Mesa (master): gallium/docs: Opcode refs.
Corbin Simpson
csimpson at kemper.freedesktop.org
Wed Feb 3 01:07:49 UTC 2010
Module: Mesa
Branch: master
Commit: 797dcc04e54537996799647380e7170d6d8d4094
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=797dcc04e54537996799647380e7170d6d8d4094
Author: Corbin Simpson <MostAwesomeDude at gmail.com>
Date: Tue Feb 2 17:07:26 2010 -0800
gallium/docs: Opcode refs.
There is a very real possibility that I may be enjoying this too much.
---
src/gallium/docs/source/tgsi.rst | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 380fa47..5478d86 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1437,9 +1437,10 @@ DirectX 10 uses HALF_INTEGER.
Texture Sampling and Texture Formats
------------------------------------
-This table shows how texture image components are returned as (x,y,z,w)
-tuples by TGSI texture instructions, such as TEX, TXD, and TXP.
-For reference, OpenGL and Direct3D conventions are shown as well.
+This table shows how texture image components are returned as (x,y,z,w) tuples
+by TGSI texture instructions, such as :opcode:`TEX`, :opcode:`TXD`, and
+:opcode:`TXP`. For reference, OpenGL and Direct3D conventions are shown as
+well.
+--------------------+--------------+--------------------+--------------+
| Texture Components | Gallium | OpenGL | Direct3D 9 |
@@ -1469,4 +1470,4 @@ For reference, OpenGL and Direct3D conventions are shown as well.
.. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
.. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)
- or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.
+ or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.
More information about the mesa-commit
mailing list