Mesa (glsl2): ir_to_mesa: Handle texture-array samplers

Ian Romanick idr at kemper.freedesktop.org
Fri Aug 6 01:02:48 UTC 2010


Module: Mesa
Branch: glsl2
Commit: 0a86d766ef0d98abd3373609a637bf137203e994
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0a86d766ef0d98abd3373609a637bf137203e994

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Thu Aug  5 17:57:48 2010 -0700

ir_to_mesa: Handle texture-array samplers

Fixes piglit test array_texture.

---

 src/mesa/program/ir_to_mesa.cpp |    6 ++++--
 1 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 26fbc43..f5e5f7d 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2040,10 +2040,12 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
 
    switch (sampler->type->sampler_dimensionality) {
    case GLSL_SAMPLER_DIM_1D:
-      inst->tex_target = TEXTURE_1D_INDEX;
+      inst->tex_target = (sampler->type->sampler_array)
+	 ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
       break;
    case GLSL_SAMPLER_DIM_2D:
-      inst->tex_target = TEXTURE_2D_INDEX;
+      inst->tex_target = (sampler->type->sampler_array)
+	 ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
       break;
    case GLSL_SAMPLER_DIM_3D:
       inst->tex_target = TEXTURE_3D_INDEX;




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