Mesa (glsl2): glsl2: Don't try to dump GLSL IR for a shader that didn' t compile.
Eric Anholt
anholt at kemper.freedesktop.org
Thu Aug 5 16:22:50 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 8f6a0c9ed985267c2d202cf85d17ac04bddfb9d2
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8f6a0c9ed985267c2d202cf85d17ac04bddfb9d2
Author: Eric Anholt <eric at anholt.net>
Date: Wed Aug 4 22:57:08 2010 -0700
glsl2: Don't try to dump GLSL IR for a shader that didn't compile.
---
src/mesa/program/ir_to_mesa.cpp | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index f0e0133..74996ae 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2646,9 +2646,11 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
printf("GLSL source for shader %d:\n", shader->Name);
printf("%s\n", shader->Source);
- printf("GLSL IR for shader %d:\n", shader->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n\n");
+ if (shader->CompileStatus) {
+ printf("GLSL IR for shader %d:\n", shader->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n\n");
+ }
}
/* Retain any live IR, but trash the rest. */
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