Mesa (master): llvmpipe: added lp_build_sample_nop() for debugging
Brian Paul
brianp at kemper.freedesktop.org
Fri Apr 30 19:59:26 UTC 2010
Module: Mesa
Branch: master
Commit: 3a757b722d9d24a74b6a79cb2d4aae81ae8152d0
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3a757b722d9d24a74b6a79cb2d4aae81ae8152d0
Author: Brian Paul <brianp at vmware.com>
Date: Fri Apr 30 13:53:54 2010 -0600
llvmpipe: added lp_build_sample_nop() for debugging
---
src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c | 36 +++++++++++++++++----
1 files changed, 29 insertions(+), 7 deletions(-)
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index 74dc9e1..7c9c8e2 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -2049,6 +2049,24 @@ lp_build_sample_compare(struct lp_build_sample_context *bld,
/**
+ * Just set texels to white instead of actually sampling the texture.
+ * For debugging.
+ */
+static void
+lp_build_sample_nop(struct lp_build_sample_context *bld,
+ LLVMValueRef *texel)
+{
+ struct lp_build_context *texel_bld = &bld->texel_bld;
+ unsigned chan;
+
+ for (chan = 0; chan < 4; chan++) {
+ /*lp_bld_mov(texel_bld, texel, texel_bld->one);*/
+ texel[chan] = texel_bld->one;
+ }
+}
+
+
+/**
* Build texture sampling code.
* 'texel' will return a vector of four LLVMValueRefs corresponding to
* R, G, B, A.
@@ -2113,13 +2131,17 @@ lp_build_sample_soa(LLVMBuilderRef builder,
height_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, height);
depth_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, depth);
- if (util_format_is_rgba8_variant(bld.format_desc) &&
- static_state->target == PIPE_TEXTURE_2D &&
- static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR &&
- static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR &&
- static_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE &&
- is_simple_wrap_mode(static_state->wrap_s) &&
- is_simple_wrap_mode(static_state->wrap_t)) {
+ if (0) {
+ /* For debug: no-op texture sampling */
+ lp_build_sample_nop(&bld, texel);
+ }
+ else if (util_format_is_rgba8_variant(bld.format_desc) &&
+ static_state->target == PIPE_TEXTURE_2D &&
+ static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR &&
+ static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR &&
+ static_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE &&
+ is_simple_wrap_mode(static_state->wrap_s) &&
+ is_simple_wrap_mode(static_state->wrap_t)) {
/* special case */
lp_build_sample_2d_linear_aos(&bld, s, t, width_vec, height_vec,
row_stride_array, data_array, texel);
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