Mesa (master): st/mesa: implement depth-only blit for BlitFramebuffer
Brian Paul
brianp at kemper.freedesktop.org
Mon Aug 23 01:40:36 UTC 2010
Module: Mesa
Branch: master
Commit: cfc4d866566c5b2d584cdc998e6540733190ea05
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cfc4d866566c5b2d584cdc998e6540733190ea05
Author: Marek Olšák <maraeo at gmail.com>
Date: Sat Aug 14 08:47:34 2010 -0700
st/mesa: implement depth-only blit for BlitFramebuffer
Signed-off-by: Brian Paul <brianp at vmware.com>
---
src/mesa/state_tracker/st_cb_blit.c | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index b3c7544..5367484 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -188,8 +188,13 @@ st_BlitFramebuffer(GLcontext *ctx,
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
- /* blit Z only */
- _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
+ util_blit_pixels(st->blit, srcDepthRb->texture,
+ u_subresource(srcDepthRb->surface->face,
+ srcDepthRb->surface->level),
+ srcX0, srcY0, srcX1, srcY1,
+ srcDepthRb->surface->zslice,
+ dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
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