Mesa (master): draw: add const qualifiers, fix return types

Brian Paul brianp at kemper.freedesktop.org
Wed Feb 3 01:55:48 UTC 2010


Module: Mesa
Branch: master
Commit: 256f7f5ab2123bae9549e4f572276e200dc1ae76
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=256f7f5ab2123bae9549e4f572276e200dc1ae76

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Feb  2 18:54:12 2010 -0700

draw: add const qualifiers, fix return types

---

 src/gallium/auxiliary/draw/draw_context.c |    6 ++++--
 src/gallium/auxiliary/draw/draw_private.h |    4 ++--
 2 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 15ba788..d5ddc4a 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -465,7 +465,8 @@ void draw_do_flush( struct draw_context *draw, unsigned flags )
  * outputs from the vertex shader.
  * \sa draw_num_shader_outputs
  */
-int draw_current_shader_outputs(struct draw_context *draw)
+uint
+draw_current_shader_outputs(const struct draw_context *draw)
 {
    if (draw->gs.geometry_shader)
       return draw->gs.num_gs_outputs;
@@ -477,7 +478,8 @@ int draw_current_shader_outputs(struct draw_context *draw)
  * Return the index of the shader output which will contain the
  * vertex position.
  */
-int draw_current_shader_position_output(struct draw_context *draw)
+uint
+draw_current_shader_position_output(const struct draw_context *draw)
 {
    if (draw->gs.geometry_shader)
       return draw->gs.position_output;
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 6a7190e..69466d8 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -280,8 +280,8 @@ void draw_gs_destroy( struct draw_context *draw );
 /*******************************************************************************
  * Common shading code:
  */
-int draw_current_shader_outputs(struct draw_context *draw);
-int draw_current_shader_position_output(struct draw_context *draw);
+uint draw_current_shader_outputs(const struct draw_context *draw);
+uint draw_current_shader_position_output(const struct draw_context *draw);
 
 /*******************************************************************************
  * Vertex processing (was passthrough) code:




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