Mesa (master): glsl: add missing ambient field to gl_LightModel
Kenneth Graunke
kwg at kemper.freedesktop.org
Fri Aug 20 20:02:23 UTC 2010
Module: Mesa
Branch: master
Commit: c3e3793c325e36366165a5d1403a8c406ff200db
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c3e3793c325e36366165a5d1403a8c406ff200db
Author: Luca Barbieri <luca at luca-barbieri.com>
Date: Wed Aug 18 12:52:57 2010 +0200
glsl: add missing ambient field to gl_LightModel
Again, this is a one-element struct that was incorrectly missing the
field.
---
src/mesa/program/ir_to_mesa.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index fe2d898..5832494 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1076,7 +1076,7 @@ static const struct {
{"gl_LightSource", "quadraticAttenuation",
{STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ, true},
- {"gl_LightModel", NULL,
+ {"gl_LightModel", "ambient",
{STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW, false},
{"gl_FrontLightModelProduct", "sceneColor",
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