Mesa (gallium-float-1111-format): gallium/docs: Resolve texture conventions for R and RG formats.
MichaŠKról
michal at kemper.freedesktop.org
Fri Feb 12 14:03:32 UTC 2010
Module: Mesa
Branch: gallium-float-1111-format
Commit: b35068e3cec6f61bddd0a8d51b834cf1394da369
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b35068e3cec6f61bddd0a8d51b834cf1394da369
Author: Michal Krol <michal at vmware.com>
Date: Fri Feb 12 15:02:32 2010 +0100
gallium/docs: Resolve texture conventions for R and RG formats.
---
src/gallium/docs/source/tgsi.rst | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index c292cd3..1af0c16 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1471,9 +1471,9 @@ well.
+--------------------+--------------+--------------------+--------------+
| Texture Components | Gallium | OpenGL | Direct3D 9 |
+====================+==============+====================+==============+
-| R | XXX TBD | (r, 0, 0, 1) | (r, 1, 1, 1) |
+| R | (r, 0, 0, 1)*| (r, 0, 0, 1) | (r, 1, 1, 1) |
+--------------------+--------------+--------------------+--------------+
-| RG | XXX TBD | (r, g, 0, 1) | (r, g, 1, 1) |
+| RG | (r, g, 0, 1)*| (r, g, 0, 1) | (r, g, 1, 1) |
+--------------------+--------------+--------------------+--------------+
| RGB | (r, g, b, 1) | (r, g, b, 1) | (r, g, b, 1) |
+--------------------+--------------+--------------------+--------------+
@@ -1494,6 +1494,8 @@ well.
| | | [#depth-tex-mode]_ | |
+--------------------+--------------+--------------------+--------------+
+(*) R32_1111_FLOAT and R32G32_1111_FLOAT follow Direct3D 9 rules.
+
.. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
.. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)
or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.
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