Mesa (master): draw: add const qualifiers, fix return types
Brian Paul
brianp at kemper.freedesktop.org
Wed Feb 3 01:55:48 UTC 2010
Module: Mesa
Branch: master
Commit: 256f7f5ab2123bae9549e4f572276e200dc1ae76
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=256f7f5ab2123bae9549e4f572276e200dc1ae76
Author: Brian Paul <brianp at vmware.com>
Date: Tue Feb 2 18:54:12 2010 -0700
draw: add const qualifiers, fix return types
---
src/gallium/auxiliary/draw/draw_context.c | 6 ++++--
src/gallium/auxiliary/draw/draw_private.h | 4 ++--
2 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 15ba788..d5ddc4a 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -465,7 +465,8 @@ void draw_do_flush( struct draw_context *draw, unsigned flags )
* outputs from the vertex shader.
* \sa draw_num_shader_outputs
*/
-int draw_current_shader_outputs(struct draw_context *draw)
+uint
+draw_current_shader_outputs(const struct draw_context *draw)
{
if (draw->gs.geometry_shader)
return draw->gs.num_gs_outputs;
@@ -477,7 +478,8 @@ int draw_current_shader_outputs(struct draw_context *draw)
* Return the index of the shader output which will contain the
* vertex position.
*/
-int draw_current_shader_position_output(struct draw_context *draw)
+uint
+draw_current_shader_position_output(const struct draw_context *draw)
{
if (draw->gs.geometry_shader)
return draw->gs.position_output;
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 6a7190e..69466d8 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -280,8 +280,8 @@ void draw_gs_destroy( struct draw_context *draw );
/*******************************************************************************
* Common shading code:
*/
-int draw_current_shader_outputs(struct draw_context *draw);
-int draw_current_shader_position_output(struct draw_context *draw);
+uint draw_current_shader_outputs(const struct draw_context *draw);
+uint draw_current_shader_position_output(const struct draw_context *draw);
/*******************************************************************************
* Vertex processing (was passthrough) code:
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