Mesa (master): st/egl: Wrong context might be used in eglBindTexImage.

Chia-I Wu olv at kemper.freedesktop.org
Tue Feb 2 03:35:53 UTC 2010


Module: Mesa
Branch: master
Commit: 01dcadab8b98f0ffa5bf0a859ca94ff78a8cb90a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=01dcadab8b98f0ffa5bf0a859ca94ff78a8cb90a

Author: Chia-I Wu <olvaffe at gmail.com>
Date:   Tue Feb  2 11:22:51 2010 +0800

st/egl: Wrong context might be used in eglBindTexImage.

If the pbuffer surface is current, gctx is set to the current context.
Make sure it is set to OpenGL ES 1 context again before binding.

---

 src/gallium/state_trackers/egl/common/egl_g3d.c |   20 +++++++++++---------
 1 files changed, 11 insertions(+), 9 deletions(-)

diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c
index 8a73e81..30e2c34 100644
--- a/src/gallium/state_trackers/egl/common/egl_g3d.c
+++ b/src/gallium/state_trackers/egl/common/egl_g3d.c
@@ -1087,8 +1087,8 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
                        _EGLSurface *surf, EGLint buffer)
 {
    struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
-   _EGLContext *ctx = _eglGetAPIContext(EGL_OPENGL_ES_API);
-   struct egl_g3d_context *gctx = egl_g3d_context(ctx);
+   _EGLContext *es1 = _eglGetAPIContext(EGL_OPENGL_ES_API);
+   struct egl_g3d_context *gctx;
    enum pipe_format target_format;
    int target;
 
@@ -1118,6 +1118,11 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
       return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
    }
 
+   if (!es1)
+      return EGL_TRUE;
+   if (!gsurf->render_surface)
+      return EGL_FALSE;
+
    /* flush properly if the surface is bound */
    if (gsurf->base.CurrentContext) {
       gctx = egl_g3d_context(gsurf->base.CurrentContext);
@@ -1125,14 +1130,11 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
             PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
    }
 
-   if (gctx) {
-      if (!gsurf->render_surface)
-         return EGL_FALSE;
+   gctx = egl_g3d_context(es1);
+   gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
+         target, gsurf->base.MipmapLevel, target_format);
 
-      gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
-            target, gsurf->base.MipmapLevel, target_format);
-      gsurf->base.BoundToTexture = EGL_TRUE;
-   }
+   gsurf->base.BoundToTexture = EGL_TRUE;
 
    return EGL_TRUE;
 }




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