Mesa (master): gallium/docs: Opcode refs.

Corbin Simpson csimpson at kemper.freedesktop.org
Wed Feb 3 01:07:49 UTC 2010


Module: Mesa
Branch: master
Commit: 797dcc04e54537996799647380e7170d6d8d4094
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=797dcc04e54537996799647380e7170d6d8d4094

Author: Corbin Simpson <MostAwesomeDude at gmail.com>
Date:   Tue Feb  2 17:07:26 2010 -0800

gallium/docs: Opcode refs.

There is a very real possibility that I may be enjoying this too much.

---

 src/gallium/docs/source/tgsi.rst |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 380fa47..5478d86 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1437,9 +1437,10 @@ DirectX 10 uses HALF_INTEGER.
 Texture Sampling and Texture Formats
 ------------------------------------
 
-This table shows how texture image components are returned as (x,y,z,w)
-tuples by TGSI texture instructions, such as TEX, TXD, and TXP.
-For reference, OpenGL and Direct3D conventions are shown as well.
+This table shows how texture image components are returned as (x,y,z,w) tuples
+by TGSI texture instructions, such as :opcode:`TEX`, :opcode:`TXD`, and
+:opcode:`TXP`. For reference, OpenGL and Direct3D conventions are shown as
+well.
 
 +--------------------+--------------+--------------------+--------------+
 | Texture Components | Gallium      | OpenGL             | Direct3D 9   |
@@ -1469,4 +1470,4 @@ For reference, OpenGL and Direct3D conventions are shown as well.
 
 .. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
 .. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)
- or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.
+   or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.




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