Mesa (master): mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITS

Brian Paul brianp at kemper.freedesktop.org
Wed Feb 3 22:51:45 UTC 2010


Module: Mesa
Branch: master
Commit: b2a30497cc8b107ea74c3d8fbb646e59a4d55a05
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b2a30497cc8b107ea74c3d8fbb646e59a4d55a05

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Feb  3 15:47:44 2010 -0700

mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITS

We were misinterpretting GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS previously.

It's the number of texture units for which we need to keep state; not
just the total number of texture units addressable by the vertex shader
plus fragment shader.

Since sw Mesa independently supports 16 texture units in vertex shaders
and 16 texture units in fragment shaders, the max combined units is 32.

Note that the docs for glActiveTexture() indicate the max legal unit is
MAX(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_COORDS) - 1.

A new piglit test (texunits.c) tests the various texture unit limits.

I'm pretty sure I've got this all right now, but additional reviews
are welcome...

---

 src/mesa/main/context.c  |    3 +++
 src/mesa/main/mtypes.h   |    2 +-
 src/mesa/main/texparam.c |    4 ++--
 src/mesa/main/texstate.c |   29 +++++++++++++++++++----------
 4 files changed, 25 insertions(+), 13 deletions(-)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 017ad50..74c6ac4 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -577,6 +577,9 @@ _mesa_init_constants(GLcontext *ctx)
                                              ctx->Const.MaxTextureCoordUnits));
    ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
    ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+   ASSERT(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+   ASSERT(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+   ASSERT(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 32); /* GLbitfield size limit */
 
    ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
    ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index aeb9b3a..2640ba5 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1361,7 +1361,7 @@ struct gl_texture_unit
 struct gl_texture_attrib
 {
    GLuint CurrentUnit;   /**< GL_ACTIVE_TEXTURE */
-   struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
+   struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
 
    struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
 
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index c4f2495..0fde89b 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -87,7 +87,7 @@ get_texobj(GLcontext *ctx, GLenum target, GLboolean get)
 {
    struct gl_texture_unit *texUnit;
 
-   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) {
+   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "gl%sTexParameter(current unit)", get ? "Get" : "");
       return NULL;
@@ -815,7 +815,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) {
+   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glGetTexLevelParameteriv(current unit)");
       return;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 6f8831d..8c4399a 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -77,7 +77,7 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
    dst->Texture.SharedPalette = src->Texture.SharedPalette;
 
    /* per-unit state */
-   for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
+   for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
       dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
       dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
       COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
@@ -282,15 +282,23 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state,
 void GLAPIENTRY
 _mesa_ActiveTextureARB(GLenum texture)
 {
-   GET_CURRENT_CONTEXT(ctx);
    const GLuint texUnit = texture - GL_TEXTURE0;
+   GLuint k;
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* See OpenGL spec for glActiveTexture: */
+   k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
+            ctx->Const.MaxTextureCoordUnits);
+
+   ASSERT(k <= Elements(ctx->Texture.Unit));
+   
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
       _mesa_debug(ctx, "glActiveTexture %s\n",
                   _mesa_lookup_enum_by_nr(texture));
 
-   if (texUnit >= ctx->Const.MaxTextureImageUnits) {
+   if (texUnit >= k) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
                   _mesa_lookup_enum_by_nr(texture));
       return;
@@ -510,7 +518,7 @@ update_texture_state( GLcontext *ctx )
    /*
     * Update texture unit state.
     */
-   for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) {
+   for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
       struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
       GLbitfield enabledVertTargets = 0x0;
       GLbitfield enabledFragTargets = 0x0;
@@ -760,14 +768,15 @@ _mesa_init_texture(GLcontext *ctx)
    ctx->Texture.SharedPalette = GL_FALSE;
    _mesa_init_colortable(&ctx->Texture.Palette);
 
-   for (u = 0; u < MAX_TEXTURE_UNITS; u++)
+   for (u = 0; u < Elements(ctx->Texture.Unit); u++)
       init_texture_unit(ctx, u);
 
    /* After we're done initializing the context's texture state the default
-    * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
+    * texture objects' refcounts should be at least
+    * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
     */
    assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
-          >= MAX_TEXTURE_UNITS + 1);
+          >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
 
    /* Allocate proxy textures */
    if (!alloc_proxy_textures( ctx ))
@@ -786,7 +795,7 @@ _mesa_free_texture_data(GLcontext *ctx)
    GLuint u, tgt;
 
    /* unreference current textures */
-   for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+   for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
       /* The _Current texture could account for another reference */
       _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
 
@@ -799,7 +808,7 @@ _mesa_free_texture_data(GLcontext *ctx)
    for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
       ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
 
-   for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
+   for (u = 0; u < Elements(ctx->Texture.Unit); u++)
       _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
 }
 
@@ -814,7 +823,7 @@ _mesa_update_default_objects_texture(GLcontext *ctx)
 {
    GLuint u, tex;
 
-   for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
+   for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
       struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
       for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
          _mesa_reference_texobj(&texUnit->CurrentTex[tex],




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