Mesa (glsl2): glsl2: Don't try to dump GLSL IR for a shader that didn' t compile.

Eric Anholt anholt at kemper.freedesktop.org
Thu Aug 5 16:22:50 UTC 2010


Module: Mesa
Branch: glsl2
Commit: 8f6a0c9ed985267c2d202cf85d17ac04bddfb9d2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=8f6a0c9ed985267c2d202cf85d17ac04bddfb9d2

Author: Eric Anholt <eric at anholt.net>
Date:   Wed Aug  4 22:57:08 2010 -0700

glsl2: Don't try to dump GLSL IR for a shader that didn't compile.

---

 src/mesa/program/ir_to_mesa.cpp |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index f0e0133..74996ae 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2646,9 +2646,11 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
       printf("GLSL source for shader %d:\n", shader->Name);
       printf("%s\n", shader->Source);
 
-      printf("GLSL IR for shader %d:\n", shader->Name);
-      _mesa_print_ir(shader->ir, NULL);
-      printf("\n\n");
+      if (shader->CompileStatus) {
+	 printf("GLSL IR for shader %d:\n", shader->Name);
+	 _mesa_print_ir(shader->ir, NULL);
+	 printf("\n\n");
+      }
    }
 
    /* Retain any live IR, but trash the rest. */




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