Mesa (master): st/vega: Require both depth and stencil.
Chia-I Wu
olv at kemper.freedesktop.org
Sat Apr 10 17:17:54 UTC 2010
Module: Mesa
Branch: master
Commit: 5fdda9d78d7924fecd711c21910879b7a01dab3f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5fdda9d78d7924fecd711c21910879b7a01dab3f
Author: Chia-I Wu <olv at lunarg.com>
Date: Sun Apr 11 01:14:42 2010 +0800
st/vega: Require both depth and stencil.
The implementation requires not only a depth buffer, but also a stencil
buffer.
---
src/gallium/state_trackers/vega/vg_manager.c | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/gallium/state_trackers/vega/vg_manager.c b/src/gallium/state_trackers/vega/vg_manager.c
index 256c237..19a3405 100644
--- a/src/gallium/state_trackers/vega/vg_manager.c
+++ b/src/gallium/state_trackers/vega/vg_manager.c
@@ -32,6 +32,7 @@
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
+#include "util/u_format.h"
#include "vg_manager.h"
#include "vg_context.h"
@@ -332,10 +333,7 @@ vg_api_is_visual_supported(struct st_api *stapi,
const struct st_visual *visual)
{
/* the impl requires a depth/stencil buffer */
- if (visual->depth_stencil_format == PIPE_FORMAT_NONE)
- return FALSE;
-
- return TRUE;
+ return util_format_is_depth_and_stencil(visual->depth_stencil_format);
}
static st_proc_t
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