in, used varying vars to the varying vars list

Brian Paul brianp at kemper.freedesktop.org
Fri Apr 2 04:20:02 UTC 2010


Module: Mesa
Branch: master
Commit: 3b49437372218e12f4270b750199f8825f9b0f45
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3b49437372218e12f4270b750199f8825f9b0f45

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Apr  1 22:15:16 2010 -0600

glsl: append built-in, used varying vars to the varying vars list

---

 src/mesa/shader/slang/slang_link.c |   27 +++++++++++++++++++++++++++
 1 files changed, 27 insertions(+), 0 deletions(-)

diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index f79af05..1c21924 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -87,6 +87,31 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit)
 
 
 /**
+ * Examine the outputs/varyings written by the vertex shader and
+ * append the names of those outputs onto the Varyings list.
+ * This will only capture the pre-defined/built-in varyings like
+ * gl_Position, not user-defined varyings.  The later should already
+ * be in the varying vars list.
+ */
+static void
+update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg)
+{
+   if (shProg->VertexProgram) {
+      GLbitfield64 written = shProg->VertexProgram->Base.OutputsWritten;
+      GLuint i;
+      for (i = 0; written && i < VERT_RESULT_MAX; i++) {
+         if (written & BITFIELD64_BIT(i)) {
+            const char *name = _slang_vertex_output_name(i);            
+            if (name)
+               _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0);
+            written &= ~BITFIELD64_BIT(i);
+         }
+      }
+   }
+}
+
+
+/**
  * Linking varying vars involves rearranging varying vars so that the
  * vertex program's output varyings matches the order of the fragment
  * program's input varyings.
@@ -866,6 +891,8 @@ _slang_link(GLcontext *ctx,
       }         
    }
 
+   /* Append built-in, used varyings to the varying var list */
+   update_varying_var_list(ctx, shProg);
 
    if (fragProg && shProg->FragmentProgram) {
       /* Compute initial program's TexturesUsed info */




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