Mesa (master): mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS
Brian Paul
brianp at kemper.freedesktop.org
Wed Feb 3 22:51:44 UTC 2010
Module: Mesa
Branch: master
Commit: 82a2d3564a98ba6dc34d170150edcaa0768f6427
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=82a2d3564a98ba6dc34d170150edcaa0768f6427
Author: Brian Paul <brianp at vmware.com>
Date: Wed Feb 3 13:21:42 2010 -0700
mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS
---
src/mesa/main/points.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index e743a2e..eab9d13 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -266,7 +266,7 @@ _mesa_init_point(GLcontext *ctx)
ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}
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