Mesa (master): i915: Map sampler indices to texture units correctly for fragment shaders.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Apr 20 19:46:29 UTC 2010
Module: Mesa
Branch: master
Commit: 1407daf9bc9e0452a171aaca2ab8e389ccca5462
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1407daf9bc9e0452a171aaca2ab8e389ccca5462
Author: Eric Anholt <eric at anholt.net>
Date: Tue Apr 20 12:26:49 2010 -0700
i915: Map sampler indices to texture units correctly for fragment shaders.
Fixes hang with "gst-launch-0.10 videotestsrc ! video/x-raw-rgb !
glupload ! gleffects effect=heat ! glimagesink" which uses 2 samplers
pointing at GL_TEXTURE1 and GL_TEXTURE2, and piglit
glsl-fs-sampler-numbering.
---
src/mesa/drivers/dri/i915/i915_fragprog.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index 906d585..9f12e2c 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -255,8 +255,10 @@ translate_tex_src_target(struct i915_fragment_program *p, GLubyte bit)
#define EMIT_TEX( OP ) \
do { \
GLuint dim = translate_tex_src_target( p, inst->TexSrcTarget ); \
+ const struct gl_fragment_program *program = p->ctx->FragmentProgram._Current; \
+ GLuint unit = program->Base.SamplerUnits[inst->TexSrcUnit]; \
GLuint sampler = i915_emit_decl(p, REG_TYPE_S, \
- inst->TexSrcUnit, dim); \
+ unit, dim); \
GLuint coord = src_vector( p, &inst->SrcReg[0], program); \
/* Texel lookup */ \
\
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