Mesa (master): mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Aug 18 21:20:37 UTC 2010
Module: Mesa
Branch: master
Commit: 4a6a4316846ead3ec12759c96ecc4b61491aad65
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4a6a4316846ead3ec12759c96ecc4b61491aad65
Author: Eric Anholt <eric at anholt.net>
Date: Wed Aug 18 11:36:09 2010 -0700
mesa: Hang the compiled shader off the shader->ir, not the shader.
Otherwise, with repeated program recompile, we never free the results
of the previous compile.
---
src/mesa/program/ir_to_mesa.cpp | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 58d3b41..8ed3834 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2662,6 +2662,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
_mesa_glsl_lexer_dtor(state);
}
+ talloc_free(shader->ir);
shader->ir = new(shader) exec_list;
if (!state->error && !state->translation_unit.is_empty())
_mesa_ast_to_hir(shader->ir, state);
@@ -2706,7 +2707,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
}
/* Retain any live IR, but trash the rest. */
- reparent_ir(shader->ir, shader);
+ reparent_ir(shader->ir, shader->ir);
talloc_free(state);
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